Toxic Streamers are attempting to ruin POE2. Damage limits would be a good idea.
--EDIT-- Other possible IMPROVEMENTS to the game:
-Pins for your skill tree. -More tutorials and explanations (how many ppl didn't know how to use spirit properly and right click the skills?). -Give pop ups that warn us when we deactivate something important like our heralds when we add a support gem that turns the whole thing off due to not enough spirit. -Last Gen Level design: Add more secrets and fun things to do/explore in areas. Poe2 feels like it has next gen gameplay and last gen level design. -Loot is boring. Same issue. Why is the loot last gen? After all these years can we come up with some better and more interesting loot? Use ChatGPT to help you out. Just please create the best game you can. -Create Explanation videos for Support gems. -Mini games in towns? Fun ways to use your currency? Imagine a fishing activity where you use your gold and you are only allowed to fish once after each map so you can't just farm the best loot on repeat. -Cheaper respecs (player retention): This will allow more player experimentation with the amazing skill tree, it will limit people complaining when powerful skills get nerfed, it will also allow newer and more casual players to remain in the game***. Player Retention is crucial here. Imo 85% cost reduction for respecs and also create respec coins that drop from enemies but are bound to your character and go straight to your stash so they dont even take up space in your inventory. Original post: I get tired of the whining, the complaining and the toxic atmosphere certain players create for this game. Those who claim any legitimate challenge is too hard. But additionally What I mean is the type of players who are obsessed with exploiting the game, finding the most broken skills, abusing those skills, one button gameplay where screens just explode, having the strongest character possible and basically turn the game into an Easy Mode cheat code. There are also the types of gamers who cry and moan when bosses are ''too hard'' or ''melee is too hard''. They want an effortless game where they don't have to work for anything and their character can feel like a god just like in POE1. I feel this is a horrible way to experience the game and I think it stems from fragile egos. Meanwhile I watched a Youtube video of Stoopzz and his experience with the Act 1 boss as a monk. He died like 10+ times yet had an amazing time. He had a huge smile on his face and it was a 10/10 experience. Which is the same as it was for me. I died maybe 8 times and I was thrilled from start to finish. I didn't cry and start moaning because ''ohhh this is sooo hard.''. Maybe that's the point? i had a really wonderful time learning the boss and getting better at survival. it was a world class experience! Sadly I am concerned the game will devolve due to poor balance and will become far too easy. I see streamers just casually mowing down enemies in maps and I hear people can kill bosses in 5-10 seconds? What a shame. Is this part of the design vision? I wish there were damage caps so the boss battles can have some real meaning. Because I started to have a few poor boss battle experiences in Act 2 after picking up a good weapon. I wonder what the dev vision for this game is. Because some toxic streamer right now who just trashes on the game is now saying ''if i don't 1 shot the boss i've screwed up''. There goes that ridiculous fragile ego mentality. where does it stem from? power trip? power fantasy? needing to be the best? I think it's a horrible way to play. i want my boss battles to feel like they matter and that i put effort behind my victory. Imagine the devs. Do they really intend the boss battles to become a breeze? This is meant to be the best part of the game and I really doubt all the work they put in is intended to be reduced to 5-10 second fights. If there is no effort what is the point? POE1 felt like an awful game in many regards thanks to how easy it became. POE2 I hope does not suffer the same fate. Furthermore... it is a real problem if people can just trade for a good weapon and now Act Bosses are suddenly super easy. This is why i feel damage caps would be a good idea. A sliding scale limit to how much damage you can deal to a boss. aka: a percentage scale that increases if your dps reaches a certain point. yet more dps will still always equal more dps. so it is a nerf but you will still tell you are dealing more damage. but it would allow boss battles to still mean something. Last edited by IcyMistV#5121 on Dec 13, 2024, 10:38:11 PM Last bumped on Dec 18, 2024, 2:45:21 AM
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PoE 2 skills is incredibly unbalanced to the length I think they just set the skill dmg using a random generator without even doing any calculations or thoughts behind it.
But regarding people finding the strongest builds/skills, of course, that will always happen. That's kind of the whole goal of this game for a lot of people, to build the stronger character they can think of. Problem is, when GGG nerfs a skill, they need to do so with the outmost care, which they absolutely do not. Just look at the trigger skills, they nerfed ALL of them because one build was too strong that utilised it. They could've targeted that build in particular, but instead they just collectively hit every single trigger build. Worst part is, the OP trigger still exists with a workaround for the rich. |
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Everything you are trying to suggest is a bad idea, none of this post should be taken as legitimate feedback and you should 100% feel bad about suggesting it. Who in the hell do you think you are where you think that your definition of what is acceptable or the correct way to feel victory is the correct one for everyone. Some of us actually like looking for interactions that make things cool, others of us like seeing how much damage we can blast a boss for. Our definition for success is different and that is 100% okay. What you are suggesting however is that the game should be made to cater to your specific definition of what is fun, This is not and should not be how the game is balanced. If you don't like the existence of things that do a lot of damage the solution is very simple. JUST DON'T USE THOSE THINGS!
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The game's very complex and only going to get more complex when they add the other 6 classes. I worry about their ability to balance any of it from what I've seen.
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Aren't we supposed to try to break the game in EA, so the devs know what to tweak for final release? I'd much rather have OP builds broken now than then. Just sayin.
PoE2: A good, giving game
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"People are voicing opinions I don't like so they should be silenced, I demand it"
What an embarrassing post. |
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" Good. Balance is boring. |
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Too many posts from people mad others are better at the game than they are. Streamers or anyone else aren't getting secret mods on weapons, we just know how to scale builds. Yes, there have been some nerfs and I don't agree with them, and yes some have abused bugs, I didn't and I'm still smashing through the game just fine, because it's not difficult. You just either don't have the experience to put a build together or you're not grasping pressing spacebar to dodge. Even if they added damage limits, this whiney crowd wouldn't hit them, so what's the point?
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" Why does someone 1 shotting a boss impact your enjoyment of the game? Play it how you want. who are you to say that isn't what they find fun. Also again you don't have to use those things. |
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" Cause their ego. They can't be the main character if others comprehend the game better. |
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