I'm going to assume devs are smarter than the majority of players and can conceive of making difficulty levels that can be played without being able to be abused by transferring a character to a higher difficulty level, ive already got more than a few ideas myself that are simple enough to implement lower the max number of affixes per difficulty level, reduce the max rolls of said affixes per difficulty level etc etc etc this means achievements per difficulty level have to be earned at that difficulty level. Guess i should stop there since technically i have plans on being a 'competitor' to GGG (and yes lofty delusional goas maybe lol) but theres a whole lot of ways to develop difficulty without ruining the plans of actual elite players who truly have the skills to hit the top of leaderboards at higher difficulties.
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Posted byBloodknightUK#6716on Dec 14, 2024, 9:20:37 AM
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to counter some of the already perceived arguments...
Why isnt the entire game hardcore? take the extremist opinion to its natural conclusion! Force everyone to play hardcore, after all SC is only for people with 'skill issues' right?
Because hardcore is it's own thing that has nothing to do with difficulty?
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Posted bybaxsus#5023on Dec 14, 2024, 9:21:02 AM
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Because this isnt a single player game like Skyrim
And neither is PoE1 a single player game, and that game has an option for playing on a harder difficulty called Ruthless.
And before anyone responds with an "PoE2 isn't a sequel to PoE1" it absolutely is. It takes place 20 years after the end of PoE1, it's literally called Path of Exile 2, as in the one after Path of Exile 1.
The options that are there arent difficulty sliders though.
They are gamemodes that follow what POE was designed around.
Engaging and challenging gameplay.
novice, apprentice, adept, expert, master, legendary (Skyrim) are for single player games.
For POE:
SSF
HC
Ruthless
These are difficulty but not in the same manner as they also alter the gameplay drastically. They all follow the same core philosophy of the games direction, which is why they were made.
You’re not getting an easy mode. Games base difficulty and play is where it will be.
They will put in easy mode when most have left by January. But by then they will have tainted their product and won't recover.
Last edited by PatrickFf#1965 on Dec 14, 2024, 9:21:32 AM
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Posted byPatrickFf#1965on Dec 14, 2024, 9:21:08 AM
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Because this is the true face of the "fanbase" of this game, the most toxic community in every ARPG to date. Any rational person can't be a "fan" of this game.
And devs don't dare or care to guide and build their community properly. Just look how they respond to the feedback of their nerf patches, literally play dead like nothing happened and watch their community fight each other.
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Posted bykdql#5135on Dec 14, 2024, 9:21:59 AM
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There has yet to be a singular good argument that satisfies the denial of difficulty settings, not one, collect them all up. list them, i dare you 'git gudders'.
I also dont object to difficult games. From what i am given to understand this game was to be a version of POE that was on the one hand simplified, which it is to a degree, and on the other hand more difficult, which it also is to a degree. The real problem here is that including build variety and balancing all that within a reasonable range is more difficult with a more difficult game.
So heres the trick boys and girls, and i'm going extra trigger the haters here, but D3 difficulty system is the single best difficulty system ever created (some implementation issues maybe but thats kind of irrelevant) but the sheer number of difficulty levels makes things interesting in the same way that a few games have multiple newgame+ modes.
to the people who say this isnt a single player game, you are mostly incorrect, this game is mostly single player with coop play the secondary, if you think this is an MMO you are deluded and honestly the one thing D4 copied from POE is this live service crap and faux MMO stuff.
Also, just to toss an extra wrinkle into this regards 'souls like' tbh based on my definition id call this system a combo of souls like and ARPG, and honestly i'm fine with that, the melee combat is pure souls like imo and the whole dodge roll is part of what makes it so, its a more challenging looter ARPG like grim dawn too, i'm ok with this too.
A game is to a player what that player perceives it to be
I'm making an assumption that most of the complainers are simply POE 1 players who want this to be POE1 despite the fact that POE1 exists, which seems slightly selfish in general if i'm honest.
So again, I challenge you to properly enunciate (look it up) your full opinion on why people of lesser ability to do certain things should be punished, ideally without making it sound like you are some kind of malevolent entity.
to counter some of the already perceived arguments...
Why isnt the entire game hardcore? take the extremist opinion to its natural conclusion! Force everyone to play hardcore, after all SC is only for people with 'skill issues' right?
Your argument makes no sense. HC do not change difficulty.. changes CONSEQUENCE. those are different things. Dark souls (as you guys keep saying this is a souls game) is moderately difficult, moderately complex, but with ZERO consequence, you lose nothing. Pac man is easy, very simple game and with high consequence.. you die.. you restart. Nioh is Very complex, Hard, and Low consequence at all... not even needed to go retake your souls.. Eve online is complex, easy, but HUGE consequences.. you die you lose your stuff FOREVER... stuff that can cost a few thousand USD.
So not mix concepts. We like the COMPLEXITY of the games and the moderate difficulty that POE2 gives us (that creates the space to use the complexity).
And i believe your argument makes no sense, so i guess an impasse is reached.
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Posted byBloodknightUK#6716on Dec 14, 2024, 9:22:16 AM
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To quote the literal description provided by GGG regarding Ruthless. "Ruthless (previously codenamed "Hard Mode") is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes."
That is pretty much the textbook definition of what a hard mode is for an ARPG. We don't want an easy mode, we want a mode that isn't "fuck you, no loot here, struggle bitch"
Oh so you think POE2's base game is ruthless?
Odd I have access to every skill gem in the game before I reach maps
And several quad tabs of loot
And I can just spam dodge
And vendors seemingly have a bunch of gear with decent rolls for progression gear
And I have currency to craft with during and at the end of the campaign
Make sure you dont pick and choose what is in ruthless before saying something is ruthless. Seems like that was misunderstood when talking about it.
