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Not that I agree with all of OP's suggestions, but there is a valid point regarding the ultra hardcore players unintentionally affecting everyone else through their behavior. Problem is not that many players actually care about theorycrafting and min-maxing their builds to that extent, most players are running undergeared, sub-optimal builds through the campaign so they're forced to engage with boss mechanics the hard way. The min-maxers with their OP builds is part of the reason why some campaign bosses are as they are and yet to be nerfed because they make everything seem easy.
I say this because of the Forgemaster and Viper, these two are even more ridiculous than Jamanra, the HP pool is absolutely ridiculous for these two, makes me wonder who playtested them in Alpha and what builds they were running and how on earth they thought it would be fine to force everyone, the vast majority of casual players included to fight them in the current state. Forgemaster isn't hard at all to dodge, but the enrage timer/ hard dps check is not what ARPGs boasting build diversity is supposed to be about. Imagine if Elden Ring bosses have an enrage timer and force you to do max dps, FromSoft would never consider anything like this because it's just flat out contradictory to the idea of 'slow, methodical, skill-based' combat. Since gearing up when you're stuck at a boss isn't realistic, you're forcing players to look up guides online, and I'm not talking about boss guides for MMORPGs or soulslike where you learn boss mechanics, I mean build guides on how to min-max damage, so players stuck at these ridiculously designed and tuned bosses will be shoehorned to use the same skills and same gems and same passive tree talents just to stand a chance. This goes against build diversity and player choice, pillars of the ARPG experience.
No one else is impacing you. Worry about improving not how others play.
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Posted byMr_Vagtastic#4761on Dec 14, 2024, 12:04:18 AM
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Not that I agree with all of OP's suggestions, but there is a valid point regarding the ultra hardcore players unintentionally affecting everyone else through their behavior. Problem is not that many players actually care about theorycrafting and min-maxing their builds to that extent, most players are running undergeared, sub-optimal builds through the campaign so they're forced to engage with boss mechanics the hard way. The min-maxers with their OP builds is part of the reason why some campaign bosses are as they are and yet to be nerfed because they make everything seem easy.
I say this because of the Forgemaster and Viper, these two are even more ridiculous than Jamanra, the HP pool is absolutely ridiculous for these two, makes me wonder who playtested them in Alpha and what builds they were running and how on earth they thought it would be fine to force everyone, the vast majority of casual players included to fight them in the current state. Forgemaster isn't hard at all to dodge, but the enrage timer/ hard dps check is not what ARPGs boasting build diversity is supposed to be about. Imagine if Elden Ring bosses have an enrage timer and force you to do max dps, FromSoft would never consider anything like this because it's just flat out contradictory to the idea of 'slow, methodical, skill-based' combat. Since gearing up when you're stuck at a boss isn't realistic, you're forcing players to look up guides online, and I'm not talking about boss guides for MMORPGs or soulslike where you learn boss mechanics, I mean build guides on how to min-max damage, so players stuck at these ridiculously designed and tuned bosses will be shoehorned to use the same skills and same gems and same passive tree talents just to stand a chance. This goes against build diversity and player choice, pillars of the ARPG experience.
No one else is impacing you. Worry about improving not how others play.
Every post you've made in this thread is literal nonsense, and some are directly contradictive within the scope of the singular post containing two or more sentences.
I'm not sure what point you think you're making, but you're not making it.
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Posted byPathological#1188on Dec 14, 2024, 12:08:13 AM
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No one else is impacing you. Worry about improving not how others play.
Every post you've made in this thread is literal nonsense, and some are directly contradictive within the scope of the singular post containing two or more sentences.
I'm not sure what point you think you're making, but you're not making it.
That you shouldn't worry about how others play and focus on improving yourself. Then, you won't be mad others are having fun. Next time I'm charging you for the tutoring.
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Posted byMr_Vagtastic#4761on Dec 14, 2024, 12:12:51 AM
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No one else is impacing you. Worry about improving not how others play.
Every post you've made in this thread is literal nonsense, and some are directly contradictive within the scope of the singular post containing two or more sentences.
I'm not sure what point you think you're making, but you're not making it.
