Remove the support gem limit

I might add that I have since stopped playing
the game (as this restraint came to
my knowledge last week). It indeed feels like
a diabloesque limitation. So sad about this.
"
I might add that I have since stopped playing
the game (as this restraint came to
my knowledge last week). It indeed feels like
a diabloesque limitation. So sad about this.


Play 1 button builds like the rest of us.
No one is adressing the consequences of removing the limitation. Should every character really have 9 maxed skills? This number generally was 1-2 in PoE1.
There is literally a class to do that: Gemling Legionnaire.

Having a limitation is what GENERATES choice, otherwise every skill would have
- do faster
- more dmg
- even more dmg
- bypass resist
- cdr / more ailment

Besides, more than 1-2 main damage skills will not really help in a game like PoE, you need situational skills, crowd controls, defensive stuff (when it comes out), passives.

Also another way to build around the limitation is different sources of damage.
E.g. Fire / poison

I'm using Gemling Legionnaire and when I reach the end I plan to only use 4 double support gems in 13 skills...
Last edited by Macellomatik#7988 on Dec 18, 2024, 1:54:39 AM
"
There is literally a class to do that: Gemling Legionnaire.

Having a limitation is what GENERATES choice /.../
I'm using Gemling Legionnaire and when I reach the end I plan to only use 4 double support gems in 13 skills...


How come you use 4 double support gems if you have concluded that using the same support gems on several skills limits your play style? Shouldn't you instead play an ascendancy that generates choices rather than limiting them (=that restricts the re-use of support gems). I find your post rather contradictive.
Last edited by TheSlayer#7040 on Dec 18, 2024, 2:27:35 AM
"
"
There is literally a class to do that: Gemling Legionnaire.

Having a limitation is what GENERATES choice /.../
I'm using Gemling Legionnaire and when I reach the end I plan to only use 4 double support gems in 13 skills...


How come you use 4 double support gems if you have concluded that using the same support gems on several skills limits your play style? Shouldn't you instead play an ascendancy that generates choices rather than limiting them (=that restricts the re-use of support gems). I find your post rather contradictive.


You missed the point where choosing Gemling Legionnaire is what enables the build.
Gemling has generic / weak ascension powers compared to other classes but enables a more complex skill build, so using those supports allows me to switch to a completely different main damage skill (explosive shot for crowds, rapid shot for bosses). Both skills deal similar damage so that's where the overlap happens.
I am also using poison for damage, and a lot of passive skills to make up for the overall lack in damage from not having strong ascension passives.

If I had chosen a different class I would simply not use 2 similar damage skills because I would have a stronger main damage skill likely.

EDIT: Oh and for why I choose Gemling, it's because I like complexity.
Last edited by Macellomatik#7988 on Dec 18, 2024, 3:05:37 AM
The reason is, as they repeatedly said, that this allows them to make the gems more powerful. If you got your wish we would have a rebalance of all gems happening making likely all of them less potent.

I much prefer this choice and if you want to double use them go gemling Legionaire which allows you to pick two of each type if you allocate that node.

This limitation makes it matter more what we do and pick and it also makes builds more interesting because of exactly those now harder choices.
Last edited by LittleTerrapin#7328 on Dec 18, 2024, 2:53:24 AM
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Toforto#2372 wrote:
The people saying "oh no the game will get boring because everyone will use the same supports on every 6-link" don't realize that the average PoE veteran already will choose the most efficient,meta build out there and copy-paste perfectly. Because that's how most of us have fun in this game. This support gem limit is arbitrary and pointless, so just delete it.

I don't really care if they leave it in or not, people will find a way to make OP builds and the meta will form around those builds. It's just that we'll only be able to use 1 good 6-link. Which is a real shame, because this whole new socket system and the whole point of deleting fusings was so that we could have more 6-links and power on our character. Yet with this limitation the devs decided to put into the game last-minute the very purpose of the new gem system falls apart. So why do we even have it then? Why not have item sockets just like in PoE 1? We only get to use 1 6-link anyway. Literally no difference.


The game already turned into PoE 1 but with pretty graphics a few days into launch when all the build makers started creating good builds. It was just inevitable.


Exactly, I feel less inclined to try out other skills because i cant even support them with support gems to fit my build / personal playstyle. I have no use for 10 skill slots because they need to have 50 Different support gems to fill a page full of 6 links

Skills gems only ever do 3 things anyway...

Offence
Defence
Utility

Where Utility typically provides a niche way of achieving the other 2. whether it be by...

