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Your elitist mentality prevents you from understanding that "tourists" or "casuals" will never particularly care about your precious endgame or even campaign loops.
This reads like you don't know the target audience of PoE. Campaign Carl isn't really buying repeat MTX when he plays twice a year.
I mean this is the point though. Mapping right now is in a terrible state for most players. (E.x., I'm level 72 SSF and I'm still ~20% off resistance cap.) You only get one shot at each boss and if you don't know the boss, or miss a dodge roll, you're shit outta luck. I have 8k armour by the way. The layouts in the maps are awful and the crafting system has been gutted. Even if Kripp enjoys ruthless mapping we know exactly how many POE 1 players do: not many. Even Kripp does not like mapping ATM.
Can they improve this stuff? Sure; however, I'm very skeptical of POE2's endgame system because it is anti-casual. You can't have a game where people log in casually be anti-casual. People will just burn out. (E.x., How people burn out on mythic+ in WOW.)
I'm not buying MTX for POE2 because I know that I will only play the game until I'm done trying all the builds.You don't need to map in POE2 to try a build, just finish the campaign. This is way different from POE1 where a build doesn't really come online until level 80. That happens at like level 50ish or so in POE 2.
Last edited by Tesrali#1596 on Dec 13, 2024, 10:40:44 AM
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Posted byTesrali#1596on Dec 13, 2024, 10:38:05 AM
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You have to consider people like me are responsible for 3 keys if not more. If I continue upgrading to the $480 pack like I planned I'll be 1 person who generated 5 keys.
I did give my other two away, but 1,000,000 keys doesn't necessarily mean 1,000,000 players.
One million redemptions. Not one million keys generated. Over one million people have redeemed POE2 keys.
I personally have three friends who are playing and enjoying PoE2 who tried PoE1 and bounced off of it. All three of them purchased their own keys - two at thirty bucks, one at a hundred bucks. These are lifelong gamers who spend lavishly to support their hobby - hell, one of them just spent sixteen hundred dollars on a fabulous ultrawidescreen gaming monitor I am deeply jealous of. None of them gave a shit about PoE1. All of them are having fun in PoE2, and currently planning on sticking with it over the long term. One has specifically said "this is likely going to replace my early morning Deep Rock Galactic fits, where I don't have much to do and just need something I can churn away at for a couple of hours." They're already planning on adding this game to their regular rotation.
People in this forum assume that any PoE1 player that bounces off PoE2 is simply a lost player. That nobody who isn't a lifelong, diehard PoE1 fan could possibly engage with POE2 as more than a casual fling, because if they were gonna do that then why didn't they play hundreds of hours of PoE1?
Those people are wrong. This game's attempt to draw in an audience beyond the masochistic Hyper Grinder Numbah Crunchah playerbase is working. Are player numbers down since launch weekend? of course. It's launch "weekend". A whole-ass workweek followed. Everybody's numbers go down during the week. Will they come back up over the weekend? Yep, if likely not to Launch Weekend gigahype. Will they come back up to Gigahype levels during major content drops like new classes or the new acts? Absolutely.
And frankly? being down 100k from a peak concurrency of ~560k still means we're over 100k higher than PoE1's peak concurrency over its entire lifetime. let's not forget that data point while we're looking to cherry-pick reasons why pOE2 is a "dismal failure" and needs to be immediately replaced with just-PoE1-in-PoE2's-skin.
I see so few PoE 1 players upset that it's not reskinned PoE 1, they do exist, but too many people use them and gross hyperbole to deflect LEGITIMATE criticism. The game has issues beyond that. I would be GGG's ideal customer if they fixed some FUNDAMENTAL issues with 2. Not sure how far into endgame you are, but lets compare it to a souls-like where if you die you go to a bonfire and have to do a corpse run, which if successful you only lost the time it took to do and maybe some fight progress. I value my time so the is an annoyance. PoE2 you lose loot, time, exp (absurd amounts of time later), loot tile, waystone and crafting mats if you crafted, more time redoing the tile and the boss fight if it was a boss tile. There's going to be a point in EVERY build in PoE2 where this is becomes a back to back occurrence. How many of those are you willing to run back to back?
