Floored by the power spike of TRADING. This will ruin the game.
" Ngl but it would be best experiment to see how good drops and crafting actually is if they made currency untradeable for 1 month for the whole community to experience. Exchanging item to item for most players would these days be an immposible system, especially here. Most want a transaction happen in milisecond, non verbally and if it takes 10 secs too slow they kick you from trade. No one has time for anything in poe cus time costs chaos/divines and zooming through maps all day long. Most flood market with cheap items they never are willing to sell anyway because its not worth their map time, but they won't take those items off market anyway. Trading is just bandaid to base self progression issue of the game. If PoE 2 would only be SSF right now I think forum would overflood their office. twitch.tv/unik0rnu
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" For the sake of readability I shortened your quote. Now for the content: Could you simply stop telling other people, how they ought to enjoy the game? You can totally refrain from trading, if you like. There is even a mode where trade is impossible. I know, I played SSF for a long time in POE1. So you can have the game the way you enjoy it. And others can have the game the way, THEY enjoy it. It doesn't affect you. So stop telling them, they do it wrong. Play the game, enjoy the game your way, and leave others to do the same. |
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" Hey, stop telling other people what they find fun, and stop caring what they do in the game, you play your way. So tired of people wanting to police how others have fun and play games. I'm done buying anything until we get some clarity on the future of POE1 and POE2 and I know GGG plans to spend effort on a game I want to play.
Tell us if POE1 still has your top tier support or if POE2 will get a mode for more casual play. |
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Just a legit question:
• Isn't this (trading and engagement with other people/economy) the whole point of game having a constant internet connection and online/coop features and quite punishing and indeterministic loot drops in the first place? Otherwise, it could be just turned into an offline game with an optional couch coop mode. Another things to consider: • With player crafting effectively being a miniature version of a slot machine, where everything is 99,9% RNG, and there is little to no way to somehow invest time and effort into chasing specifically items relevant for your build (especially before you reach late end-game) - there is effectively no other valid way to gear-up, and time investment and luck required to do anything meaningful in the game will be too punishing for a lot of players. • Modes like Solo Self-Found exist as an optional gameplay feature to address specifically players, who are willing to engage with such restrictive and challenging environments. And it is important to keep in mind, that not everyone is even actually and physically able to allocate significantly higher amounts of play time, which is the only way to have a sustainable progress with modes like SSF. • When game has too many punishing mechanics - players will always go the way of least resistance. Experience penalties, progress roll-backs, effective single death system at the end-game activities, very high costs of respec - all these things are creating a situation when players are afraid to make any mistakes or to experiment, because mistakes and experimentation will cost players hours of lost progress and lots of lost currencies/gold. • Environments, where deliberate and questionable punishment is being used as a way to make game "fun" - they are destined to end-up with meta-gaming, meta-builds, over-optimizations, everyone copying one another, everyone doing everything they can to avoid punishment. This is just a natural human instinct, and this is the reason why in every game there is significantly higher number of regular SC players, when compared to SSF or HC players - far less number of people are willing to deal with it or willing to invest time into it, it is seen by vast majority of people as a just-for-fun thing to do when you don't have anything else on your list. Important points: • I totally understand and share the OP's concern that trading is the way of making a character very strong very fast. I totally understand that it removes the excitement of chasing new items, or getting a lucky craft or drop - but there is really no other way around it. And I totally understand that it trivialises a lot of game aspects and mechanics. • Alternative to trading would be powerful and deterministic crafting system, but for whatever reason this game does not want to focus on crafting at all - this is currently just a mindless slot machine where you can test your luck, but in 9 case out of 10 you will do better just by spending those currencies and mats on trading for actual good items. • But even if you will have powerful crafting system - it will be exactly 1:1 situation, but the opposite way. Instead of trading for completed items - players will be trading for crafting mats. • And if you will have both trading and powerful crafting at same time - it will just tremendously trivialize everything. • The only way of making it without both trading and crafting is the Diablo 3 way. When on launch this game had crazy RNG drops and trading, but later on removed