Really disappointed with the direction you are taking the game (making it easier)

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Nerfing sanctum even though it was completely fine. Halving respec costs, Removing -res from maps, reducing monster damage, removing volatile crystals. These are all things that 'speed up' the game in various different ways and essentially is the start of turning PoE2 into PoE1 already and we are 2 weeks into EA.

Halving respec costs means you lose any sense of character permanency, most ppl are just going to be in a cycle now of rerolling to whatever the most meta streamer build is over and over each time changes happen.

The point of mods like volatile crystals is that it makes you actually have to stop and think about gameplay, that's what all on death affects are doing. These things are important to the flow of the game if you remove them it becomes mindless zooming with very little engaging meaningful combat outside of bosses.

GGG - please stop. Making the game easier and zoomy is not what the majority of people want, we do not want a reskinned PoE1 when we still have PoE1 there to play.


How can you speak for most people? I for one want the game easier, I am stuck on final boss on act6 as I can't outrun the slam. My friend can't beat act2 and they are better than me in these types of games.

I wanted a poe2 similar to poe1, new content, new skills etc. Ok so make it a little harder but not so hard that people can't get motivated to play this early in the EA. It is no fun to come home from work, fight for 30 minutes to get to the boss and die multiple times.

It is a mistake to make poe2 that much harder as people will stop playing and most of those won't go back to poe1. This behaviour is known in marketing circles and if ggg really wanted so different of a game it should not have the PoE name.

I would agree with another poster here that the majority of players want something closer to poe1 and it is you and your peers that are the minority.

Talking to my son, he is up in the higher tier maps and he can't progess at all as he keeps losing all his exp from dieing. So of the three people I know playing, all different ages and abilities, all three are stuck at a stage in the game so what do you think the long term life of the game is for them if things don't change?
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sephrinx#7591 wrote:
Hate to break it to ya buster, but the game has never been hard. It was just annoying and frustrating. That does not make it hard - just not fun to play.


Come back to me when youve made it out of acts with a non meta streamer build in ssf hc
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MEITTI#3999 wrote:
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exsea#1724 wrote:


one of my fav streamers, asmongold actually said it best. he outright said he plays games for a living and his skill level is quite decent but he DOES NOT represent the average gamer.

he's smart enough to recognize that. most folks here dont.

also, for those who think the game is too easy, please reroll melee and go blind and dont twink.

but i think with the changes coming these elitest fucks wont even be able to feel how harsh the game is for melee since its getting fixed.

for sure i like the game hard. but there needs to be hard within reason.


Game is fine as Warrior, Asmongold just gave up on it too fast. Yeah the build has some weird clunky anti-synergy behaviour with some combos but overall it has surprisingly fast clear and decent single target damage with the standard cookie cutter starter kit combos. Only issue is the higher tier map survivability, but thats an issue with all classes right now.

With a good hammer the Warrior standard attack alone does like 15k damage per hit which is nuts. I'm still using it to instakill singular White and Blue monsters in maps. Also lot of bosses are ironically easier with Warrior because its easier to dodge their close range attacks compared to their long range ones. Example Blackjaw is WAY easier as a Warrior standing right next to him.


i actually am playing melee too. its fun just that certain things arent and in the next patch, things are getting addressed.
[Removed by Support]
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For the last 5 years all I've heard is that you want to create an elden ring style ARPG with challenging content and gameplay, within two weeks you've made multiple huge knee jerk changes which are completely going against that vision and those principles.


If the game played like Elden Ring, sure, but it plays likes PoE1. If you wanna do mechanics during PoE1 campaign, just nerf yourself. With good gears, you already skip most mechanics in PoE2. Chaos beams? Just outdps the count, hell with a little bit of stun, you don't even get to see mechanics. Every boss in the campaign is absolutely faceroll with good gears, that promise of a "dark souls like" was broken from the start. You're not playing the same game as us mate if you think this is meant to be Elden Ring.
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How can you speak for most people? I for one want the game easier, I am stuck on final boss on act6 as I can't outrun the slam. My friend can't beat act2 and they are better than me in these types of games.


When I did him in act 3 I couldn't outrun the slam either, so I got him within stagger range (of my freeze monk's crushing palm), waited until he cast that ability and staggered him to cancel it. Dead boss. In act 6 either I'm notably faster, or responding faster, or they nerfed his slam timer, because i had no trouble getting out of range.

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If you wanna do mechanics during PoE1 campaign, just nerf yourself.