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Posted byMr_Vagtastic#4761on Dec 13, 2024, 10:39:22 AM
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I don't get why one should hope his favorite game lose players. Fewer players less feedback, less revenue from the shop which nowadays is so much needed in the industry, fewer chances to keep the whole structure standing, and fewer people trading.
With that being said, I'm a new player and I never played PoE1. I've got curious about PoE2 after reading some reviews and being a veteran Diablo series fan since the first Diablo (yes, I'm that old) always tryharding at T4. I always love souls and have beaten the shit out of Genichiro Ashina and the Demon of Hatred too, so definitely, PoE2 won my attention.
I'm doing a blind run with a merc, and having a blast so far. I just started and just got to the manor, lvl 14, and died twice before getting there. I love the game but I have to say I'm scared about how people talk about the 1st Act Boss. I'm afraid it will make me quit the game. I'll try of course, but this together with reading how toxic and exclusive, elitist, PoE community can be is just disgusting me.
Heya, Whisperer! Glad you're enjoying POE2. Geonor is a jerk, to be sure, but he's not invincible. if he stops you for too long, drop me a PM and I'll try and coordinate a time when I can come in and smear him out of the way for you so you can continue progressing.
For the rest: you have to realize that the people complaining so stridently about PoE2 aren't PoE2 players. They're Path of Exile One players pissed off that the new game isn't an exact clone of the old one with a fresh coat of paint. They're invested in this game's failure because to them that validates the idea that POE1 is The King and they're not wrong/old for liking the old-fashioned Hyper Grinder ARPGs in the vein of Diablo 2. The absolute last thing they want is for PoE2 to take off and soar, validate GGG's experiment, because then Grinding Gear would have been right to develop a non-D2 clone ARPG and that cannot be tolerated.
They're not wrong for liking those games, at all, but this game isn't one of those and we're not wrong for liking this style of game better, either.
She/Her
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Posted by1453R#7804on Dec 13, 2024, 10:40:12 AM
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For the rest: you have to realize that the people complaining so stridently about PoE2 aren't PoE2 players. They're Path of Exile One players pissed off that the new game isn't an exact clone of the old one with a fresh coat of paint. They're invested in this game's failure because to them that validates the idea that POE1 is The King and they're not wrong/old for liking the old-fashioned Hyper Grinder ARPGs in the vein of Diablo 2. The absolute last thing they want is for PoE2 to take off and soar, validate GGG's experiment, because then Grinding Gear would have been right to develop a non-D2 clone ARPG and that cannot be tolerated.
They're not wrong for liking those games, at all, but this game isn't one of those and we're not wrong for liking this style of game better, either.
I'd say you're flanderizing but hey this is the internet that's what people do.
I enjoyed POE 2 campaign but the mapping system at the moment is worse than monoliths.
Last edited by Tesrali#1596 on Dec 13, 2024, 10:44:06 AM
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Posted byTesrali#1596on Dec 13, 2024, 10:42:56 AM
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If they did that Steam would force a refund, so yeah they have to release. It was a whole big thing recently.
No they wouldn't. If Steam forced a refund for such no early access game would be possible and the entire program would be non existent. What Steam requires is that dates of announced content are somewhat kept (must be within 6 months of announced date and can be negotiated to 12 months) and that is for games no longer in early access. Early access has much more freedom with content update windows.
You said they could take our money and literally never release. Like, wtf?
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Posted byMr_Vagtastic#4761on Dec 13, 2024, 10:43:31 AM
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so currently we are looking at +- 30k players a day loss ...
congratulations at this rate in two weeks the playerbase will hit the goal of 2-3k ruthless Andies left that will enjoy immensely constant nerfs and "hit me harder daddy" kind of treatment ...
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Posted byAsghaad#3967on Dec 13, 2024, 10:45:23 AM
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what do you mean 20 hours per playthrough ? I'm at 50 hours and haven't finished act 2 cruel.. I just can't do it with my 2 builds
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Posted byDarthuns#4073on Dec 13, 2024, 10:48:16 AM
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You have to consider people like me are responsible for 3 keys if not more. If I continue upgrading to the $480 pack like I planned I'll be 1 person who generated 5 keys.