the system completely and buffed gear drops. So in that game 90% of trash items were completely removed from loot tables, all good/relevant items have very high chance to drop, and you just get any build online by simply playing the game for a few hours. Of course, there is still a chase for those better stat rolls, Primal/Ancestral versions of items - but the skeleton of any build can be collected by anyone super easily with no effort. Because when you don't have trading, and you don't have powerful crafting - you have to give players better drop chances and less trash drops in order to keep majority of people engaged with the game. • And if you will have powerful drops mixed with both or any of two others (trading and crafting) - this will make everything you do in the game even more boring and pointless. So this is just an endless debate with no correct answer, and every single approach will have downsides. Developers and game designers are running the same hamster wheel over and over again in a search for holy grail - but it is just not there. It is impossible to make a system that will satisfy everyone, that is the reason why the game is divided into SC SSF and HC segments - to give people a freedom of choice, of how they want to approach the game. So rise of complaints that SC players are having an easier time gearing than SSF players - this is just like if HC players would be complaining that SC characters are not completely gone on death. These are just different game modes, and everyone is completely free to choose whatever fits oneself better, and there will never be one-size-fits-all solution, because it is just impossible to do so. And trying to enforce something onto everybody with no choice options left - this will just lead to significant loss of player base. So without turning it into enforced SSF mode for everyone, there are just three things you can really do: 1. Powerful trading, 2. Powerful crafting, 3. Powerful drops. So developers are just constantly taking a little bit of each one of those three and trying to shift things around. But when you have trading at all - it just always effectively nullifies other two, because it becomes the most efficient way to do things. So the real question is - how many players would be still playing this game (including PoE 1) if trading was completely removed from the game, or had been significantly cut-down into allowing only very specific and insignificant things to be tradable? - and to answer that question is very easy - you just look into SSF number of players, and that's it - that is your maximum player base. And - would you play this game exclusively in SSF mode every league from now on and onwards for the next 10 years or so? And - how many more players will be burned-out and lost on the long run? |
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" The issue is not forcing anyone, but as of now, crafting and drops are SO much SO MUCH weaker compared to both market and PEO1 that feels it can be surely improved. |
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" It depends on what your priorities are. Want to min/max to farm endgame for rare drops: Trade! Want to feel some accomplishment with stuff you find? Don't trade. I usually play PoE1 in a trade league but with an SSF mindset. I only sell stuff for currency and I use currency to buy other currency. With this currency I then craft/upgrade equipment I found/bought from vendors. This has worked out well for me. I tried buying stuff once and it did feel ... unsatisfying. Going only SSF will hard lock you if you don't play 4+ hours a day as you will never make enough currency. So being in a trade league and selling stuff but never buying equipment has been my compromise that has worked well for me over time. I assume I'll do the same in PoE2 once I am in endgame. Currently shortly before switching to cruel. |
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I’m playing SSF because Imo trading in a ARPG is a cheat code.
But that said, I’m facing these challenges on SSF: 1. Having no meaningful gear upgrades sometimes 10+ levels. 2. Not enough exalt and regal orb drops 3. Wasting all my excess rares to craft regals instead of selling them because of #2 4. Not enough gold left to gamble for gear or reset skills because of #3 5. Only got 1 spirit gem in the last 20 levels, so my build is bricked Don’t get me wrong, I love challenge and that’s why I’ve decided to stick to SSF to begin with. But challenge that is not rewarding is just a chore. |
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" The solution would be improve the drops, not remove trade. Improving drops or crafting are things I totally can get behind. What I find problematic is, when people ask for trading to be removed, because it helps people get better gear. |
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" Fine then I need to use cheatcodes to enjoy the game. You are 100% correct - now let me enjoy my game with cheatcodes, I am not gonna force you to use em Farming salt on the forums since 2024
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Bro now doesn't like trade league and wants it removed for everyone instead of creating a new character in Solo Self Found mode.
gotta be kidding me. https://www.poewiki.net/wiki/Version_2.6.0#Solo_Self-Found_Mode This is for POE1 but it applies for POE2 SSF. " Last edited by Silverpelt#6095 on Dec 16, 2024, 6:39:18 AM
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