Why does the "fanbase" of this game refuse to let other people have fun with it???

Difficulty Options exist in POE. Don't throw a fit.
The reality is that Standard doesn't lose XP, and except in a few boss fights, is extremely friendly to button mashing.

POE has never been a game that could be snored through. It has had diffulty levels, and in reality all it did was make someone go through the game 4 times instead of 1.

Diablo doesn't do it anymore (the same way) nor do any other dungeon crawlers. Why?

Replay gets boring, same maps, zooming, often 25% weaker than what the previous difficulty can handle.

POE discovered a different model, and it works:

Standard (nonseasonal, collect items forever, trade between players and accounts). Once abused and item abundant, it becomes softcore.

Standard Solo Self Found: The difficulty is immediately increased by not trading.

Ruthless: Almost no items drop at all. That's an inherent difficulty increase and after you have played some POE you will understand this is far harsher than Diablo Torment levels.

Hardcore: You die, it's over, but can play Standard.

Hardcore SSF: You die, it's over, but you can play Standard and have less items.

Hardcore Ruthless: You will die difficulty,

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Just because you can't whimsically switch difficulties doesn't mean they don't exist. Part of what makes Diablo a shitty game is that the market is always saturated with items. Path of Exile's player base likes rare items being rare, and switching difficulties freely sabotages this ambition.

Items are why Diablo instantly levels to 60, and immediately can put on gear that's out of context, zoom kills, etc.

This game has item control right. Last Epoch, Lost Ark, Diablo have it wrong. Horribly wrong.
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Maldosam#3663 wrote:
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I keep hearing people tell me "this game is not for you, leave!!!"

This is the STUPIDEST thing anyone can say if they want their game to survive for a long time...

You could have stopped there :D Yeah, they're litteraly actively trying to kill the game they pretend to love. Based on the general level of these interactions, my conclusion is we are actually dealing with stupid people. Now I just roll my eyes and move on, or laugh and post a reply when there's a special specimen :p



The thing is though that if you don't actively show these delusional, tone-deaf devs that these screaming lunatics are NOT a viable player base to build their game around we will never have a PoE2 we can enjoy and honestly it would be a shame cause this game has a ton of potential if only GGG take their heads out of their asses and realize that the "Asmongolds" of this world are NOT a good market demographic to target...


I mean Kripparrian, probably the most hardcore, elite MF-er playing ARPGs out there made a whole video about this game being too Ruthless FOR HIM!!!

When these lunatics that scream "don't make it easy" hit endgame all their hopes and dreams will shatter in an instant... they have NO IDEA what kind of a wake up call they're in for...

If Kripp can't get to at least level 85 easily then normal players are SCREWED!!!

The devs have all the data in the world, they are players themselves it seems, and they have 10+ years worth of return on experience. I don't thing they really need us to fight the "git gud" crowd for them, just provide feedback :)

If equipped with all that they don't get it and self correct at some point, well, what can I say...
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Maldosam#3663 wrote:
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I keep hearing people tell me "this game is not for you, leave!!!"

This is the STUPIDEST thing anyone can say if they want their game to survive for a long time...

You could have stopped there :D Yeah, they're litteraly actively trying to kill the game they pretend to love. Based on the general level of these interactions, my conclusion is we are actually dealing with stupid people. Now I just roll my eyes and move on, or laugh and post a reply when there's a special specimen :p



The thing is though that if you don't actively show these delusional, tone-deaf devs that these screaming lunatics are NOT a viable player base to build their game around we will never have a PoE2 we can enjoy and honestly it would be a shame cause this game has a ton of potential if only GGG take their heads out of their asses and realize that the "Asmongolds" of this world are NOT a good market demographic to target...


I mean Kripparrian, probably the most hardcore, elite MF-er playing ARPGs out there made a whole video about this game being too Ruthless FOR HIM!!!

When these lunatics that scream "don't make it easy" hit endgame all their hopes and dreams will shatter in an instant... they have NO IDEA what kind of a wake up call they're in for...

If Kripp can't get to at least level 85 easily then normal players are SCREWED!!!


Fanboying a streamer who frequently gives up doesn't really help your argument. Kripp sells on winning. He likes the game, but he isn't winning, and that's okay. That's actually going to keep him around streaming more than 2 weeks and abandoning the game, like he always does.

Stop fanboying. It suggests you get your builds from Youtube instead of self experiment.
I think there's an unevenness to POE2 but that's normal when you consider that the GGG team has effectively recreated the game almost twice which means they're not even close to being done. I would say we're in a long beta period which many things will probably change. One thing I'm anticipating is they're going to have to re-nerf block and figure out a way to make ES defenses worthwhile. Right now ES isn't as strong as evasion, block, or armor. We all know this by the fact that almost every caster will have themselves a shield equipped. They'll put points into str and dex even if they're not dependent on many red or blue support gems. It shows that there's a flaw in the defenses that GGG will need to resolve.