*increasing movement speed/ Movement Skills (faster running = faster time to engagement -> Faster time to kill all mobs in an area = Offence, aswell as the ability to get away from danger = Defence.)

*Increased attack speed/Extra Projectiles etc (Faster/more attacks = quicker damage = Offence, Faster attacks = quicker life gain on hit = Defence)

*Trigger Gems(Auto casting damage spells while casting damaging spells yourself = Offence) (Automating skills that freeze, or auto summoning minions to block the path for enemies etc = Defence)

*Ailments(More enemies shocked/ignited = Offence), (More enemies frozen = Defence)

*Extra totems/minions (More totems/minions dealing damage = Offence),(More Totems/minions acting as decoys = Defence)

*Spirit cost reduction(See above)

*Mana Regen(Less downtime between spells = Offence)(Mind over matter = Defence)

etc.I could go on and fit 1000 different gems/passives/item mods etc into 1 of those 3 catagories.

You're not being creative by limiting the support gems to 1 skill and being forced to use other supports. You've been given the illusion that you're making some more meaningful impactful decision on your build. You're being oppressed into making second best, sub par decisions that don't fit your build to achieve 1 of those 3 goals. They've removed one of the core tools that the game made available for the player to achieve their desired result.

The argument that everyone will just use the same gem on the same skill and nothing will change because it's just the best and it'll become the meta(most effective tactics available) and... Seriously? you're going to have 32 ascendancies. Each which specifically caters towards a certain playstyle. In Poe1 you we're only limited by your imagination by what type of character you could create. The current state of Poe2's skill system barely scratches the surface of that depth with this superficial limit. What's the point of having such a large emphasis on a massive skill tree and 32 different ascendancies if you're just going to remove one of the main tools for building individuality into your character and hold us back on our imaginations with this one simple limit? it adds nothing to the game. People claiming that they never would've looked at using other skill gems etc. I've played POE1 for 13 years and there are still gems and items that i have never seen or touched. Not because they're underwhelming, but because the Character customization is so unlimited and the depth is so immense that you cant possibly try them all, especially if you're a casual player. Whether there's a limit or not, people are going to find the META and gravitate towards it anyway. The limit isn't going to change the fact that the majority of casual players will get information overload and gravitate to builds by the same 50 content creators who spent days theory crafting builds based on patch notes. But for the few people who want to get creative and express themselves individually with their own builds this is not helping. Its going to slowly but surely force every skill/support combo into an even more obvious Meta, with fewer exceptions to the meta compared to if this limit was removed. The Boss mechanics and the dodge rolling already make the combat feel more engaging and this change would not effect that. Also the current gem system doesn't even make sense. what is this? Gemception? are we just slapping gems into other gems? at least poe1's gem system had some sort of logic to it ->
Spoiler


I really hope the system in its current state is only like this to encourage more testing during pre-release testing. After the Flavor of the month feeling dies down and the game just becomes a slow grind to make a slow character in end game then it'll just get boring and repetitive. The whole story of path of exile 1 is starting on a beach with nothing absolutely nothing and gaining power spike after power spike until you're eventually shitting on interdimensional gods. but it lets you do that however you see fit. POE2 does the same but suppresses your creativity and self expression while doing it. Give ADHD Spastics the ability to give themselves an epileptic fit. its not hurting anyone and doesn't take away from the engaging gameplay mechanics poe2 has in its current state. People enjoying the limit can still play the same way with it removed. Bring back levels to support gems and give the player more dopamine hits when they level it up. the current system as it is is just boring. Look at the success of OSRS, people like to grind things. Its the first word of your companies name. without it your just westies on Gear Games. It gives the game so much more depth. This doesn't need to be casual friendly, that's what D4 is for. POE1 was the most Deep game I've ever played and poe2 just feels uninspiring.(yes i know its early access and I'm comparing a 13 year old game with a 10 day old game, except this isn't a 10 day old game its a remake of a 13 year old game that doesn't stay true to its roots in its current state). Its the same feeling when going from diablo 2 to diablo 3 when they made all their items the same size in the inventory and removed an entire layer of immersion for the sake of pleasing casuals.





Last edited by bobtank#2490 on Dec 18, 2024, 3:57:57 AM
this is just poe1 with all the nerfs happening to player power and nothing else. player less movement, less choice, less loot, less defenses, etc.

the devs should think about toning down the mobs and increasing loot if they don't want this to be poe1.5; or perhaps they can take the shackles off the players and let them enjoy poe1.5
Most of the counter arguments are all pretty much saying the same thing with somewhat shallow reasons. so have added my response to the original post as i feel like it better gets my point across .

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