Really disappointed with the direction you are taking the game (making it easier)

Easier or removing dumb
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sildhe#8783 wrote:
I'm really disappointed in how narrow minded and elitist posts like this are.

This game has different difficulty modes. The first gameplay run through the campaign should not have a prohibitively high difficulty curve. Leave that to the higher difficulty modes, as that is literally what they are there for.

p.s. - You've got that completely backwards. The overwhelming majority of players are saying it's too difficult for first run. There are a loud minority of people like you that are saying leave it as-is (or make it harder).


this is mindset has always been around since poe1. i fucking hate it.

one of my fav streamers, asmongold actually said it best. he outright said he plays games for a living and his skill level is quite decent but he DOES NOT represent the average gamer.

he's smart enough to recognize that. most folks here dont.

also, for those who think the game is too easy, please reroll melee and go blind and dont twink.

but i think with the changes coming these elitest fucks wont even be able to feel how harsh the game is for melee since its getting fixed.

for sure i like the game hard. but there needs to be hard within reason.
[Removed by Support]
please make the game harder but dont make the mob 1 hit u.. or within 1 sec chaos DOT kill u..
Elden Ring and Souls genre is cool because of challenging boss fights - it is not cool because of trash mobs you encounter on your way to boss room. While there are some interesting and challenging trash mobs in souls, like Black Knights - 99% of trash mobs there is pure garbage you can just completely skip/ignore and you will not lose anything of value.

And the best things about PoE 2 so far are exactly boss fights - I'm pretty confident there are little to no people, who are legit getting excited about fighting tons of white trash mobs with ridiculous deliberately punishing nonsense added to them and taking 30 minutes to get to the boss room because they've happened to chose a playstyle and skills which are doing little to no damage. Especially the Act I Wolf - that is an absolute masterpiece for ARPG genre and that is exactly what real challenge looks like and the direction this game should move to.

Defeating a hard and fair boss is what makes people excited and inspired to continue playing - it is not about overcoming stupid on-death explosions from random trash mob or dealing with pure aids systems like honour.

Want the game to be actually cool, challenging, and resemble the spirit of Souls? - Start advocating for more boss fights, for 90% of atlas maps to be completely replaced with boss encounters instead of endless corridors filled with random bs that kills you in one hit with unavoidable damage. Or, what would you say if in trials instead of random nonsense mechanics you had to actually fight your way through boss encounters being 90% of the trial? Hence, even the aids honour would work if it was active only during the boss fights.

Deliberate and meaningless punishment of players, which servers no purpose and brings no value to the game - this does not equal to challenging gameplay or good game design or hard game.
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exsea#1724 wrote:
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sildhe#8783 wrote:
I'm really disappointed in how narrow minded and elitist posts like this are.

This game has different difficulty modes. The first gameplay run through the campaign should not have a prohibitively high difficulty curve. Leave that to the higher difficulty modes, as that is literally what they are there for.

p.s. - You've got that completely backwards. The overwhelming majority of players are saying it's too difficult for first run. There are a loud minority of people like you that are saying leave it as-is (or make it harder).


this is mindset has always been around since poe1. i fucking hate it.

one of my fav streamers, asmongold actually said it best. he outright said he plays games for a living and his skill level is quite decent but he DOES NOT represent the average gamer.

he's smart enough to recognize that. most folks here dont.

also, for those who think the game is too easy, please reroll melee and go blind and dont twink.

but i think with the changes coming these elitest fucks wont even be able to feel how harsh the game is for melee since its getting fixed.

for sure i like the game hard. but there needs to be hard within reason.


Completely wrong, gameplay outside of bosses can be super challenging and satisfying and dark souls proves this with multiple areas that dont contain bosess which are considered hard / annnoying but still fun. Think the marshes / swamp areas and various others. Maps don't need to be brainless zoom fests they can contain meaningful encounters within them such as a rare with interesting mods which make you play in a different way etc.
Last edited by policecar#7449 on Dec 16, 2024, 7:55:41 PM
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Op must be another campaign andy that hasn't even reached endgame yet. lmao

I liked the "difficultish" campaign, too, but endgame is as of now overtuned. It's just the way it is bud ;)

I am happy to see that GGG is planning on removing one of the more punishing on death effects. With the current 1 death only system that is definetly the right thign to do.


im literally in maps in SSF HC with my own build and havent had any problems yet (T5 maps).

The crystals effect was on the MOB YOU ARE FIGHTING, you don't need to see the ground if THE MOB YOU ARE FIGHTING IS BRIGHT PURPLE WITH GIANT CRYSTALS STICKING OUT OF IT.

Dude you can do t5 in campaign gear. Try on t10+.
My biggest fear with the huge influx of new players and just un-informed idiots in general was this. They were going to nitpick literally every tiny thing that's either too hard, requires the tiniest amount of effort, or isn't to their liking. Of course everything to their liking is "it's not like PoE1, make this like PoE1" all while threatening to leave the game with their 0-1 supporter packs bought over the last 13 years.

It's childish nonsense that is a symptom of our terminally online society. After a generation of people growing up online they've all lost touch with reality. They can't grasp the concept that maybe, just maybe not everything made in the world was meant for them.

I've read these forums for 15 minutes today and it's made me feel dirty. They're really going to do everything in their power to ruin this game because they don't want to adapt or learn.
Last edited by Seanprice798#2395 on Dec 16, 2024, 7:59:43 PM
If hard content for you is getting one tapped from stuff that you don't see or just bricked resistance where as of now you cant deal with due to how crafting system is designed then you don't know what "hard content" is. They didn't nerf any pinnacle bosses or end game systems. They made the game more forgiving to %95 of the player mase. The majority ur talking about that likes getting one tapped by random chaos mos are not big as you think it is.
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Completely wrong, gameplay outside of bosses can be super challenging and satisfying and dark souls proves this with multiple areas that dont contain bosess which are considered hard / annnoying but still fun. Think the marshes / swamp areas and various others. Maps don't need to be brainless zoom fests they can contain meaningful encounters within them such as a rare with interesting mods which make you play in a different way etc.


what are we in disagreement about?
[Removed by Support]
Some of the stuff in the game right now HAS to be made "easier" because it's just obtuse.

There is good easy and there is bad easy.

Bad hard would be "you lose the game unless you balance a ball on your head while playing".

Bad hard would be having Level 38 characters doing the Ultimatum trial boss and getting one shot by any of its un-telegraphed moves - which does happen - it does way more damage than it should, given what the designers know about the average max life of a Lv40 character.

The trials are unnecessary oppressive to early game builds. ESPECIALLY melee builds. I just beat the 2x stone guard boss yesterday and it required a very over-leveled character.

Difficulty should scale toward the top end of the game.

And with the way resistance penalties were "working" at red maps, you basically had to devote most of your item mods to resistances, since there's no mageblood passive skills to boost elemental resistances, it is unnecessarily constrictive on itemization.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Dec 16, 2024, 8:02:08 PM

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