Low Skill POE1 veterans are trying to ruin POE2. GGG please commit to your vision.
Easy mode can have 6 attempts per map, easy accendancy trials, etc. It would make so many players happier without ruining the game for everyone else.
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"Low Skill POE1 veterans"
This thread will be a joy to read. Yep it was. The best part was people bragging about supporter packs (they supported a company who "turned" on them in the end, so these people are clearly the smartest). Haven't laughed this hard all year. Last edited by AnimePillowCollector#2255 on Dec 21, 2024, 11:41:30 PM
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" I am not playign only for the campaign. I am playing for fun. If endgame will be fun , i will be playing it. And the most unfun thing for me is if there is no challenge. Will i spend money ? probably. I played Elite Dangerous for quite a bit, and spent some money on cosmetics. Will i be playing for 5+ years? Maybe, but not likely. Will i be playing 1+ year? Much more probable. On other hand i did play Eve Online for 10 years... Will i be playing leagues regularly? no idea. Not very probable, i dont like the idea of restarting everything, just to get a wipe at the end of the season. Will i be back multiple times? Thats very probable , if i liek the game as much as now, specially if new expansions are added. |
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" They're all over the forums. It's hilarious. The lack of self awareness is astounding. Do you believe in the NPC/Background Person theory? o.o |
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" For this alone, you prove how much of an ignorant person you are. ![]() Now let's address the rest because you aren't completely wrong in what you're saying but you don't actually understand why. " Let's take them one by one. Combat is quite a bit more then a little better but only as you start the game, depending on what you play. As you progress it gets worse. Why is that? You practically explain it yourself without realizing. Preconceived notions of what an "ARPG should be" based on the current state of the genre clashing with the new vision that are incompatible with each other. You even mention some of those things yourself: on death effects coupled with monster packs that are too large - you are right, these are not compatible with methodical combat. Large packs by itself that are far too easy to kill are not compatible with methodical combat. Could expand on this way beyond what you mentioned because the game is filled with clashing mechanics and notions but let's keep it at that. The part where you insinuate isometric view is not compatible with dodge roll is ridiculous, there are many games that do this well. One of the games that has done isometric view WASD combat feel great rather recently is V rising. There's no question about that. However, I do agree with you that getting stuck into small objects is an oversight from GGG and part of that is probably related to their original map design philosophy and.. quite frankly the random generation of such. Nonetheless, a valid criticism, that has nothing to do with better combat. Addressing the exp loss... I agree with you it's bad. Especially coupled with the waystone loss which also makes little sense to me considering you only have one go at it with one portal. This is something we agree on. Also not connected to better combat however. " The reason why I didn't continue playing the endgame is right here, you yourself mention it. I immediately noticed how it feels exactly like a downgraded version of PoE1's endgame/lategame whatever you want to call my max progress. And I felt immediately bored by it. Was there any point in progressing further when I absolutely hated it? No. On top of it being the same slop PoE1 throws at you, it was also just filled with other issues like the ones you've mentioned related to mapping. Also if you think only feedback from lvl 100 players is relevant you are delusional. You clearly don't see me expressing opinions on pinnacle bosses as I haven't tried them yet and don't even plan to in the current state of the game. One last point I have to make is related to that "heavy dose of shame" I have supposedly felt when I started grinding the endgame. I'm not sure why you think I should feel shame... what I feel instead however is disappointment... disappointment in the PoE1 community and players such as yourself that pushed back so hard against more methodical combat which might as well be the main cause of why we have this frankensteined game that doesn't know what it wants to be and does none of them really all that well as a result. Disappointment in GGG in the case where this result might not have been solely because of the pushback from players such as yourself but actually because of their limitations of their own knowledge and divided vision within their own team. In the end, you didn't really even properly attempt to answer my original question aside from the dodge roll assumption which is just wrong. Let me reiterate that question, why would better combat mean a more shallow game? Make abstraction of PoE2's current condition while you think about it since it isn't in a great state for either, therefore not a great reference point. "Sigh" Last edited by IonSugeRau1#1069 on Dec 22, 2024, 2:02:54 AM
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Chris is gone. The vision is dead
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I apologize for my harsh tone. I just felt like airing my frustrations because I do not want the game to devolve. There are ways to solve many of these issues and that way Everyone can get what they want. Normal, Hard, and Easy modes.
People who want an aRPG to chill out with. People who want a challenging methodical game. People who might want to speed run and zoom through the content. And anyone who wants something anywhere in between. And also consider giving us a L40 character for free for each time we beat the campaign. That way we will have to level half as many characters and the campaign would not have to be nerfed to address players who claim they do not want to replay a long campaign (much longer than poe1). Life is short and I don't want to replay a bunch of times either. Otherwise I will have to set any other games and hobbies aside. We need to look beyond ourselves and consider what would be best for the entire community and this would solve a lot of issues. regardless of skill level and regardless of what players are seeking from the experience. Last edited by IcyMistV#5121 on Dec 22, 2024, 2:15:44 AM
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As someone with over twelve thousand hours in poe1 who loves the increased difficulty in poe2, these low skill gamers do not speak for me or any of the other poe players I know. They're just loud and in the forums, because they're not spending their time actually playing.
Almost all of the people who were actually good at path one love path two. But these are the people who make builds, the people who figure out the league mechanics, the people who want harder content and a higher death penalty. 99% of the rage coming from old path players is coming from people who never made a build and can't play the game without copying a guide. It's the same exact names as you always saw asking for no death penalty or an instant buy auction house or a campaign skip. I wouldn't worry too much about it OP, GGG has been tuning them out for years because they know more than anyone, it's just an extremely loud, angry minority of players refusing to get good. |
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" +1 |
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Why are we still talking about easy/medium/hard modes. We already have a system for this called the atlas passive tree. Just give us 6 portals and add some nodes that reduce the number of portals for some benefit so people can CHOOSE how they want their endgame experience to go.
This game is supposed to be about player choice and letting us modify how we engage with the content. |
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