Remove the support gem limit

So why bother even grinding to 100 if you arent going to get Stupidly over powered? if it's just going to be the same feeling as act 1 in endgame then whats the point in even progressing and trying to get stronger? its a PVE game, fun should be more important than balancing. its core to what poe1 was.

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Ypkah#9026 wrote:
Once the limitation is gone,
the system is broken and open for abusive and gamebreaking shit.
Period.
yeah but you're still just going to spam elemental stats on all your gear anyway so its no different to that, its just eventually going to force you to use support gems that dont really help the theme of your build

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bobtank#2490 wrote:
no idea what "vision" you're talking about. Poe2 is the sequel to POE1 and they've removed one of the aspects that made it a great game, now it just feels like another diablo 4 where all builds feel the same. most people will gravitate towards the meta and not be bothered trying to come up with something original. For those people trying to get creative with their builds this limits their ability to do so. It seems this game in its current state is trying desperately to become diablo 4

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Jesus christ, you guys are funny, keep saying they shouldnt change PoE 2 and keep the "vision" and then ask to change the most impactful thing PoE 2 brought to actually make you use more skills, if they removed the limit everyone would run the same op combinations in every skill instantly, same as in PoE 1 (wich is still a better game btw), if they remove that limitation it´s one more layer of depth out of the window and in no time we are all playing D4.

So no, the 1 support limit is good, you have ascendacies and uniques that let you bypass this, and more will be added with time for sure, so keep it.




You can blame dozens of things for the lack of diversity, like not having many skills or support gems yet, the passive tree made in a way that crayon eaters cannot mess up too much, etc, but if theres one thing you cannot blame for that is the support gem limit, it´s exactly the opposite, the moment the limits on that would get lifted every character doing elemental attacks would have elemental damage with attacks support in every single skill and so on, with this method you actually plan how you wanna use the skills and where the supports fit better for what you wanna do, im 100% with GGG on this one.
Last edited by bobtank#2490 on Dec 17, 2024, 3:03:03 PM
there's a reason poe1 already exist, WHY do people want a NEW game to be the same as the old one. POE2 is based on Combo-ing skills and their mechanics (all nerfs have gone right there, on those interactions), the limitation is good as it improves the quality of what the game is designed for, it actually opens a different way to approach the game content, poe1 still there and will be, let this game BE different. If its too hard for you to take advantage of mechanics and support skills to improve your gameplay that another story, not like the game is limiting your creativity, you have a biased perspective or have issues pressing buttons, (are you using swaps? are you using enough debuffing supoport skills? are you taking advantage of grounds? are you using conversions?) if none of this checks out the game is not limiting you.
You don't know what you're talking about! the limit is what generates diversity!
if they want the game to be so different to the original then why not just call it something else? sequels should be like the original to give the original fan base and updated and refreshed version of the game that was so successfull, you start changing core systems and it becomes a completely different game. i dont get why people want sequels to be so different to the original? like just make a different game series if everything is going to be different? people are so desperate to dumb the game down and turn this game into diablo 4

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there's a reason poe1 already exist, WHY do people want a NEW game to be the same as the old one. POE2 is based on Combo-ing skills and their mechanics (all nerfs have gone right there, on those interactions), the limitation is good as it improves the quality of what the game is designed for, it actually opens a different way to approach the game content, poe1 still there and will be, let this game BE different. If its too hard for you to take advantage of mechanics and support skills to improve your gameplay that another story, not like the game is limiting your creativity, you have a biased perspective or have issues pressing buttons, (are you using swaps? are you using enough debuffing supoport skills? are you taking advantage of grounds? are you using conversions?) if none of this checks out the game is not limiting you.
Last edited by bobtank#2490 on Dec 17, 2024, 3:06:07 PM
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bobtank#2490 wrote:
yeah but you're still just going to spam elemental stats on all your gear anyway so its no different to that, its just eventually going to force you to use support gems that dont really help the theme of your build


That´s it, im done with you.

Sometimes i wonder why devs ignore people complains, then i read stuff like this and i get it.
IGN - Slayonara
literally applied your same logic here so thanks for proving my point

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bobtank#2490 wrote:
yeah but you're still just going to spam elemental stats on all your gear anyway so its no different to that, its just eventually going to force you to use support gems that dont really help the theme of your build


That´s it, im done with you.

Sometimes i wonder why devs ignore people complains, then i read stuff like this and i get it.
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bobtank#2490 wrote:
So why bother even grinding to 100 if you arent going to get Stupidly over powered? if it's just going to be the same feeling as act 1 in endgame then whats the point in even progressing and trying to get stronger? its a PVE game, fun should be more important than balancing. its core to what poe1 was.

"
Ypkah#9026 wrote:
Once the limitation is gone,
the system is broken and open for abusive and gamebreaking shit.
Period.


For some people it's not fun to be overpowered. For some it's fun to keep getting challanged by the game until the end and trying to figure out skill and equipment layouts to keep going. That's what Dark Souls was always about: Ofc there are a few "I one-shot every boss" builds. But usually, they required alot of meta-knowledge about the game and lots of micromanagement to be able to dish out such big damage numbers. The normal players always feels challenged by Dark Souls, unless you have learned and mastered the boss mechanics. That's what PoE2 tries to achieve with their bosses. And that's why they heavily nerf certain builds.
To everyone who truly believes that it's
much more interesting to only use each
support gem once - what's stopping you from doing
that even if GGG removes the limit? Removing the
limit would be a win win situation for both camps.

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You don't know what you're talking about! the limit is what generates diversity!


I've literally played poe1 since closed beta before it was released, I live in Auckland so naturally followed the game closely as it's one of the only global scale games to come out of our country, have about 10,000 hours. what makes you think i have no idea what I'm talking about?

the limit does not promote diversity. it limits it. people worried about people gravitating towards a meta if the limit was taken away. thats going to happen regardless. what they dont understand is that with the limit removed you get 1000's of more viable build options and it gives you the flexibility to do what you want with your character. At that point you shuldnt be concerned about a META because you have 1000's of other options to build your character around which makes it more fun. You can certainly follow the meta regardless but removing the limit just opens up so much more niche build options.

Last edited by bobtank#2490 on Dec 17, 2024, 3:21:00 PM

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