Really disappointed with the direction you are taking the game (making it easier)

"

I really hope youre not serious, kripp is massively washed up and hasn't played hardcore for years. He's a full time card game player now. Please stop.


Ofc he´s washed up, what are your achievments in the gaming world? He´s just the guy who killed Diablo worldfirst in D3 Inferno pre nerf, a game where the dificulty pre nerf was one of the most horrendous things you could see in a game, and a bazzilion people were waiting for D3 in hype because of D2, and he was the one to do it, in hardcore btw, but ye guess your saying has more meaning than his, wich was one of the PoE OG´s and brought a massive number of people to the game when the game was barely known.

These guys...
IGN - Slayonara
They haven't made the game easier at all so far.
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pixxpixx#4258 wrote:
"
I really hope youre not serious, kripp is massively washed up and hasn't played hardcore for years. He's a full time card game player now. Please stop.


Uhh not to be that guy but you should probably do some research about what your saying before you say it.


Kripp is washed up, I wouldn't listen to a word that guy says anymore. I think you're getting confused with 5 years ago.


As different to you, Mr Policecar#7449 on the GGG forums?

Guess how much of a crap people give about your opinion, if you think they shouldn't pay any heed to his?

How does it feel that your perfect game is slipping through your fingers? Can you feel it, slipping away from you?
"
GGG is facing a major dilemma:
- Make the game easier to attract a larger audience and cater to fast dopamine-driven players (the big money route).
- Keep it hard and challenging, standing out from other ARPGs, but risk lower profits and a smaller player base.



more like
-make the game bullshit so people think it's hard
-remove the bullshit and people think it's now easier
"
GGG is facing a major dilemma:
- Make the game easier to attract a larger audience and cater to fast dopamine-driven players (the big money route).
- Keep it hard and challenging, standing out from other ARPGs, but risk lower profits and a smaller player base.


This is nonsense. Harder games are *more* popular, not less.

Dark souls and elden ring each sold 23M+ copies.

POE2 is harder than POE1, and is instantly *more* popular.

The biggest issue i have with POE1 (aside from respeccing cost) is how much ultra mindless easy gameplay i have to suffer through to get any challenge..game is loterally a hamster wheel...or tomatochi. Not even a game sometimes.

Many people thinking POE2 is too hard are not understanding that it takes time for a game to be understood. Already as the meta builds are forming, im seeing signs of ultra easy OP builds forming.. like the SRS arsonist witch, and the (thankfully nerfed) cast-om builds like ranger lightning.

There are *so* many things to fix about POE2 for mainstream audience that have nothing to do with power.. like making it clear why a gem wont cut because of attribute requirements, or *highlighting* akills that are unusable due to attribute changes (not just making them disappear)

I seriously hope GGG keeps the modest mechanical difficulty in poe2, for the sake of theie own profits.

P.S. lowering respec costs is absolutely essential to popularity. 90% of gamers woll not reroll a bricked character, they will just quit.

"
also, for those who think the game is too easy, please reroll melee and go blind and dont twink.


I already did. First time through the early acts (learning) definetly took a while, but after "getting the game" I've rerolled both a monk and witch doing SSF on the character to test builds and did act 1 no deaths in around 3 hrs on both. (I'll do it again and post a vid) The game is more mechanical than POE1 (which I like), but it's not "hard". The recommended gems/builds are not great, and people need to learn to dodgeroll, but the early game is alot easier once one understands the game.

Just about the only difficulty nerf that might be okay is making the trash mobs in the first act a bit less punishing, like the witch mob in clearfell whose aoe will literally oneshot a fresh player <20 minutes into the game if you are level 2 and got bad gear luck)



Last edited by KuroSF#6521 on Dec 16, 2024, 9:26:28 PM
Hate to break it to ya buster, but the game has never been hard. It was just annoying and frustrating. That does not make it hard - just not fun to play.
~ Seph
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exsea#1724 wrote:


one of my fav streamers, asmongold actually said it best. he outright said he plays games for a living and his skill level is quite decent but he DOES NOT represent the average gamer.

he's smart enough to recognize that. most folks here dont.

also, for those who think the game is too easy, please reroll melee and go blind and dont twink.

but i think with the changes coming these elitest fucks wont even be able to feel how harsh the game is for melee since its getting fixed.

for sure i like the game hard. but there needs to be hard within reason.


