Why does the "fanbase" of this game refuse to let other people have fun with it???

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baxsus#5023 wrote:
Some people just got disillusioned because they couldn't beat the game on their first run. PoE, in EA, with limited skill options, and a bunch of glaring balancing issues... The funniest part is to see grown men like Hawg (never heard of him before but got recommended by YT) crying about it. "Aaaaaaa, I can't have fun, aaaa, I don't have reaction time, aaaaaa, give me my toy!!!!" Oh my Lord, it's a video game, maybe you should quit enjoying your daily portion of devil's lettuce and do something with your mental fortitude. Because if you can't learn at most 5 super well telegraphed attacks on a boss, it's not the "fanbase" problem it's a "you" problem.


Ironically, bosses are the easiest part of this game.

The problem is feeling week all the time because you didn't play broken builds, you didn't get lucky drops, you didn't get enough currencies and you didn't get good trade outcomes.

Very simple concept to understand for normal people, very hard for people who want to gatekeep just because they were luckier, played better/broken builds.

The mechanics part of bosses and evading them is literally the easiest thing to overcome. The midgame is what slows down everything if you were not blessed enough with the items.
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Xinoz#1690 wrote:
To quote the literal description provided by GGG regarding Ruthless. "Ruthless (previously codenamed "Hard Mode") is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes."

That is pretty much the textbook definition of what a hard mode is for an ARPG. We don't want an easy mode, we want a mode that isn't "fuck you, no loot here, struggle bitch"


Oh so you think POE2's base game is ruthless?


Odd I have access to every skill gem in the game before I reach maps

And several quad tabs of loot

And I can just spam dodge

And vendors seemingly have a bunch of gear with decent rolls for progression gear

And I have currency to craft with during and at the end of the campaign


Make sure you dont pick and choose what is in ruthless before saying something is ruthless. Seems like that was misunderstood when talking about it.


For your information and research on what ruthless actually is here is some reading material to help you:
https://www.poewiki.net/wiki/Ruthless_mode
So basically an easy mode league?

A league with... lets say +100% more HP/ES and +100% more dmg?
But also no honor in sekhema, no debuffs in chaos trials.
Free respec, start with 5 socket skills, get a chest with 20 lvl 3 support gems.

That what you want?

I dont know man... Not to repeat others, but maybe PoE2 just isn't the game for you.
"
dodosuke#6531 wrote:
Ironically, bosses are the easiest part of this game.

The problem is feeling week all the time because you didn't play broken builds, you didn't get lucky drops, you didn't get enough currencies and you didn't get good trade outcomes.

Very simple concept to understand for normal people, very hard for people who want to gatekeep just because they were luckier, played better/broken builds.

The mechanics part of bosses and evading them is literally the easiest thing to overcome. The midgame is what slows down everything if you were not blessed enough with the items.
Yes, they are the easiest part. However, you know what I did when I realized that my melee character is a piece of crap? I didn't go to cry on forums but created a different one. It's a part of the game, learning, and overcoming. Will you get frustrated? Yes. I've gotten pissed in games just about as many times as anybody else.

As far as gatekeeping goes let me tell you a very simple concept to understand for normal people. Nobody is gatekeeping you but you. We don't sit here on forums and prevent you from playing and learning the ropes.
There has yet to be a singular good argument that satisfies the denial of difficulty settings, not one, collect them all up. list them, i dare you 'git gudders'.

I also dont object to difficult games. From what i am given to understand this game was to be a version of POE that was on the one hand simplified, which it is to a degree, and on the other hand more difficult, which it also is to a degree. The real problem here is that including build variety and balancing all that within a reasonable range is more difficult with a more difficult game.

So heres the trick boys and girls, and i'm going extra trigger the haters here, but D3 difficulty system is the single best difficulty system ever created (some implementation issues maybe but thats kind of irrelevant) but the sheer number of difficulty levels makes things interesting in the same way that a few games have multiple newgame+ modes.

to the people who say this isnt a single player game, you are mostly incorrect, this game is mostly single player with coop play the secondary, if you think this is an MMO you are deluded and honestly the one thing D4 copied from POE is this live service crap and faux MMO stuff.


Also, just to toss an extra wrinkle into this regards 'souls like' tbh based on my definition id call this system a combo of souls like and ARPG, and honestly i'm fine with that, the melee combat is pure souls like imo and the whole dodge roll is part of what makes it so, its a more challenging looter ARPG like grim dawn too, i'm ok with this too.

A game is to a player what that player perceives it to be

I'm making an assumption that most of the complainers are simply POE 1 players who want this to be POE1 despite the fact that POE1 exists, which seems slightly selfish in general if i'm honest.


So again, I challenge you to properly enunciate (look it up) your full opinion on why people of lesser ability to do certain things should be punished, ideally without making it sound like you are some kind of malevolent entity.

to counter some of the already perceived arguments...
Why isnt the entire game hardcore? take the extremist opinion to its natural conclusion! Force everyone to play hardcore, after all SC is only for people with 'skill issues' right?
"
Oh so you think POE2's base game is ruthless?


