Toxic Streamers are attempting to ruin POE2. Damage limits would be a good idea.

Oh look OP is a self-appointed thought and behavior prefect. Mental.
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AintCare#6513 wrote:
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AintCare#6513 wrote:


well this was done over and over in poe1, again i don;t find this exciting at all. and in fact most ppl don't hence all the requests about skipping campaign. because like you said yourself old game content turned trivial and you need to get to the very very end to even enjoy it, whihc take longer and longer each new league. so why not just skip the chore
There in lies the issue. If you keep nerfing the player so they have to go longer in the campaign to get to the content they want to enjoy, you're burning players who don't find the campaign fun anymore. Which is a great way to doom the longevity of the game. There's no way to make the campaign "Fun" after 6 or 7 times doing it, it's just not gonna happen. It's already taxing on my 3rd time through it, watching the same drawn out animations for every interaction, the stupid voice lines having to play out for bosses to transition phases. It's tiring. Right now the endgame is in a rough spot, but that's what most people who come back are gonna be playing for, and you can't force people to enjoy the campaign everytime, because it's always gonna be a roadblock to them.


except when campaign is trivial there is absolutely no one that will find it fun. and by now in poe1 this 'campaign' problem has extended all the way to t15 maps. t15 and everything below it is a chore you need to do to get to the part of the game that is actually fun. all because its all extremely easy to do. and this is not even a hyperbole, before poe2 started i took a week in poe1 and i was doing t15 maps in my campaign gear. only at that point i felt the need to switched my gear


If it's so easy, how do you have so few challenges in settlers. You'd get over half playing casually and making it to red maps. I had 22 by red maps and didn't target any until I was ready to be done.
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AintCare#6513 wrote:

except when campaign is trivial there is absolutely no one that will find it fun. and by now in poe1 this 'campaign' problem has extended all the way to t15 maps. t15 and everything below it is a chore you need to do to get to the part of the game that is actually fun. all because its all extremely easy to do. and this is not even a hyperbole, before poe2 started i took a week in poe1 and i was doing t15 maps in my campaign gear. only at that point i felt the need to switched my gear
But you're missing the point, when I'm at Maps, I'm chilling and relaxing, and not having to worry about going back to town to go to a waypoint, to go back to town. Watching the boss monologue for 45 seconds while I wait to kill it. I'm not even running some busted build with top end gear, but at this point the bosses are redundant and tedious because i have seen it all before. Every move they have, every pattern, every voice line. It's all the same.
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AintCare#6513 wrote:
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mrfox123#7595 wrote:


Yup, balance is the death of fun. This isn't a competitive game, and all the games in this genre have shown multiple times that it's most fun when it goes off the rails.


Thank you, I dont get this fixation on forcing everything to have the same dps/balance if it just makes everything mundane. POE is meant to have builds that get experimented with and some person comes up with a build or idea that "breaks" the game but that's what's fun and interesting about POE. If people want over regulated builds with no experimentation Im sure their are other games that can fulfill that niche. really the only people who should be worried about build power are the ones who race each league but even thats a small subset of people. Its not like POE is a PVP game.


i don't advocate for over regulation, but since we already got massive loot buff here the game is clearly in the express lane to become the power creep fest poe1 is. and since everyone and their mother hates 'ruthless' for some reason i find this might be a good alternative to this issue, as fucked up as it is in nature to do such caps.


A damage cap will never happen. Nor will your strange ideal for the game. Maybe give solitaire a shot? Plenty of slow gameplay there for you.
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AintCare#6513 wrote:
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mrfox123#7595 wrote:


Yup, balance is the death of fun. This isn't a competitive game, and all the games in this genre have shown multiple times that it's most fun when it goes off the rails.


Thank you, I dont get this fixation on forcing everything to have the same dps/balance if it just makes everything mundane. POE is meant to have builds that get experimented with and some person comes up with a build or idea that "breaks" the game but that's what's fun and interesting about POE. If people want over regulated builds with no experimentation Im sure their are other games that can fulfill that niche. really the only people who should be worried about build power are the ones who race each league but even thats a small subset of people. Its not like POE is a PVP game.


i don't advocate for over regulation, but since we already got massive loot buff here the game is clearly in the express lane to become the power creep fest poe1 is. and since everyone and their mother hates 'ruthless' for some reason i find this might be a good alternative to this issue, as fucked up as it is in nature to do such caps.


