Floored by the power spike of TRADING. This will ruin the game.

Yes trading is the garbage that has been ruining this series for over a decade now. You can play SSF but you better be ready to work twice as hard in a game that's not really designed for it.
A lot of good points here. My overall takeaway, including my own experiences, is that the balance between trading and finding+crafting your own items(in terms of how much character power you can expect) should be pushed heavily towards the latter.
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jersch_#2179 wrote:
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Unik0rnu#9262 wrote:
A lot of people mentioned "Diablo 2 also has trade."

Let me elaborate here a bit on it:

First of all in Diablo 2 when it came out, trading was feeling more like an opportunity and wasn't a straight out buy/sell transaction like here.

To trade in a first place you actually had to have decent items to show for first. Players mostly exchanged for items and sometimes runes/jewels on higher tier but all in all trade there was more complex. And trading actually felt rewarding and social like, because it was mostly an opportunity, not a grind for "trade gold". You would show everything you have found so far and hope a seller picks some items that he finds useful for the item he has. Sometimes it was even 3 items for 1 item exchange.



Correct me if memory serves me wrong but the D2 trading currency was Stone of Jordans and later on rare runes. Doesnt really seem that much different from poe, actually poe trading seems better since the trade currency has uses where as in D2 you wouldnt ever need more than 2 soj except for trading.


I never traded for Stone of Jordan. On very release of Diablo 2 (so 2000) most of trades involved coming to "trading server" and players mostly stuffing trade tabs to show all items they had for exchange. Maybe later on things changed for mostly runes but that's how it was in the very beggining. I never traded for single Jordan stone neither rune. And haggling itself was enough to make it through all difficulties including those extra "uber bosses" in act 1.
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When you dislike trade s
imply go solo self found ssf.

In lategame there is much more content: optimize the mechanics of a build to speed farm, master boss mechanics, craftings.

More will arrive soon.
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Unik0rnu#9262 wrote:

Diablo 2 trading at its release was an opportunity for a player to exchange the loot one doesn't need, with someone who might actually find it useful. There was no universal currency. It was haggling with your finds. It felt good, rewarding and social. And game itself didn't require you to min/max in order to make it through base game.



are you saying you struggle to make it through the base game in poe1 without trading and/or min maxing?



i feel like with very little effort i can stomp the poe1 campaign with any character and essentially any main skill self found after spending 2 minutes making up a tree on the fly.




everything after the campaign is content diablo 2 didnt even have.


Poe1 base game was never a struggle without trade but for me it was starting on red maps and any kind of attempts of map bosses, be it shaper, guardians etc. Im not a veteran in any way, nor I follow step by step meta builds but I do understand basic stats, passives, mechanics etc. Whole talk right now is PoE 2 only.

PoE 1 is very forgiving through base game actually in comparison to PoE2. In 1 you can indeed just put attributes only to spread out to needed keystones and just put them later. Here in PoE 2 its no longer a case. At least for me as minion build, even skipping first small passives right away on minions turned them unusable.

Path of exile 1 has a very specific and simple route rn. Faceroll base campaign on whatever because yes, its not hard and very forgiving. We also get way more passive points rewards which helps to balance dmg vs defence from just passives without feeling that one falls off.

In Path of exile 2 however I actually hope it won't fall to this. Im happy exalt orbs became more common currency and crafting might be more inviting to new players, but for me at the end of every Act I had a need to regrind last zones another whole day in order to find or upgrade items that might no longer serve me onward as well. Its by no means no longer this forgiving. I don't dislike it because back in 2000 I went through 10338718 Diablo/Baal runs. But probably lots of us hope to not simply need to fall to trade because of very bad rng.
twitch.tv/unik0rnu
Last edited by Unik0rnu#9262 on Dec 16, 2024, 4:58:16 AM
Ye idk what your point is? SSF exists, I will be playing SSF in standard and trading in leagues. You can do both or either as well lmao
Ye idk what your point is? SSF exists, I will be playing SSF in standard and trading in leagues. You can do both or either as well lmao
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terazeal#3312 wrote:
A lot of good points here. My overall takeaway, including my own experiences, is that the balance between trading and finding+crafting your own items(in terms of how much character power you can expect) should be pushed heavily towards the latter.


That would only work without trading (or making crafted items account bound, a discussion which was already had in poe1 about the harvest crafting mechanic and of which the devs said they dont want that) though, because the easily crafted or found items would flood the market.


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Unik0rnu#9262 wrote:

I never traded for Stone of Jordan. On very release of Diablo 2 (so 2000) most of trades involved coming to "trading server" and players mostly stuffing trade tabs to show all items they had for exchange. Maybe later on things changed for mostly runes but that's how it was in the very beggining. I never traded for single Jordan stone neither rune. And haggling itself was enough to make it through all difficulties including those extra "uber bosses" in act 1.


I didnt even play D2 online on release and it was just fine.
But again i would argue D2 wasnt designed around trading but around being a nice single player experience mainly. Poe was designed with trading in mind from the start, admittedly trading was supposed to be less convenient than it is now, but people made tools for a better trade experience which in the end GGG adapted (or had to adapt) into the trade search feature you can find on this site.

I`m also not sure removing trade and adjusting drop rates accordingly would be good for the longevity of the game, and if you dont want to adjust drop rates and just dont want trade you are free to do that already.
It will never stop being funny seeing people with non-issues saying that a certain thing ruins the experience when it doesn't have to affect them in the slightest if they don't want it to bother them.

Literally there's a button that explicitly allows you to play SSF.

If you want a more unforgiving experience, there's an HC button.

Hell, you can even play HCSSF if you want the ultimate virtual-dick-measure-trading-tool for you and your fellow true gamers.

That said, maybe you should stop projecting onto other people, or you're just crying because you lack the force of will for committing to a playstyle.
Trade is Corrupt and full of market manipulation from third party hack sites . In other words gold sellers for cash money.

If you look at the top Exalted, like 500, the gold sellers list taht for that much to fake out Developers in thinking some poor sap is buying that item for that high, but its just a way to get people to single out their product and buy for cash so it dont get bought out by a real player.

Trade forum is broken as its run by 3rd party sites.

Brewskie

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