Floored by the power spike of TRADING. This will ruin the game.

If you think trade is the antithesis of having fun, why don't you play in Solo Self Found and stop wasting forum space with unintelligent and entitled threads?


You're like the guy who take the fast lane on the highway only to drive like a snail because he thinks that the lane on the left is the same as the slow lane on the right, so the left lane should also accept slow drivers.

Also having fun is very subjective, just like the music tastes, color tastes, etc.. Your definition of fun is not the same as the next guy.





Last edited by Silverpelt#6095 on Dec 16, 2024, 6:09:09 PM
Just accept the fact there is more then "YOUR" way to play the game... either quit or play SSF not everyone has your opinion some people play this game just to trade, others gamble, others crafting, some just like theory crafting, others like hardcore.. Quit trying to force your opinion on everyone claiming its "MOST" players when you are "MOST" players... its childish
Just accept the fact there is more then "YOUR" way to play the game... either quit or play SSF not everyone has your opinion some people play this game just to trade, others gamble, others crafting, some just like theory crafting, others like hardcore.. Quit trying to force your opinion on everyone claiming its "MOST" players when you are "MOST" players... its childish
This is an absolutely wild take. Trading has been a fundamental part of Path of Exile since the very beginning, if you don't like trade then play SSF but if trade existing bothers you this much then this really isn't the game for you.
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grepman#2451 wrote:
neither trading nor heavy crafting are required for endgame poe2 or poe1


but not using tools that drop in poe2 (transmutes/augs, regals, exalts and especially vendor stock refreshes) will slow your progress there by a good amount. not unlike last epoch where not using forge will make your progress slower



I would say that [very] early on not fishing from vendors, auging & regaling a nice base with at least one [or two] nice mods would likely cause slowdowns.

As soon as players can save up large numbers of Exalts, Regals, or similar then not using trade will slow down progress significantly.


Devil's Advocate: I found the game [ok really only the Dodge-or-Die] too hard in the campaign before I really started leveraging trade. After I "gave up" experimenting with "SSF" in PoE2 and leveraged trade things went swimmingly.


The only thing I'm not sure of is what is the actual Dev. "vision" for the game? Does it look like playing a SSF, underpowered build which I saw in early acts, is it the ease I had with trade in "cruel" campaign, is it the difficulty that Kripp and other streamers are talking about in high tier maps???

Which is it?? IF the vision is "really hard" then I'd like it to be at least "kinda hard when leveraging every tool including trade".


yes, we've established that trading gives you instant gratification and a huge power spike because you can choose exact item you want that is available, given you have the currency



the statement I replied to said that trading was "required". it isn't - I can point to many players who play ssf and have real good gear and can do content. they just had to play more and do more to achieve that power


arpgs are a function of time played, and trade obvious shortens the journey. the game (poe1) was always balanced around trade though. and developers say as much.

https://www.pathofexile.com/game


"Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. It is designed around a strong online item economy, deep character customisation, competitive PvP and ladder races"


as far as the question you posed, I think the answer is rather obvious:

poe2 campaign is made for new players alike as vets, as balance there is very tightly knit. you cant really overlevel, cant equip higher gems because they dont drop or have level limits, and it forces fun engaging fight with bosses.


poe2 endgame maps is just something to throw to the dedicated arpg players who are able to go hard play near 24/7 and STILL have something to engage with. the endgame is basically poe1 endgame with few changes slapped onto poe2

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Arruzaki#3625 wrote:
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It makes the experience less fun, for the vast majority of players.


Always fun when a random dude has the audacity to talk for 500k+ players.

If it makes it less fun for you thats totally fine. But why the fuck must the complainers constantly drag in the "vast majority of players" to prove they have the "correct" opinion...

Fun is subjective. I much rather buy good items for a few exalts than wasting them trying to craft it myself and get unlucky.
For you it apparently makes it less fun.

Both viewpoints are valid. And neither is the correct or wrong one...


It's not subjective.

Players dive into leagues and other fresh start games because they like being connected to their power progression, they like the core loop of play unhindered by outside elements. Trade is the antithesis of this fairness and freshness.

Few people go out of their way to find a game where they can get better loot because it's been fully played and high level players are tossing their old items on an auction house. It's considered a detriment to fun.

Generally speaking more items for sale, cheaper power = a worse experience.

Leagues are popular for a reason. People like finding their items without trade destroying the experience.

Let me ask you guys a question... have you guys ever waited around for a server to "mature" so that there would be tons of items to get at a cheap price, more powerful equipment to grab from higher players so you didn't have to grind through a game?

Or do you guys prefer to be at the head of the pack, and experiencing the growth of power in a setting where you are forging your own destiny?


Same things I was saying years and years ago, ultimately will be a waste of time to try and convince anyone and I gave up long ago but thanks for trying. Writing all the **** I don't have the energy to anymore.

