Toxic Streamers are attempting to ruin POE2. Damage limits would be a good idea.
" This just reads to me that ARPGs aren't for you my man. You and people like you have been flaming us and saying the game isn't for us but if you don't find slaughtering 100ks of mobs to be fun then you just don't like ARPGs. |
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if GGG adds an artifical damage cap i will quit bruh
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" I delete my characters before league start. I'm not trying to hide anything that's why my profile is public. I found Ghostwraith and EE early this league so going LS made sense. Look at the rest of my characters and tell me which one you'd have pushed to 100 for the last challenge to 36/40. Seeing as how your characters are in standard I take it you prefer the slow route too at 18 challenges. That's okay, some people fall off, it's natural. Edit: Also, I'm at endgame. You can find my crappy bow from the end of the campaign I posted earlier. I'm playing tri-ele gas arrow still on a 4 point pathfinder, so you can't whine about lightning arrow being OP according to other whiney posts. Last edited by Mr_Vagtastic#4761 on Dec 13, 2024, 10:01:32 PM
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"No I think you're missing my point. This game isn't challenging. Hasn't been at all in my experience. It's tedious, maps are too big, the characters too slow. But combat is just plain simple and it's been like that since the beginning. Most of my attack rotations are 2 buttons at this point, they're just slow. But at maps I'm already blowing up screens of enemies and having to walk to the next pack. The only danger is getting one shot by pixels I can't even see in the visual clutter. |
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" You are blatantly wrong PoE1 sees increasing numbers of players on every league launch. https://imgur.com/a/iALObAx edit: just gonna leave this a link because im bad with forum editing. The nature of a season based arpg is that people play it until they find the seasonal theme complete for them. Trying to say that the game is dead because people move on to play other things after finishing the current content is disingenuous. Oh also in the image every Letter is a new season release. This is how season based arpgs are player base wise and poe2 will be no different. Last edited by Crypt12#7830 on Dec 13, 2024, 9:50:41 PM
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People are free to express their thoughts. These happen to be mine. I love some aspects of poe2 and I just want them to try and follow through with their original vision rather than poe2 turning into a screen clearing simulator and boss battles being 5 seconds long if you got the right weapon and build.
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" Yeah, it's really weird. You kinda make a call as to what you want to farm and may need to pivot based on the market. I went blight early thinking about the double annoints and oils, and it was decent but I tried everything this league with faustus. When Divines crashed I actually refreshed all my kirac missions for chisels and did 1:1 with chaos because I saw that ratio and needed to take advantage. Grossed a little over 18 div in zero time and passive effort since I had 90ish missions banked. Last edited by Mr_Vagtastic#4761 on Dec 13, 2024, 9:57:23 PM
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i added more to my original post:
--edit-- Other improvements to the game: -Pins for your skill tree. (could be color coded. also could add a notes feature where you can add notes to your pins.) -More tutorials and explanations (how many ppl didn't know how to use spirit properly and right click the skills?). -Give pop ups that warn us when we deactivate something important like our heralds when we add a support gem that turns the whole thing off due to not enough spirit. -Last Gen Level design: Add more secrets and fun things to do/explore in areas. Poe2 feels like it has next gen gameplay and last gen level design. -Loot is boring. Same issue. Why is the loot last gen? After all these years can we come up with some better and more interesting loot? Use ChatGPT to help you out. Just please create the best game you can. -Create Explanation videos for Support gems. -Mini games in towns? Fun ways to use your currency? Imagine a fishing activity where you use your gold and you are only allowed to fish once after each map so you can't just farm the best loot on repeat. -Cheaper respecs (player retention): This will allow more player experimentation with the amazing skill tree, it will limit people complaining when powerful skills get nerfed, it will also allow newer and more casual players to remain in the game***. Player Retention is crucial here. Imo 85% cost reduction for respecs and also create respec coins that drop from enemies but are bound to your character and go straight to your stash so they dont even take up space in your inventory. Last edited by IcyMistV#5121 on Dec 13, 2024, 10:00:33 PM
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"What I'm saying is. It doesn't matter what GGG intended with the game. Players are gonna break it no matter what. And if GGG wants to impose friction to prevent players from doing so, people will move on. It's the nature of the genre and the people who want to play it. While right now the game's in it's honeymoon phase, eventually it's gonna boil down to the people who want to keep building and trying new things and those are gonna be the ARPG fans. I'm not pretending to be clairvoyant, but I'd say it's a safe bet. GGG's free to develop the game as they like but they need to be able to give a reason for people to keep coming back and nerfing and hurting a players experience for them knowing how to play and build correctly will do more harm then good. |
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who determines who is better though? i purposely nerfed myself with my monk so i can have more fun with bosses and didn't even put runes in my 2 rune sockets for my weapon. i'm having a blast so long as the game doesn't become too easy. people can play the way they want to play. sadly a lot of the easy mode gamers would complain if they suddenly start dying and that's not a healthy approach imo. there are wildly ranging experiences like the one i described where someone died on the act 1 boss 10 times and they had the time of their life meanwhile if some of these streamers died 10 times they might say the game absolutely sucks (hawg for example). it seems some people have an aversion to challenge. I love a challenge.
if someone is good* at the game why do they need the best build and best gear? sounds to me like they aren't as good as they think and just want an easy ride. " |
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