Nerfing yourself does not introduce mechanics into POE1. POE1 is designed around single skill powerups, becuase of the difficulty in getting good links. So no matter how nerfed your gear is, it's still playing with one button and a teleport... and almost everyone runs frostblink. The game has nearly nothing mechanical about it.

POE2 thankfully fixed this by upending the gem-socketing system into something where we are not punished for running multiple skills, and where skills are designed to be complimentary. I much prefer this, as it provides solid reasons to watch what is happening and push the right buttons.
Last edited by KuroSF#6521 on Dec 16, 2024, 9:32:03 PM
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For the last 5 years all I've heard is that you want to create an elden ring style ARPG with challenging content and gameplay, within two weeks you've made multiple huge knee jerk changes which are completely going against that vision and those principles.

What are you doing? There is a large majority of people who want challenging content and are enjoying it yet you are listening to a vocal crying minority plaguing reddit and the PoE forums. Please stop catering to these people and don't make PoE2 a reskinned PoE1 zooming around all over the place one shotting all content in the game.


I don't think dying and losing %15xp to explosions that occur 3 seconds after you kill a mob which cannot really be seen in a map where you barely got damaged is a difficulty theme, it's a bad design.

I don't think losing a map serves any purpose at all, I don't think losing item serves any purpose at all. These are not difficulties, these are frustrating concepts that doesn't go well with the nature of an arpg.

Noone asked for an elden ring. The large majority definitely didn't ask for elden ring. It's funny how you say "large majority" wants this when it was actually the "minority" If what you said was true, people would be playing Ruthless and asking for a standalone Ruthless game rather than playing the standard season.
Last edited by dodosuke#6531 on Dec 16, 2024, 9:33:47 PM
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Noone asked for an elden ring. The large majority definitely didn't ask for elden ring. If that was the case, people would be playing Ruthless and asking for a standalone Ruthless game rather than playing the standard season.


POE2 is nothing like POE1 ruthless (which is tedius but no more mechanically complicated).

POE2's steam 24-hour peak EVERY DAY since launch, has been 2x higher than the POE1 all time peak on steam in 10 years -- and all the POE2 players *paid*.

POE2 is already doing a better job appealing to the mainstream than POE1 ever has... in large part because it has enough mechanical difficulty to be interesting.

I welcome changes that make POE2 even more accessible -- without making gameplay easier (which isn't necessary). Things like lower respec costs, more clear explanations of attribute fitting issues, easier to understand minion damage approximations, etc. These will help a mainstream audience understand and play it. Lowering difficulty to POE1 levels would just make it another tiny niche audience game, which I'm not worried about, because it won't happen.
Last edited by KuroSF#6521 on Dec 16, 2024, 9:37:49 PM
If there are hundreds or thousands complaining, and you and a few other want it hard… doesn’t that make YOU the vocal minority.
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sephrinx#7591 wrote:
Hate to break it to ya buster, but the game has never been hard. It was just annoying and frustrating. That does not make it hard - just not fun to play.


Come back to me when youve made it out of acts with a non meta streamer build in ssf hc

the devs have stated repeatedly that the game is balanced around trade league. try again.
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KuroSF#6521 wrote:
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Noone asked for an elden ring. The large majority definitely didn't ask for elden ring. If that was the case, people would be playing Ruthless and asking for a standalone Ruthless game rather than playing the standard season.


POE2 is nothing like POE1 ruthless (which is tedius but no more mechanically complicated).

POE2's steam 24-hour peak EVERY DAY since launch, has been 2x higher than the POE1 all time peak on steam in 10 years -- and all the POE2 players *paid*.

POE2 is already doing a better job appealing to the mainstream than POE1 ever has... in large part because it has enough mechanical difficulty to be interesting.

I welcome changes that make POE2 even more accessible -- without making gameplay easier (which isn't necessary). Things like lower respec costs, more clear explanations of attribute fitting issues, easier to understand minion damage approximations, etc. These will help a mainstream audience understand and play it. Lowering difficulty to POE1 levels would just make it another tiny niche audience game, which I'm not worried about, because it won't happen.


Poe 2 is beating PoE 1 records because it had been massively hyped everywhere, by PoE 1 players, most people didnt even directly pay for the game, thousands of free keys were given away from people who had a surplus from all the supporter packs they bought over the years, and btw PoE 1 was growing every season with 0 advertising, just mouth to mouth, people who joined actually really wanted to join, im 100% sure a nice % of the new PoE 2 players are just Hype sheep that will jump on the next hype game as soon as it releases and most of them joined because of the shiny new graphics (the so called superficial gamers), but hey i guess they might keep some crayon eaters around as the game was dumbed down enough for them.
IGN - Slayonara

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