Sounds like u got good rng and think thats the main experience. I had nowhere near that experience on multiple characters.
For your information and research on what ruthless actually is here is some reading material to help you:
https://www.poewiki.net/wiki/Ruthless_mode
One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
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Posted bymasskillers#5403on Dec 14, 2024, 9:22:25 AM
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so, firstly. There will never be a difficulty option. It would be expensive to make yet another league offset where everything is easier.
Everyone is on the same playing field, dificulty options would require the devs to split the playerbase as to avoid breaking the trade economy. Much like how HC trade is done.
As for the goobers trying to gatekeep etc. Theres a minority of players who want this to be what POE1 refers to as 'Ruthless mode'. They almost always behave in an entitled selfish way, calling everyone who makes valid criticisms 'whiners'.
What they fail to recognise is, if GGG wants POE2 to be successful and make money, they need to attract more players (the few thousand or so ruthless players arent gonna cover it), and right now the majority of new players and even existing ones are being turned off by the excessive difficulty.
To the ruthless players, this game isn't for 'you'. It's a new product for ARPG fans. Trust me, if they made the game for you it would be gone within a year, it wouldnt make enough money to cover costs.
I am in the middle, i like challenge, but even if think that some of the game is needlessly difficult and in need of tuning down a bit. The overall difficulty curve is a big squiggly line with a lot of spikes in bad places. On top of this there are major balancing issues between classes and skills right now which need addressed. Thankfully, this is early access. Theres time for tuning and changes to happen and plenty of players to test things and give feedback.
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Posted bySc077ish#7423on Dec 14, 2024, 9:23:31 AM
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so, firstly. There will never be a difficulty option. It would be expensive to make yet another league offset where everything is easier.
Everyone is on the same playing field, dificulty options would require the devs to split the playerbase as to avoid breaking the trade economy. Much like how HC trade is done.
im not in the camp that wants 2 difficulties but i wouldnt say "never" considering they literally made an extra difficulty option for poe1
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Posted byCyrella#1326on Dec 14, 2024, 9:29:22 AM
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To quote the literal description provided by GGG regarding Ruthless. "Ruthless (previously codenamed "Hard Mode") is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes."
That is pretty much the textbook definition of what a hard mode is for an ARPG. We don't want an easy mode, we want a mode that isn't "fuck you, no loot here, struggle bitch"
Oh so you think POE2's base game is ruthless?
Odd I have access to every skill gem in the game before I reach maps
And several quad tabs of loot
And I can just spam dodge
And vendors seemingly have a bunch of gear with decent rolls for progression gear
And I have currency to craft with during and at the end of the campaign
Make sure you dont pick and choose what is in ruthless before saying something is ruthless. Seems like that was misunderstood when talking about it.
Sounds like u got good rng and think thats the main experience. I had nowhere near that experience on multiple characters.
For your information and research on what ruthless actually is here is some reading material to help you:
https://www.poewiki.net/wiki/Ruthless_mode
"Odd I have access to every skill gem in the game before I reach maps"
I don't think anyone had issues looting skill gems as they drop like candies
"And vendors seemingly have a bunch of gear with decent rolls for progression gear"
For me they didn't, they've been pretty much the same value items. The best items I got it was from the gamba vendor interestingly.
"And I have currency to craft with during and at the end of the campaign"
I probably looted around 10+ ex and used them on some gear that could've been really good, of course the gamba didn't work, just like it didn't work for most of the people, only if you are lucky.
Most of the people who advanced really quickly and started shitting on people, they used better classes, better builds and some, probably the majority, the broken spells. Normal people like us we distributed talents as we're used to poe1, however it turned out that the game was not like poe1 and you got punished for not playing the best/broken thing.
By the time I reached around 68-69 I started doing maps but I was already too exhausted by how many kiting/rolling/running I had to make to not to die due to my gear not being decent, I didn't really have much energy to continue doing maps and literally wished poe1 had a new league start soon.
Trying to overcome the scarcity in this game felt like I was playing a gacha game that drip feeds me with +1 power everyday. It didn't feel difficult, it felt tiring.
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Posted bydodosuke#6531on Dec 14, 2024, 9:30:49 AM
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so, firstly. There will never be a difficulty option. It would be expensive to make yet another league offset where everything is easier.
Yup pretty much
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As for the goobers trying to gatekeep etc. Theres a minority of players who want this to be what POE1 refers to as 'Ruthless mode'. They almost always behave in an entitled selfish way, calling everyone who makes valid criticisms 'whiners'.
Noone wants this to be ruthless as it is not ruthless to begin with.
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What they fail to recognise is, if GGG wants POE2 to be successful and make money, they need to attract more players (the few thousand or so ruthless players arent gonna cover it), and right now the majority of new players and even existing ones are being turned off by the excessive difficulty.
500k on steam client alone think they have enough playing just on a single platform.
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To the ruthless players, this game isn't for 'you'. It's a new product for ARPG fans. Trust me, if they made the game for you it would be gone within a year, it wouldnt make enough money to cover costs.
Games still not ruthless.
500k just on steam alone.
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I am in the middle, i like challenge, but even if think that some of the game is needlessly difficult and in need of tuning down a bit. The overall difficulty curve is a big squiggly line with a lot of spikes in bad places. On top of this there are major balancing issues between classes and skills right now which need addressed. Thankfully, this is early access. Theres time for tuning and changes to happen and plenty of players to test things and give feedback.
Yes. But those valid and actual concerns are getting drowned out by unrealistic and useless feedback ie:
"DEEeReet SanctUM OmGWAh"
And the like.
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Posted byPoe2WarriorMan#6401on Dec 14, 2024, 9:32:18 AMOn Probation
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