Why does the "fanbase" of this game refuse to let other people have fun with it???

"
Cynikaj2#4034 wrote:
"
"
I keep hearing people tell me "this game is not for you, leave!!!"

T


Because you do not want them to have fun with the game! You guys keep askign the game to be more like POE1 and we flocked to poe2 EXACTLY because of the things you guys are disliking! Try to have some EMPHATY.. udnerstand that other pulics ALSO have the right for their own fun!


We want a looter ARPG not a top down Souls like. A difficulty option seems like the perfect solution to satisfy both sides.


And we want a game that has that souls aspects that make you believe it is a souls game.... Now notice you cannot have an economy with 2 game modes, unless you keep people in easy mode restricted to the campaign. Otherwise they will flood the market. The game It is too much in infancy to risk an economic rupture too early like this.
Not reading all that but anyway. The people who say they aren't having fun with PoE2 are those that want it to be more like PoE1. Well guess what, some of us don't have fun with PoE1 anymore. We have fun with PoE2, and we don't want it changed back into something we won't have fun with. PoE1 already exists, go and play that instead of ruining our fun with PoE2.
"


Because this isnt a single player game like Skyrim


And neither is PoE1 a single player game, and that game has an option for playing on a harder difficulty called Ruthless.

And before anyone responds with an "PoE2 isn't a sequel to PoE1" it absolutely is. It takes place 20 years after the end of PoE1, it's literally called Path of Exile 2, as in the one after Path of Exile 1.
"

T


Because you do not want them to have fun with the game! You guys keep askign the game to be more like POE1 and we flocked to poe2 EXACTLY because of the things you guys are disliking! Try to have some EMPHATY.. udnerstand that other pulics ALSO have the right for their own fun![/quote]

We want a looter ARPG not a top down Souls like. A difficulty option seems like the perfect solution to satisfy both sides.[/quote]

We already have 2 economies, Standard and Hardcore, adding a third for those who wants a looter ARPG and not a top down Souls like shouldn't be much work and would satisfy everyone.

Of course, those who wants the game to be a top down souls do not appear to want a solution, they just want to win the argument.
Last edited by Cynikaj2#4034 on Dec 14, 2024, 8:53:38 AM
A difficulty option is not implementable in an online economy. It would only ever be viable if you were locked to SSF, otherwise they would have to balance the game about the countless way to exploit a difficulty option (is it changeable? Can I blast to maps on trivial, then crank it up to get the good drops? If it's not changeable, then I have to make a whole new character and go through the campaign again in order to try the endgame on a higher difficulty?)
The game is also not the way you describe it. The build matters, you can become tanky enough to fail most mechanics in a boss and still beat them. The dodge roll is not everything, it's not even good in some bosses (none of Blackjaw's attacks can be rolled, that was actually a complaint I had with the boss).
The game also already has a difficulty option, you are just playing on the easiest mode. Once you get to maps, the tiers of the maps and how much stuff you put on them determine the difficulty. Want it to be easy, run white low tier maps and they are goint to be easy. Want a challenge, run yellow T15 with 3 deilriums. And the pinnacle bosses literally have difficulty levels 1 through 4 you can select.
I get what you say, and I'm sorry to be that guy, but it's not the game for you. Turning it into a game for you (that is, creating a new difficulty setting, and making sure it doesn't break anything and it's enjoyable and the player doesn't feel forced to play on the lowest one, etc) is an enormous effort and a lot of development time that I would rather they put into finishing the game and fixing the rest of the issues with it.
You must also understand that this is an early access. They did say in the interviews that while they were very averse to enable positive modifier to private leagues in the past, they have somewhat changed they outlook on the issue. So maybe on the full release, when private leagues are a thing, that's where you will find what you are looking for.
"
A difficulty option is not implementable in an online economy. It would only ever be viable if you were locked to SSF, otherwise they would have to balance the game about the countless way to exploit a difficulty option (is it changeable? Can I blast to maps on trivial, then crank it up to get the good drops? If it's not changeable, then I have to make a whole new character and go through the campaign again in order to try the endgame on a higher difficulty?)
The game is also not the way you describe it. The build matters, you can become tanky enough to fail most mechanics in a boss and still beat them. The dodge roll is not everything, it's not even good in some bosses (none of Blackjaw's attacks can be rolled, that was actually a complaint I had with the boss).
The game also already has a difficulty option, you are just playing on the easiest mode. Once you get to maps, the tiers of the maps and how much stuff you put on them determine the difficulty. Want it to be easy, run white low tier maps and they are goint to be easy. Want a challenge, run yellow T15 with 3 deilriums. And the pinnacle bosses literally have difficulty levels 1 through 4 you can select.
I get what you say, and I'm sorry to be that guy, but it's not the game for you. Turning it into a game for you (that is, creating a new difficulty setting, and making sure it doesn't break anything and it's enjoyable and the player doesn't feel forced to play on the lowest one, etc) is an enormous effort and a lot of development time that I would rather they put into finishing the game and fixing the rest of the issues with it.
You must also understand that this is an early access. They did say in the interviews that while they were very averse to enable positive modifier to private leagues in the past, they have somewhat changed they outlook on the issue. So maybe on the full release, when private leagues are a thing, that's where you will find what you are looking for.