Odd I have access to every skill gem in the game before I reach maps

And several quad tabs of loot

And I can just spam dodge

And vendors seemingly have a bunch of gear with decent rolls for progression gear

And I have currency to craft with during and at the end of the campaign


Make sure you dont pick and choose what is in ruthless before saying something is ruthless. Seems like that was misunderstood when talking about it.


For your information and research on what ruthless actually is here is some reading material to help you:
https://www.poewiki.net/wiki/Ruthless_mode
I'm not saying that the default for PoE1 is Ruthless, I have never insinuated or stated that is the case.

And I'd rather take the word of the devs over a fanwiki:
https://www.pathofexile.com/ruthless
"
to counter some of the already perceived arguments...
Why isnt the entire game hardcore? take the extremist opinion to its natural conclusion! Force everyone to play hardcore, after all SC is only for people with 'skill issues' right?
Not enough, force them to play Archnemesis as well.
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baxsus#5023 wrote:
"
And of course no replies on this one...

Since you know... it has substance and points that the "git gud" armies can't refute...
Why reply to emotional wall of text with speculations, delusions, and rivers of tears? I briefly looked through it and it's the same crap all over again - soulslike (not even remotely), fanbase won't let me have fun (huh, what?), the game will die (it won't), blah blah blah. New to PoE? Welcome to the suffering! And let me reassure you - the suffering is here to stay cause it's PoE and it's always been like that.


Any game where you can be 1 shotted for 1 mistake is every much a souls game. oh and lets not even talk about endgame where you lose the map and boss if you die once.
"
Brohl#5363 wrote:
So basically an easy mode league?

A league with... lets say +100% more HP/ES and +100% more dmg?
But also no honor in sekhema, no debuffs in chaos trials.
Free respec, start with 5 socket skills, get a chest with 20 lvl 3 support gems.

That what you want?

I dont know man... Not to repeat others, but maybe PoE2 just isn't the game for you.


Pretty much this. If we add up all the "Demands" we have seen the game would be ruined overnight


"
Xinoz#1690 wrote:

Not enough, force them to play Archnemesis as well.


You know the league was beloved by the community right?

Last edited by Poe2WarriorMan#6401 on Dec 14, 2024, 9:19:09 AM
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There has yet to be a singular good argument that satisfies the denial of difficulty settings, not one, collect them all up. list them, i dare you 'git gudders'.

I also dont object to difficult games. From what i am given to understand this game was to be a version of POE that was on the one hand simplified, which it is to a degree, and on the other hand more difficult, which it also is to a degree. The real problem here is that including build variety and balancing all that within a reasonable range is more difficult with a more difficult game.

So heres the trick boys and girls, and i'm going extra trigger the haters here, but D3 difficulty system is the single best difficulty system ever created (some implementation issues maybe but thats kind of irrelevant) but the sheer number of difficulty levels makes things interesting in the same way that a few games have multiple newgame+ modes.

to the people who say this isnt a single player game, you are mostly incorrect, this game is mostly single player with coop play the secondary, if you think this is an MMO you are deluded and honestly the one thing D4 copied from POE is this live service crap and faux MMO stuff.


Also, just to toss an extra wrinkle into this regards 'souls like' tbh based on my definition id call this system a combo of souls like and ARPG, and honestly i'm fine with that, the melee combat is pure souls like imo and the whole dodge roll is part of what makes it so, its a more challenging looter ARPG like grim dawn too, i'm ok with this too.

A game is to a player what that player perceives it to be

I'm making an assumption that most of the complainers are simply POE 1 players who want this to be POE1 despite the fact that POE1 exists, which seems slightly selfish in general if i'm honest.


So again, I challenge you to properly enunciate (look it up) your full opinion on why people of lesser ability to do certain things should be punished, ideally without making it sound like you are some kind of malevolent entity.

to counter some of the already perceived arguments...
Why isnt the entire game hardcore? take the extremist opinion to its natural conclusion! Force everyone to play hardcore, after all SC is only for people with 'skill issues' right?


Your argument makes no sense. HC do not change difficulty.. changes CONSEQUENCE. those are different things. Dark souls (as you guys keep saying this is a souls game) is moderately difficult, moderately complex, but with ZERO consequence, you lose nothing. Pac man is easy, very simple game and with high consequence.. you die.. you restart. Nioh is Very complex, Hard, and Low consequence at all... not even needed to go retake your souls.. Eve online is complex, easy, but HUGE consequences.. you die you lose your stuff FOREVER... stuff that can cost a few thousand USD.

So not mix concepts. We like the COMPLEXITY of the games and the moderate difficulty that POE2 gives us (that creates the space to use the complexity).
Last edited by Urza_Mechwalker#7393 on Dec 14, 2024, 9:20:21 AM

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