Toxic Streamers are attempting to ruin POE2. Damage limits would be a good idea.

"
AintCare#6513 wrote:
"
Crypt12#7830 wrote:


Pretty clear these people want the game to be boring for the vast majority of players clearly since they either can't keep up or want everyone on their level.

The easiest solution here is to not balance the bosses around 1 shots. Just because they exist doesn't mean the only option is to balance around them. You all like to compare this game to dark souls or elden ring. There are quite a few videos of people going through 1 shotting the bosses in those games. You don't see from software going through and balance patching the bosses to have more health or be more resistant even though they very clearly could do so if they wanted. Even if we take their dlcs you can still one shot those bosses it has been proven.


keep up with what? meta builds form a streamer? if you play trade and watch YT all you have to do is trade for the gear in poe1 and you skip phases of all bosses in the game. how is that not boring?


I don't know what any individual streamer is playing until you guys whine about it, so who's really watching them?
"
Crypt12#7830 wrote:
"
So Warframe Damage Attenuation? Which is arguably one of the more obnoxious systems in that game, and people still figured out how to break it anyways. Ultimately the Devs lost that fight and gave up since they don't go out of their way to antagonize their playerbase anymore especially with the new director behind the wheel.


Funniest thing is I have heard people are coming back to warframe now that the devs aren't blocking anything cool the players find. I haven't heard of 1 person complaining that the game is too easy now.
Was playing it until recently, game's in a great spot with the new director behind the wheel and lowering of antagonizing players.

On topic, systems like that aren't healthy for the game in the long term, all they do is get rid of any feeling of player power growth. It's a ridiculous concept and only serves to punish players for actually knowing what they're doing.
"
AintCare#6513 wrote:
"


Because you'd cry my build hits the limit and yours can't until they lower it enough for you. No participation trophies here, bud.


i would eh? or would you cry you actually have to do the game mechanics because your char can't skip phases?


Bro you are here spouting shit when you have 14 challenges in settlers. If PoE1 is so easy why are you not at like 20-30 plus. Put your money where your mouth is. If PoE1 is so easy then go get 30 challenges at the least finished. You have at least a month and a half to do so
"
AintCare#6513 wrote:
"


Because you'd cry my build hits the limit and yours can't until they lower it enough for you. No participation trophies here, bud.


i would eh? or would you cry you actually have to do the game mechanics because your char can't skip phases?


Don't need to skip phases because I can fight without getting hit. If you could too you'd know why this game is easy.

Here's my bow, you can see I'm not cheesing anything with this.

Item Class: Bows
Rarity: Rare
Sol Wind
Advanced Dualstring Bow
--------
Quality: +7% (augmented)
Physical Damage: 31-58 (augmented)
Elemental Damage: 33-45 (augmented), 20-38 (augmented), 3-81 (augmented)
Critical Hit Chance: 5.00%
Attacks per Second: 1.20
--------
Requirements:
Level: 55
Dex: 126
--------
Sockets: S S
--------
Item Level: 64
--------
Adds 2 to 40 Lightning Damage (rune)
--------
Bow Attacks fire an additional Arrow (implicit)
--------
Adds 33 to 45 Fire Damage
Adds 20 to 38 Cold Damage
Adds 1 to 41 Lightning Damage
+20% to Critical Damage Bonus
Leeches 6.42% of Physical Damage as Mana
"
AintCare#6513 wrote:
"


I don't know what any individual streamer is playing until you guys whine about it, so who's really watching them?


except it is the OP saying streamers are wrecking balance of the game, and you are the one defending the streamers lol


One, OP is in acts and doesn't know what the balance in the game is and what I'm saying is you can limit them however you'd like and they'll out perform you anyway. So don't worry about what you can't do and start doing what little you can.
"
AintCare#6513 wrote:

fair enough, i agree its very artificial solution, but how do we protect the game from turning into boss delete or bust? poe1 has been in that state for years now and its very boring
You don't. You release new challenges for the player, but trying to artificially hold players back from their progression isn't a healthy goal for the game. If you want people coming back to the game every new league, you need to accept that the bosses are going to lose any real form of challenge, especially during the campaign. You make a harder boss further in the maps, build a new challenge for them to take.
"
AintCare#6513 wrote:
"
"
AintCare#6513 wrote:


i would eh? or would you cry you actually have to do the game mechanics because your char can't skip phases?


Don't need to skip phases because I can fight without getting hit. If you could too you'd know why this game is easy.

Here's my bow, you can see I'm not cheesing anything with this.

Item Class: Bows
Rarity: Rare
Sol Wind
Advanced Dualstring Bow
--------
Quality: +7% (augmented)
Physical Damage: 31-58 (augmented)
Elemental Damage: 33-45 (augmented), 20-38 (augmented), 3-81 (augmented)
Critical Hit Chance: 5.00%
Attacks per Second: 1.20
--------
Requirements:
Level: 55
Dex: 126
--------
Sockets: S S
--------
Item Level: 64
--------
Adds 2 to 40 Lightning Damage (rune)
--------
Bow Attacks fire an additional Arrow (implicit)
--------
Adds 33 to 45 Fire Damage
Adds 20 to 38 Cold Damage
Adds 1 to 41 Lightning Damage
+20% to Critical Damage Bonus
Leeches 6.42% of Physical Damage as Mana


who said i find poe2 hard? i'm actually advocating to keep interesting and not making it easier. not sure how to explain this more clrealy to you since i don;t have a flow chart on hand


Here's a hint, you're crybaby ideas aren't interesting. This game will never be what you want and the people that get it, are always going to and outperform you. I say you're bad because instead of progressing I see you whining about what others do constantly. Here's how to make the game interesting, figure out how to use the systems in it.
Last edited by Mr_Vagtastic#4761 on Dec 13, 2024, 9:18:18 PM
"
"
The game's very complex and only going to get more complex when they add the other 6 classes. I worry about their ability to balance any of it from what I've seen.

Good. Balance is boring.


Yup, balance is the death of fun. This isn't a competitive game, and all the games in this genre have shown multiple times that it's most fun when it goes off the rails.
"
AintCare#6513 wrote:
"
"
Crypt12#7830 wrote:


Funniest thing is I have heard people are coming back to warframe now that the devs aren't blocking anything cool the players find. I haven't heard of 1 person complaining that the game is too easy now.
Was playing it until recently, game's in a great spot with the new director behind the wheel and lowering of antagonizing players.

On topic, systems like that aren't healthy for the game in the long term, all they do is get rid of any feeling of player power growth. It's a ridiculous concept and only serves to punish players for actually knowing what they're doing.


fair enough, i agree its very artificial solution, but how do we protect the game from turning into boss delete or bust? poe1 has been in that state for years now and its very boring


You aren't seeming to understand the difficulty in getting to the point where you can one shot these bosses. Second you don't seem to understand that alot of the endgame bosses actually can't be one shot. Usually if they can its because of a build that got discovered THAT PATCH. The build that did that usually immediately gets nerfed the very next patch.

You said just buy gear go one shot boss is the poe1 cycle. You are failing to consider that gear isn't free you need to be able to farm currency. Nobody is giving you a 1 divine plus cost bow for free. Nobody is giving you a double corrupted GG energy shield chest plate for a "hey thanks guy". Early maps drop next to no currency. Your method of gaining currency goes up with the more difficult content you do.
A damage cap sounds like a bad idea. I think the game runs smoothly and is challenging, but the whole point of the complex build system is to challenge you to create a high powered custom character. A damage cap would make that all pointless.

Report Forum Post

Report Account:

Report Type

Additional Info