A damage cap will never happen. Nor will your strange ideal for the game. Maybe give solitaire a shot? Plenty of slow gameplay there for you.
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AintCare#6513 wrote:
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except when campaign is trivial there is absolutely no one that will find it fun. and by now in poe1 this 'campaign' problem has extended all the way to t15 maps. t15 and everything below it is a chore you need to do to get to the part of the game that is actually fun. all because its all extremely easy to do. and this is not even a hyperbole, before poe2 started i took a week in poe1 and i was doing t15 maps in my campaign gear. only at that point i felt the need to switched my gear


If it's so easy, how do you have so few challenges in settlers. You'd get over half playing casually and making it to red maps. I had 22 by red maps and didn't target any until I was ready to be done.



Man the funniest thing is I still have no clue how to make decent currency in PoE 1. I just go as far as I can and then look for some way to make my gear better, However with the depth of PoE 1 its not always obvious which potential upgrade is the best past the time told and true max your res and get life on everything.

edit: well the quotes are kinda screwed but you get the point
Last edited by Crypt12#7830 on Dec 13, 2024, 9:36:32 PM
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Too many posts from people mad others are better at the game than they are. Streamers or anyone else aren't getting secret mods on weapons, we just know how to scale builds. Yes, there have been some nerfs and I don't agree with them, and yes some have abused bugs, I didn't and I'm still smashing through the game just fine, because it's not difficult. You just either don't have the experience to put a build together or you're not grasping pressing spacebar to dodge. Even if they added damage limits, this whiney crowd wouldn't hit them, so what's the point?
Mate your characters and profile are public, you can act like an elitist all you want but its all there to see.
Congrats on getting one 100 on a meta build and 36/40 once.
Either you are literally some kind of savant that is a god on the much harder game and complete garbage on the easy one or you are lying and still in act 1 and judging how much time you spend here defending ggg instead of playing the game ill put my money on that.
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Thank you, I dont get this fixation on forcing everything to have the same dps/balance if it just makes everything mundane. POE is meant to have builds that get experimented with and some person comes up with a build or idea that "breaks" the game but that's what's fun and interesting about POE. If people want over regulated builds with no experimentation Im sure their are other games that can fulfill that niche. really the only people who should be worried about build power are the ones who race each league but even thats a small subset of people. Its not like POE is a PVP game.
Balance is inherently boring. It makes sense for a PvP game where people need to play on even playing fields. But even fighting games have characters that are purposely lower tier, and it's fun to play them and win with them. I want to find something ridiculous in the game, but right now it's attempting to balance out every build choice i have with a ridiculous amount of drawback effects on my nodes, Ascendancy and support gems. It's silly how much the devs have shafted their own players in a terrible attempt to balance them out.
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AintCare#6513 wrote:
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AintCare#6513 wrote:

except when campaign is trivial there is absolutely no one that will find it fun. and by now in poe1 this 'campaign' problem has extended all the way to t15 maps. t15 and everything below it is a chore you need to do to get to the part of the game that is actually fun. all because its all extremely easy to do. and this is not even a hyperbole, before poe2 started i took a week in poe1 and i was doing t15 maps in my campaign gear. only at that point i felt the need to switched my gear
But you're missing the point, when I'm at Maps, I'm chilling and relaxing, and not having to worry about going back to town to go to a waypoint, to go back to town. Watching the boss monologue for 45 seconds while I wait to kill it. I'm not even running some busted build with top end gear, but at this point the bosses are redundant and tedious because i have seen it all before. Every move they have, every pattern, every voice line. It's all the same.


you speak of relaxing in maps, but bosses being redundant end tedious? isn't farming currency in sub 3min maps tedious? i don't need to hear cuts scenes to have fun, but nuking the game for hours on end till i finally find a challenge is mind numbing to me. i really enjoyed ruthless for that reason, the game started in act1 and was fun throughout
It's fine if you enjoy the campaign and the challenge and overcoming the mountain. I play Touhou on Lunatic when I need that feeling or Rabi-Ribi on BEX. But I play ARPGs to relax, make stupid builds, get some currency and make even dumber builds. The story's fine the first time around, but just going through maps with my brain mostly off and blasting music is what I'm here for.
um. i'm seeking balance. not too hard. not too easy. you're championing characters being Overpowered. Sorry but players like you ruined poe1. and that game hit it's ceiling. most people didn't want to play.

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Crypt12#7830 wrote:
Everything you are trying to suggest is a bad idea, none of this post should be taken as legitimate feedback and you should 100% feel bad about suggesting it. Who in the hell do you think you are where you think that your definition of what is acceptable or the correct way to feel victory is the correct one for everyone. Some of us actually like looking for interactions that make things cool, others of us like seeing how much damage we can blast a boss for. Our definition for success is different and that is 100% okay. What you are suggesting however is that the game should be made to cater to your specific definition of what is fun, This is not and should not be how the game is balanced. If you don't like the existence of things that do a lot of damage the solution is very simple. JUST DON'T USE THOSE THINGS!

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