I did give my other two away, but 1,000,000 keys doesn't necessarily mean 1,000,000 players.
One million redemptions. Not one million keys generated. Over one million people have redeemed POE2 keys.
I personally have three friends who are playing and enjoying PoE2 who tried PoE1 and bounced off of it. All three of them purchased their own keys - two at thirty bucks, one at a hundred bucks. These are lifelong gamers who spend lavishly to support their hobby - hell, one of them just spent sixteen hundred dollars on a fabulous ultrawidescreen gaming monitor I am deeply jealous of. None of them gave a shit about PoE1. All of them are having fun in PoE2, and currently planning on sticking with it over the long term. One has specifically said "this is likely going to replace my early morning Deep Rock Galactic fits, where I don't have much to do and just need something I can churn away at for a couple of hours." They're already planning on adding this game to their regular rotation.
People in this forum assume that any PoE1 player that bounces off PoE2 is simply a lost player. That nobody who isn't a lifelong, diehard PoE1 fan could possibly engage with POE2 as more than a casual fling, because if they were gonna do that then why didn't they play hundreds of hours of PoE1?
Those people are wrong. This game's attempt to draw in an audience beyond the masochistic Hyper Grinder Numbah Crunchah playerbase is working. Are player numbers down since launch weekend? of course. It's launch "weekend". A whole-ass workweek followed. Everybody's numbers go down during the week. Will they come back up over the weekend? Yep, if likely not to Launch Weekend gigahype. Will they come back up to Gigahype levels during major content drops like new classes or the new acts? Absolutely.
And frankly? being down 100k from a peak concurrency of ~560k still means we're over 100k higher than PoE1's peak concurrency over its entire lifetime. let's not forget that data point while we're looking to cherry-pick reasons why pOE2 is a "dismal failure" and needs to be immediately replaced with just-PoE1-in-PoE2's-skin.
I see so few PoE 1 players upset that it's not reskinned PoE 1, they do exist, but too many people use them and gross hyperbole to deflect LEGITIMATE criticism. The game has issues beyond that. I would be GGG's ideal customer if they fixed some FUNDAMENTAL issues with 2. Not sure how far into endgame you are, but lets compare it to a souls-like where if you die you go to a bonfire and have to do a corpse run, which if successful you only lost the time it took to do and maybe some fight progress. I value my time so the is an annoyance. PoE2 you lose loot, time, exp (absurd amounts of time later), loot tile, waystone and crafting mats if you crafted, more time redoing the tile and the boss fight if it was a boss tile. There's going to be a point in EVERY build in PoE2 where this is becomes a back to back occurrence. How many of those are you willing to run back to back?
Of course they are upset. They funded a game that wasnt for them.
And it is their right to complain. Wtf
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Posted byAlluryen#2310on Dec 13, 2024, 10:48:38 AM
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What's the point in playing if the main feature of the game - building them builds is not accessible whatsoever?
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Posted byInvRnd#4436on Dec 13, 2024, 10:49:28 AM
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If they finish the campaign in 1.0 and it (the campaign) doesn't change by the next league, what are they coming back for?
Who said they even be coming back?
But that's not even related to "game dead after 1.0".
I sincerely doubt that in the long run PoE2 will generate any significantly bigger average player numbers than PoE1 did. At best we might have something like x2 numbers, but that might be optimistic. And their retention will not be any bigger too.
However, it doesn't mean that PoE2 can't generate pretty significant one-time sale from the initial wave of players.
After the hype PoE 2 sees ruthless levels of players if mapping doesn't change.
I'm not saying 2 is Ruthless 2.0, but it was definitely made to appeal to the crowd that wants something like that and we can see the player base comparisons already.
I'm fine with the gameplay and campaign, endgame needs fixed for people to stick around.
And why are you making arguments that you abandon the second they fall apart?
This one time wave won't carry another 10 years if the "elites" you mentioned in your initial reply are ignored like you suggested. Did you forget what we were even talking about? Like, you're partially supporting what my initial points were, dropped your point almost completely and are picking seemingly random contradictions.
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Posted byMr_Vagtastic#4761on Dec 13, 2024, 10:50:17 AM
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