Devs are fully behind this trade culture and trade balancing unfortunately, even though it creates a cheap, whore-like game culture where "value" is chased so all the little peasants in the streams can POG out over stupid drops and other gaudy little bits of "hype" content. This is like the engine that drives false excitement over the games. They won't change it even if it makes the game better to play.
Last edited by AnimePillowCollector#2255 on Dec 16, 2024, 7:26:25 PM
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Same things I was saying years and years ago, ultimately will be a waste of time to try and convince anyone and I gave up long ago but thanks for trying. Writing all the **** I don't have the energy to anymore.

Devs are fully behind this trade culture and trade balancing unfortunately, even though it creates a cheap, whore-like game culture where "value" is chased so all the little peasants in the streams can POG out over stupid drops and other gaudy little bits of "hype" content. This is like the engine that drives false excitement over the games. They won't change it even if it makes the game better to play.


What exactly prevents you from playing ssf if you don't like the economy aspect?

In ssf you won't have to deal with anything trade related and you'll grind out your items by killing mobs and doing content.

Like I don't see the issue at all here.


Unless you want drops in ssf to not be balanced around trade, I don't see any problems here.
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Arruzaki#3625 wrote:
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It makes the experience less fun, for the vast majority of players.


Always fun when a random dude has the audacity to talk for 500k+ players.

If it makes it less fun for you thats totally fine. But why the fuck must the complainers constantly drag in the "vast majority of players" to prove they have the "correct" opinion...

Fun is subjective. I much rather buy good items for a few exalts than wasting them trying to craft it myself and get unlucky.
For you it apparently makes it less fun.

Both viewpoints are valid. And neither is the correct or wrong one...


It's not subjective.

Players dive into leagues and other fresh start games because they like being connected to their power progression, they like the core loop of play unhindered by outside elements. Trade is the antithesis of this fairness and freshness.

Few people go out of their way to find a game where they can get better loot because it's been fully played and high level players are tossing their old items on an auction house. It's considered a detriment to fun.

Generally speaking more items for sale, cheaper power = a worse experience.

Leagues are popular for a reason. People like finding their items without trade destroying the experience.

Let me ask you guys a question... have you guys ever waited around for a server to "mature" so that there would be tons of items to get at a cheap price, more powerful equipment to grab from higher players so you didn't have to grind through a game?

Or do you guys prefer to be at the head of the pack, and experiencing the growth of power in a setting where you are forging your own destiny?


Or some people might enjoy playing the leagues because... oh i dont know... they bring in new content to the game?

And for those like you SSF exists. And for people like me who enjoy playing the game and not sitting around throwing 2k orbs on an item to get the perfect rolls have the option to get it from other players.

And i love how you claim that this topic is not subjective. Because even the two of us have already way different opinions on it. The rest of the playerbase might see it like one of us or they have another opinion alltogether.


But your argumentation is the typical "i am right and there is no debate."

So if you are so sure trading is going to kill the game maybe you should leave. Then you wont have to watch it die.../s
Maybe if the loot wasn't utter shit for some people, your point would be valid (actually probably not, but you'd at least have a decent starting premise). In my entire playthrough of the campaign I have found exactly TWO rare items that were an upgrade.

The insulting joke that is 'crafting' in this game is even worse, I got maybe 70% of items regaled with trash mods like light radius and stun threshold. If I ever got a decent stat through a regal orb, would it be worth rolling the RNG wheel 3 more times at the cost of 3 exalts? Absolutely not, exalts aren't anywhere near common enough for me to spam them on any decent 3-mod rare. And even if they were, pure RNG is such dogshit that I refuse to engage with it anyway.

So no, the problem isn't 'trade', it's the fact that some people really hate RNG and/or have shit RNG. I don't even NEED upgrades but the fact that I'm using the same gear in A3 cruel that I was using in A3 normal because the loot is garbage and the 'crafting' even more so is frankly just a shitty experience.

I keep seeing people here claiming that POE2 is more 'strategical' lol what. There is nothing strategical or smart or difficult about this game, it's just a poorly designed slot machine. Literally a dumbed down version of POE1 that requires 1/10 of the brainpower to succeed. In POE1 game knowledge can guarantee you a good measure of success even if you don't trade, because the game has real crafting and decent early loot. POE1 is, ironically, a much harder game, and I'm frankly astounded that people don't see this. A good game is based on more than just RNG.

As to the 'problem' in this thread - don't like trade? Play SSF. Simple as that. Why would you want to shit on other players cause you don't enjoy a mechanic that is completely optional, honestly...
Yes, this is how the game works and has worked previously in POE1 and it is an expected carry over. This is not a single player RPG. Trade does in fact massively affect character power and the availability of certain items. The game mode you are looking for, as others have said, is Solo Self Found. It is massively more difficult, but offers the more traditional Solo RPG of olde feel with the added brutality of being constantly underperforming.
Gambling addiction means that I win more than you do.

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