It works just fine in PoE1.
"
Xinoz#1690 wrote:
"


Because this isnt a single player game like Skyrim


And neither is PoE1 a single player game, and that game has an option for playing on a harder difficulty called Ruthless.

And before anyone responds with an "PoE2 isn't a sequel to PoE1" it absolutely is. It takes place 20 years after the end of PoE1, it's literally called Path of Exile 2, as in the one after Path of Exile 1.


The options that are there arent difficulty sliders though.

They are gamemodes that follow what POE was designed around.


Engaging and challenging gameplay.


novice, apprentice, adept, expert, master, legendary (Skyrim) are for single player games.

For POE:
SSF
HC
Ruthless

These are difficulty but not in the same manner as they also alter the gameplay drastically. They all follow the same core philosophy of the games direction, which is why they were made.

You’re not getting an easy mode. Games base difficulty and play is where it will be.
Some people just got disillusioned because they couldn't beat the game on their first run. PoE, in EA, with limited skill options, and a bunch of glaring balancing issues... The funniest part is to see grown men like Hawg (never heard of him before but got recommended by YT) crying about it. "Aaaaaaa, I can't have fun, aaaa, I don't have reaction time, aaaaaa, give me my toy!!!!" Oh my Lord, it's a video game, maybe you should quit enjoying your daily portion of devil's lettuce and do something with your mental fortitude. Because if you can't learn at most 5 super well telegraphed attacks on a boss, it's not the "fanbase" problem it's a "you" problem.
Last edited by baxsus#5023 on Dec 14, 2024, 8:58:37 AM
Because they want to feel special with their achievements in a video game that noone cares about in real life.

They will go above and beyond to defend so many unnecessary decisions because they already overcame them before you. Doesn't matter how lucky/unlucky you are with the drops, with your class selections, whether if you haven't used broken spells, nothing really matters.

They beat it and they want to feel special and gatekeep it until things get revamped.
"
"
Xinoz#1690 wrote:
"


Because this isnt a single player game like Skyrim


And neither is PoE1 a single player game, and that game has an option for playing on a harder difficulty called Ruthless.

And before anyone responds with an "PoE2 isn't a sequel to PoE1" it absolutely is. It takes place 20 years after the end of PoE1, it's literally called Path of Exile 2, as in the one after Path of Exile 1.


The options that are there arent difficulty sliders though.

They are gamemodes that follow what POE was designed around.


Engaging and challenging gameplay.


novice, apprentice, adept, expert, master, legendary (Skyrim) are for single player games.

For POE:
SSF
HC
Ruthless

These are difficulty but not in the same manner as they also alter the gameplay drastically. They all follow the same core philosophy of the games direction, which is why they were made.

You’re not getting an easy mode. Games base difficulty and play is where it will be.
To quote the literal description provided by GGG regarding Ruthless. "Ruthless (previously codenamed "Hard Mode") is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes."

That is pretty much the textbook definition of what a hard mode is for an ARPG. We don't want an easy mode, we want a mode that isn't "fuck you, no loot here, struggle bitch"

Report Forum Post

Report Account:

Report Type

Additional Info