Floored by the power spike of TRADING. This will ruin the game.

Trading is one of the things that makes this game fun and makes the gear progression good while allowing you to get stronger on most builds. Most people agree with this, which is why sc trade is the most popular gamemode.

If you don't like trading you can either completely ignore the trade website while playing in trade league so you can still play in a party with players, or just go play SSF.
I think the most surprising part of trading is how the price scales.

You see a lot of random jank at 1 exalt but when you look at 2 exalt items the quality often jumps massively.

From there on it gets dimnihsing returns really fast.

I think trading is fine, but the user interface for it is kinda cumbersome.
Isn't the argument that player retention drops because of trading kind of ridiculous? If PoE didn't have trading, we would see the portion of the playerbase that enjoys trade diminish as well, so we're losing people no matter what. The whole point of the league system is that people will have their fun for two to four weeks and then bail, and come back next league. Why is that a bad thing?

Maybe trade affects balance and maybe some players don't like that, but there are TONS of arpgs out there for those players. PoE is one of the only arpgs with this free of a market, why should the players who enjoy trade have to become a carbon copy of every other casual arpg just to satiate people who aren't 100% happy with SSF?
In no other Diablo like is trading or heavy crafting necessary prior to endgame.

GGG needs to decide if they want this to be "PoE 1 but less zoom zoom" – in which case they need to reverse course on the dumbing down to make it more accessible – or if they want it to be more accessible – in which case they need to reverse course on all the systems that make it a slog to play.
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In no other Diablo like is trading or heavy crafting necessary prior to endgame.

GGG needs to decide if they want this to be "PoE 1 but less zoom zoom" – in which case they need to reverse course on the dumbing down to make it more accessible – or if they want it to be more accessible – in which case they need to reverse course on all the systems that make it a slog to play.


neither trading nor heavy crafting are required for endgame poe2 or poe1


but not using tools that drop in poe2 (transmutes/augs, regals, exalts and especially vendor stock refreshes) will slow your progress there by a good amount. not unlike last epoch where not using forge will make your progress slower
Someone raised a great point earlier, and this phenomenon is duplicated in most all other games.

People love when there is a new league. When everyone is set to 0 and everything is FAIR.

People may not be aware of the affect of trade on a game, but they can FEEL it. They can see everyone else around them advancing fast, they can see the content being chewed up at a rapid pace. They know they are gated from reaching further into the game as other players zoom through it.

With trade no no one enjoys a huge % of the content. Those who do not engage are hard blocked and suffering intensely difficult content all the way through. THose who are trading are zooming through and it feels like a slog.

If the game isn't balanced around self find the balance falls apart.

It's FAIRNESS that is fun, it's the grind that is fun, that feeling of self discovery, that rekindled value in the drops you are finding because YOU KNOW that you can't trade for that yet, you have to find it.

It is demonstrably true that trade robs the player base of self discovery and self actualization which is core to the gameplay loop of the ARPG.

If we did away with the trade window and to give your items to friends you had to drop it on the ground for them to pick it up like the old days, I think we'd be in a much better spot with trade. That simple change would return trade to a kindness and something you engage with trust with others.
Last edited by crazyfingers619#3901 on Dec 16, 2024, 3:16:41 PM
Standard trade league trivializing the game. More news at 10. Go play HCSSF if you want the true challenge
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grepman#2451 wrote:
neither trading nor heavy crafting are required for endgame poe2 or poe1


but not using tools that drop in poe2 (transmutes/augs, regals, exalts and especially vendor stock refreshes) will slow your progress there by a good amount. not unlike last epoch where not using forge will make your progress slower



I would say that [very] early on not fishing from vendors, auging & regaling a nice base with at least one [or two] nice mods would likely cause slowdowns.

As soon as players can save up large numbers of Exalts, Regals, or similar then not using trade will slow down progress significantly.


Devil's Advocate: I found the game [ok really only the Dodge-or-Die] too hard in the campaign before I really started leveraging trade. After I "gave up" experimenting with "SSF" in PoE2 and leveraged trade things went swimmingly.


The only thing I'm not sure of is what is the actual Dev. "vision" for the game? Does it look like playing a SSF, underpowered build which I saw in early acts, is it the ease I had with trade in "cruel" campaign, is it the difficulty that Kripp and other streamers are talking about in high tier maps???

Which is it?? IF the vision is "really hard" then I'd like it to be at least "kinda hard when leveraging every tool including trade".
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You can trade here:

https://www.pathofexile.com/trade2/search/poe2/Standard

1 fairly common orb per gear slot and you can max all resists, with crazy dps that will get you to level 8+ maps no sweat, you'll smash through the campaign like it was easy mode to the very end, but once you see this power spike, you will no longer enjoy the thrill of drops in the game.

I was expecting a big power spike from trade, but GOOD LORD, the game just breaks into easy mode and progression becomes COMMPLETELY predictable and stale. You can get a full kit in about 40 minutes that will outperform anything you can get in game from drops by a huge margin by tweaking and tuning the search settings.

Just search 2 resists at a time, a few stat settings, and energy shield, melee skills, whatever fuels your build and you don't even have to play the game again. Just mindlessly pick up orbs and waltz through end game till you hit a wall.

I feel like i'm using debug tools to test the game (hoping this is the point, so more people can test end game and late game builds and this is removed by launch). It's that huge of a spike, it removes that much of the purpose of trying to find your own loot.

This game is FANTASTIC isolated from the outside trade aspects, but I want to find phat loot, darn it, and not slave away on bosses that others are face tanking mindlessly because they spent a few orbs on the trade boards.

Players want to experience all the content in the way that is most enjoyable.

That's the # 1 thing that I want to pair with the amazing combat and progression systems of POE 2, the magic of finding amazing random loot that spurs our imagination for new characters and builds, and this is SORELY lacking right now.

I made this thread the other day because I thought Trade would be bad, but I had no idea just how cheap these overpowered cookie cutter items would be now that I've tried it:

https://www.pathofexile.com/forum/view-thread/3626602

Let's take a deep breath, it's still early access, there is SO MUCH to add to the game and we do not know the guys at GGG's plans, and they clearly know what they're doing.

As it stands it's as I feared. I was hoping the Trade system wasn't going to be supplant playing the game so absolutely. But you can spent a few orbs, upgrade every piece of gear in a MASSIVE way, and you're left wondering...

Why play the game? Unless you're in the top 5% of players you're way better off just buying table scraps from the players in the tier above you for chump change.

The magic of finding our own loot that is meaningful and powerful and takes time and creates the wonderful gameplay loop of killing monsters for weeks on end to get something truly unique right now is very weak.

Probably being over dramatic. If I take a step back, I can see that what IS here is great and it's simply the absolute foundations.

But where I get worried is seeing how unrestricted, and detrimental to fun this trade system is.

You will trade 1 day, you will have a blast smashing through all the content. And then within a day or two you will burn through all the content and you will be left wondering...

"Why am I playing this again?"

And then you will log out until there is more content to burn through with overpowered trade items in another day.


Yo. Did this guy really just discover trade and came to forum to tell everyone about it?
"Don't like what I don't like!"

LOL!

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