On top of that, I've noticed that the bosses aren't as erratic as they once were at launch. I remember Balbala being such a pain to deal with since she would just zip from point to point too much. I can't imagine being a melee player and having to deal with that as being a ranged/caster still means a good part of my shots missed. Now? She seems more reliable in her behavior, she seems to still zip around but it's less extreme. I wouldn't say POE2 is easier compared to POE1 because of that but the fact bosses aren't just like terminators activating their skills every chance they have does make it comprehensible for me. I say that as someone who has poor night sight, physical coordination, and sluggish reaction times IRL (and I'm in my 40s so yeah it's worse being a 'boomer' lol).

But I do think there's some things they can do to improve the readability of bosses. First and foremost, they need to embrace the classic trigger 'flash'/indicator that most other developers in other genres have used. It doesn't need to turn into God of War with quick time fights but having that kind of indicator helps players figure out what the heck is going on. They're pretty good at making such tells but a couple need a bit of improvement. Once they have that and the ES deficiencies sorted I think this game will be worthwhile for me to recommend. Right now, I only recommend for anyone who's really looking for something hard, uneven, and likely to change (if they really like that kind of thing). Otherwise, I don't suggest it to non-ARPG players.
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See how it holds up in a month

I can tell you: it'll fall pretty hard no matter what.

If GGG would be fast with releasing more content (I honestly doubt it) it'll fall slightly more gently, if not - it'll fall very hard.

What we have is half a game of a game, it won't keep players attracted for too long. We'll have to wait until release to see the actual attraction and retention. But for now it's already quite fine that lots of players were interested in the first place.


All you new people say the same thing. It was the same thing 10 years ago. And look, the game didn't fail. In fact it's didn't fail so much that they made a whole new game. The game will be here whether you like it or not
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Maldosam#3663 wrote:
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Now notice you cannot have an economy with 2 game modes


Of course you can! POE1 already has different economies for HC, Standard and Ruthless each league.



Dude, PoE1 used to have less than 50k concurrent players for years and years and the economy was working fine... PoE1 didn't get over 100k players until 6-7 years after it's original release when it became MORE ACCESSIBLE (which is the whole point here)

These [Removed by Support] people are trolling...

I mean if you make two difficulty modes you could EASILY have at least 250k concurrent players on standard mode for years and about 40-50k masochists on Ruthless mode...

They're trolling HARD!!!


By accessible you mean a FINISHED GAME.
POE wasn't more than 3 acts for 3 years and wasn't to 5 for 6 years and 10 for 8 years.
It literally made you recycle the content 4 times, and was filled with bugs, horrible graphics, and 1 shot damage scaling. Furthermore, it was filled with Item Quantity, and the markets absolutely glutted with items. Of course it didn't have a huge concurrent player base: IT WAS UNFINISHED, UGLY, AND PRODUCED FOR FREE. Marketing is a bish when you are a free game. Pure Donor is hardcore funding.

It also had a horrible game engine for about 7 years.

You're comparing apples to oranges.
Last edited by Jacob_GGG#0000 on Dec 14, 2024, 4:23:09 PM
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All you new people say the same thing. It was the same thing 10 years ago. And look, the game didn't fail. In fact it's didn't fail so much that they made a whole new game. The game will be here whether you like it or not

What a way to fail at reading.

I was talking about concurrent player numbers, which inevitably will fall quite a lot from current 400-500K.

That doesn't mean "gaem is ded" or whatever else you fantasized about it. Learn to read.
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See how it holds up in a month

I can tell you: I'll fall pretty hard no matter what.

If GGG would be fast with releasing more content (I honestly doubt it) it'll fall slightly more gently, if not - it'll fall very hard.

What we have is half a game of a game, it won't keep players attracted for too long. We'll have to wait until release to see the actual attraction and retention. But for now it's already quite fine that lots of players were interested in the first place.


Part of my worry is I suspect a lot of people are treating this as the new big thing to play for easy views and maybe some will even genuinley enjoy it. However I don't see a lot sticking around for full release or even future content.


They absolutely will. Compared to other dungeon crawlers, bosses have replay value at all levels. That innately retains players. The biggest detractor from any dungeon crawler is replay. It's something POE lacked. No one wanted all the fights again.

I have people quitting phone games to come here. That's how novel this system is.
I think you will go down to about 250,000 concurrently players, stay there, and then slightly rise based on new content. 1 million were never going to STAY. However, the player base will be FAR larger than POE1
I'd say don't worry so much.


We all give our opinions, because we want our vision to stick out. Nowadays, with the advent of the internet, no one cares to be polite or considerate, since the anonymity blankets you.Thus, everyone delivers their take while trying to desperately shat on everyone else. That's what you're seeing.

Personally, I think its extremely immature for people to get so easily offended and be so readily toxic... but this is the truth of the current state of our nation and possibly the entire online planet.

People will say a lot and they'll say it loudly. REST ASSURED that GGG will have the final say. Take solace in this, OP.
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rekikyo#7718 wrote:
Difficulty Options exist in POE. Don't throw a fit.
The reality is that Standard doesn't lose XP, and except in a few boss fights, is extremely friendly to button mashing.



Oh cool can I do maps on Standard difficulty

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