That you shouldn't worry about how others play and focus on improving yourself. Then, you won't be mad others are having fun. Next time I'm charging you for the tutoring.
These two things are not mutually exclusive, and one person improving their own play in no way reduces the argument about parts of the game being demonstrably unbalanced.
As I said; the majority of your posts in this thread are emotive dribble that have nothing to do with the people to whom you purport to be replying.
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Posted byPathological#1188on Dec 14, 2024, 12:15:05 AM
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Every post you've made in this thread is literal nonsense, and some are directly contradictive within the scope of the singular post containing two or more sentences.
I'm not sure what point you think you're making, but you're not making it.
That you shouldn't worry about how others play and focus on improving yourself. Then, you won't be mad others are having fun. Next time I'm charging you for the tutoring.
These two things are not mutually exclusive, and one person improving their own play in no way reduces the argument about parts of the game being demonstrably unbalanced.
As I said; the majority of your posts in this thread are emotive dribble that have nothing to do with the people to whom you purport to be replying. [/quote]
Your lack of comprehension isn't my issue.
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Posted byMr_Vagtastic#4761on Dec 14, 2024, 12:17:21 AM
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Your lack of comprehension isn't my issue.
My lack of comprehension isn't the reason for your lack of a point.
It doesn't matter how many times you go back and forth trying the same snipey emotive crap, it doesn't become any more correct. The ledger is there for people to read. You're speaking nonsense.
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Posted byPathological#1188on Dec 14, 2024, 12:22:39 AM
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Your lack of comprehension isn't my issue.
My lack of comprehension isn't the reason for your lack of a point.
It doesn't matter how many times you go back and forth trying the same snipey emotive crap, it doesn't become any more correct. The ledger is there for people to read. You're speaking nonsense.
I'm not wasting my time collecting quotes to reillustrate my points for some random pseudo intellectual. You can disagree with the points I've made, but notice how the argument stopped until you came in, saying fuck all lol. Read literally the first paragraph of the response I replied to before you jumped in, then sign up for an English class.
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Posted byMr_Vagtastic#4761on Dec 14, 2024, 12:27:08 AM
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Bro no one wants to read through a wall of text so be concise.
What are you suggesting? PoE naturally draws people who want to find out clever interaction between skills, passives & items to create those broken builds.
Arpgs in general attract a certain type of people, and they are looking for a different kind of difficulty - build and item complexity.
PoE2 def has that but it also adds in other layers of difficulty from genres like roguelikes and fromsoft games. These are not gonna be popular with an arpg audience, hence the pushback.
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Posted bystalkingjackal#2441on Dec 14, 2024, 12:40:49 AM
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First off, a limit is just stupid. If you add a limit, please also remove all classes but 1. There's no point making a glass cannon if you're dps limited.
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The big picture?
The "big picture" is the next ten years. Twenty. Whatever. PoE 1 stayed relevant for 10+ years (and is still going) because of the endgame. It was/is the best in any game in any genre. And the campaign? 10 acts, and a skilled players could run through them all in about 4 hours. And many did, because the endgame was/is the "real game".
True, I was doing it around 4 hours and even so I really didn't like doing more than one characters. I often did more but it really bothered me.
In Poe 2, I absolutely do not see myself doing more than 1. Even right now I refuse to make a new character or even attempt to farm gold to respec my broken CoC build. Because it's way too tedious.
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Posted bySimple2012#6247on Dec 14, 2024, 8:45:35 AM
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Your lack of comprehension isn't my issue.
My lack of comprehension isn't the reason for your lack of a point.
It doesn't matter how many times you go back and forth trying the same snipey emotive crap, it doesn't become any more correct. The ledger is there for people to read. You're speaking nonsense.
I'm not wasting my time collecting quotes to reillustrate my points for some random pseudo intellectual. You can disagree with the points I've made, but notice how the argument stopped until you came in, saying fuck all lol. Read literally the first paragraph of the response I replied to before you jumped in, then sign up for an English class.
You're the type of person who makes me miss a block option in the forums.
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Posted byTIGRElaranja#2163on Dec 14, 2024, 8:55:37 AM
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