Why does the "fanbase" of this game refuse to let other people have fun with it???
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Difficulty Options exist in POE. Don't throw a fit.
The reality is that Standard doesn't lose XP, and except in a few boss fights, is extremely friendly to button mashing. POE has never been a game that could be snored through. It has had diffulty levels, and in reality all it did was make someone go through the game 4 times instead of 1. Diablo doesn't do it anymore (the same way) nor do any other dungeon crawlers. Why? Replay gets boring, same maps, zooming, often 25% weaker than what the previous difficulty can handle. POE discovered a different model, and it works: Standard (nonseasonal, collect items forever, trade between players and accounts). Once abused and item abundant, it becomes softcore. Standard Solo Self Found: The difficulty is immediately increased by not trading. Ruthless: Almost no items drop at all. That's an inherent difficulty increase and after you have played some POE you will understand this is far harsher than Diablo Torment levels. Hardcore: You die, it's over, but can play Standard. Hardcore SSF: You die, it's over, but you can play Standard and have less items. Hardcore Ruthless: You will die difficulty, ----------------- Just because you can't whimsically switch difficulties doesn't mean they don't exist. Part of what makes Diablo a shitty game is that the market is always saturated with items. Path of Exile's player base likes rare items being rare, and switching difficulties freely sabotages this ambition. Items are why Diablo instantly levels to 60, and immediately can put on gear that's out of context, zoom kills, etc. This game has item control right. Last Epoch, Lost Ark, Diablo have it wrong. Horribly wrong. |
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" The devs have all the data in the world, they are players themselves it seems, and they have 10+ years worth of return on experience. I don't thing they really need us to fight the "git gud" crowd for them, just provide feedback :) If equipped with all that they don't get it and self correct at some point, well, what can I say... |
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" Fanboying a streamer who frequently gives up doesn't really help your argument. Kripp sells on winning. He likes the game, but he isn't winning, and that's okay. That's actually going to keep him around streaming more than 2 weeks and abandoning the game, like he always does. Stop fanboying. It suggests you get your builds from Youtube instead of self experiment. |
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I think there's an unevenness to POE2 but that's normal when you consider that the GGG team has effectively recreated the game almost twice which means they're not even close to being done. I would say we're in a long beta period which many things will probably change. One thing I'm anticipating is they're going to have to re-nerf block and figure out a way to make ES defenses worthwhile. Right now ES isn't as strong as evasion, block, or armor. We all know this by the fact that almost every caster will have themselves a shield equipped. They'll put points into str and dex even if they're not dependent on many red or blue support gems. It shows that there's a flaw in the defenses that GGG will need to resolve.
On top of that, I've noticed that the bosses aren't as erratic as they once were at launch. I remember Balbala being such a pain to deal with since she would just zip from point to point too much. I can't imagine being a melee player and having to deal with that as being a ranged/caster still means a good part of my shots missed. Now? She seems more reliable in her behavior, she seems to still zip around but it's less extreme. I wouldn't say POE2 is easier compared to POE1 because of that but the fact bosses aren't just like terminators activating their skills every chance they have does make it comprehensible for me. I say that as someone who has poor night sight, physical coordination, and sluggish reaction times IRL (and I'm in my 40s so yeah it's worse being a 'boomer' lol). But I do think there's some things they can do to improve the readability of bosses. First and foremost, they need to embrace the classic trigger 'flash'/indicator that most other developers in other genres have used. It doesn't need to turn into God of War with quick time fights but having that kind of indicator helps players figure out what the heck is going on. They're pretty good at making such tells but a couple need a bit of improvement. Once they have that and the ES deficiencies sorted I think this game will be worthwhile for me to recommend. Right now, I only recommend for anyone who's really looking for something hard, uneven, and likely to change (if they really like that kind of thing). Otherwise, I don't suggest it to non-ARPG players. |
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" All you new people say the same thing. It was the same thing 10 years ago. And look, the game didn't fail. In fact it's didn't fail so much that they made a whole new game. The game will be here whether you like it or not |
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" By accessible you mean a FINISHED GAME. POE wasn't more than 3 acts for 3 years and wasn't to 5 for 6 years and 10 for 8 years. It literally made you recycle the content 4 times, and was filled with bugs, horrible graphics, and 1 shot damage scaling. Furthermore, it was filled with Item Quantity, and the markets absolutely glutted with items. Of course it didn't have a huge concurrent player base: IT WAS UNFINISHED, UGLY, AND PRODUCED FOR FREE. Marketing is a bish when you are a free game. Pure Donor is hardcore funding. It also had a horrible game engine for about 7 years. You're comparing apples to oranges. Last edited by Jacob_GGG#0000 on Dec 14, 2024, 4:23:09 PM
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" What a way to fail at reading. I was talking about concurrent player numbers, which inevitably will fall quite a lot from current 400-500K. That doesn't mean "gaem is ded" or whatever else you fantasized about it. Learn to read. |
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" They absolutely will. Compared to other dungeon crawlers, bosses have replay value at all levels. That innately retains players. The biggest detractor from any dungeon crawler is replay. It's something POE lacked. No one wanted all the fights again. I have people quitting phone games to come here. That's how novel this system is. I think you will go down to about 250,000 concurrently players, stay there, and then slightly rise based on new content. 1 million were never going to STAY. However, the player base will be FAR larger than POE1 |
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I'd say don't worry so much.
We all give our opinions, because we want our vision to stick out. Nowadays, with the advent of the internet, no one cares to be polite or considerate, since the anonymity blankets you.Thus, everyone delivers their take while trying to desperately shat on everyone else. That's what you're seeing. Personally, I think its extremely immature for people to get so easily offended and be so readily toxic... but this is the truth of the current state of our nation and possibly the entire online planet. People will say a lot and they'll say it loudly. REST ASSURED that GGG will have the final say. Take solace in this, OP. |
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" Oh cool can I do maps on Standard difficulty |
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