Game is fine as Warrior, Asmongold just gave up on it too fast. Yeah the build has some weird clunky anti-synergy behaviour with some combos but overall it has surprisingly fast clear and decent single target damage with the standard cookie cutter starter kit combos. Only issue is the higher tier map survivability, but thats an issue with all classes right now.

With a good hammer the Warrior standard attack alone does like 15k damage per hit which is nuts. I'm still using it to instakill singular White and Blue monsters in maps. Also lot of bosses are ironically easier with Warrior because its easier to dodge their close range attacks compared to their long range ones. Example Blackjaw is WAY easier as a Warrior standing right next to him.
"
KuroSF#6521 wrote:
"
GGG is facing a major dilemma:
- Make the game easier to attract a larger audience and cater to fast dopamine-driven players (the big money route).
- Keep it hard and challenging, standing out from other ARPGs, but risk lower profits and a smaller player base.


This is nonsense. Harder games are *more* popular, not less.

Dark souls and elden ring each sold 23M+ copies.

POE2 is harder than POE1, and is instantly *more* popular.

The biggest issue i have with POE1 (aside from respeccing cost) is how much ultra mindless easy gameplay i have to suffer through to get any challenge..game is loterally a hamster wheel...or tomatochi. Not even a game sometimes.

Many people thinking POE2 is too hard are not understanding that it takes time for a game to be understood. Already as the meta builds are forming, im seeing signs of ultra easy OP builds forming.. like the SRS arsonist witch, and the (thankfully nerfed) cast-om builds like ranger lightning.

There are *so* many things to fix about POE2 for mainstream audience that have nothing to do with power.. like making it clear why a gem wont cut because of atteibute requirements, or *highlighting* akills that are unusable due to atteibute changes (not just making them disappear)


I seriously hope GGG keeps the modest mechanical difficulty in poe2, for the sake of theie own profits. (Im in early maps on a monk)


Exactly this. people think they want easy mindless games but they actually dont. This is why PoE1 is dead three weeks into a league, because everyone has done everything they wanted to do with no challenge. Also why games like d4 are mocked amongst the community and currently has 200 viewers on twitch, because its brainless easy and gets boring fast.

My big circle of friends all loved the idea of PoE2 being less zoomy / mindless and they all joined PoE2 because of it, seeing the game slowly revert back to a reskinned PoE1 will be so sad but its already beginning. Multiple builds are destroying the game already with one button playstyles.
Last edited by policecar#7449 on Dec 16, 2024, 9:01:24 PM
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pixxpixx#4258 wrote:
There is nerfing, and there is unintended interactions.

I'm firmly in the 'want a challenge' camp but the vast majority of these are not diluting the challenge of the game.


removing on death effects and halving the amount of crit damage mobs do? how is that not nerfing difficulty? its getting you closer and closer to not having to think about combat at all just zooming around maps.


So one shots are a valid dificulty for you? Kripparian is running probably one of the 0,1% most tanky builds in the game atm with everything he can do to reduce damage taken and he takes one shots left and right with no chance to counterplay (ye youre no better than kripp, not even in your dreams btw), is that proper gameplay? White mobs one shotting you with a lucky crit, making you lose a waystone, the investment made on it and the xp you got in the last hour, is that proper gameplay for you? Let them actually fix the game and maybe they will keep some people around.


To be fair a well telegraphed one shot is barely an issue. Example those big fat mutant dudes that explode on death. I bet a Rare fat mutant exploding will instakill players right next to it but you'd have to be completely blind to get hit by that. Its a giant monster turning into a red flaming ball with a 3 second timer. If you get killed by that its your own fault.

Problem with Volatile Crystals was the fact it was too hard to see from under all the ground foliage.
"
There is a large majority of people who want challenging content and are enjoying it yet you are listening to a vocal crying minority plaguing reddit and the PoE forums.


If people keep dismissing whatever feedback they don't agree with as "coming from a vocal minority", we will never get anywhere.

Collecting feedback is what Early Access is for, so just post yours and go, like everyone else.

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