100 000 players gone guys, keep it going :)

100k only in steam. Remember they had more than 1 Milion Early Access Key.
Steam was ~50% of it. So most likely 200-250k gone

Also negative review is increasing.
PoE1 has ~10% negative reviews
While PoE2 in 1 week has ~17-18% negative reviews, imagine when the honey moon ends
Last edited by Alluryen#2310 on Dec 13, 2024, 10:07:05 AM
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Nothv13#0740 wrote:
Loss of player base is expected this early as the hype wears off. The real telling will be if they can get back to the numbers with future major updates.


Keep seeing this parroted, this isn't a PoE 1 league, this is a brand new experience for people to see. No respecing ascendancies and 6 classes so 12 playthroughs if someone *needed* to try everything. Lets be generous and say 20 hours to maps with sub-optimal but not horrible gameplay. That's 240 hours of content to explore (not including maps) if people want it. Seeming like they just don't want it.


It is the reality of all games this day and age. Game is in EA and will have both small and large updates and this will create and eb and flow of player loss and resurgence similar to leagues in PoE1. The vast majority of game players don't do everything in games. They don't do all builds, all content, grind etc. Hell most don't even do much at endgame, thus the 240 hours of content is largely meaningless to all but the most dedicated of players.

This also goes the otherway. Anyone claiming the huge player numbers at the start as a sign that people want it are just as dumb as the people who say the early drop off of a non finished early access, live service game is a sign that people don't like it.
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Lets be generous and say 20 hours to maps with sub-optimal but not horrible gameplay.

One campaign run is 15-40 hours depending on your pacing (15 for zoom-zoom people, 40 for those who don't have a decent build but don't mind it).

One campaign run is what most people will play. Then we'll see them returning for 1.0, but likely not any sooner.

Your elitist mentality prevents you from understanding that "tourists" or "casuals" will never particularly care about your precious endgame.


So after 1.0 when the campaign is finished and will no longer be updated it's fine if the game dies? Right, let's say the guestimated 1 million players all return to "see the campaign" and quit. GGG doesn't add to the campaign every league so, unless I missed that talking point, they have 0 reason to return to later leagues. So what the fuck are you even talking about, then? GGG needs to care what their actual playerbase thinks of the endgame.
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Lets be generous and say 20 hours to maps with sub-optimal but not horrible gameplay. That's 240 hours of content to explore

One campaign run is 15-40 hours depending on your pacing (15 for zoom-zoom people, 40 for those who don't have a decent build but don't mind it).


love this part "40 for those who don't have a decent build but don't mind it)"
The nerf happend on the night to the 12th. On the 12th people logged in and realised the nerf aka deletion happened, despite this they really tried hard to make it work anyways. They complained on the forums only to get ignored. This is the reason why we only dropped about 20k players on the 12th.

Today the 13th people is aware the deletion is there so there's no need to login and pickle their brain anymore since there is no new patch to amend this insane mistake.

Yesterday people thought it was just a few complaining but still so many people playing. Well, there's your explanation. People was still trying to make it work and now they're starting to give up. This is just the beginning, it'll get worse, hell a lot worse.

Today we lost 100k players, tomorrow probably more. This is also only the players lost on steam, we have a lot of client-only players lost as well, me included.
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Alluryen#2310 wrote:
100k only in steam. Remember they had more than 1 Milion Early Access Key.
Steam was ~50% of it. So most likely 200-250k gone

Also negative review is increasing.
PoE1 has ~10% negative reviews
While PoE2 in 1 week has ~17-18% negative reviews, imagine when the honey moon ends


You have to consider people like me are responsible for 3 keys if not more. If I continue upgrading to the $480 pack like I planned I'll be 1 person who generated 5 keys.

I did give my other two away, but 1,000,000 keys doesn't necessarily mean 1,000,000 players.
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Nothv13#0740 wrote:
This also goes the otherway. Anyone claiming the huge player numbers at the start as a sign that people want it are just as dumb as the people who say the early drop off of a non finished early access, live service game is a sign that people don't like it.

Player numbers are a clear indication of sales though.
And it's sales what make games profitable or not, not the time people spend in games. They can even not launch the game once, it doesn't affect the bottom line.

So "huge player numbers" at the start still show that the game gained a good traction and made a good revenue. It indeed doesn't mean that those 500-ish K of players will even complete campaign once, but that's not an amazingly important matter too.
Last edited by just_dont#6539 on Dec 13, 2024, 10:11:36 AM
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Nothv13#0740 wrote:
This also goes the otherway. Anyone claiming the huge player numbers at the start as a sign that people want it are just as dumb as the people who say the early drop off of a non finished early access, live service game is a sign that people don't like it.

Player numbers are a clear indication of sales though.
And it's sales what make games profitable or not, not the time people spend in games. They can even not launch the game once, it doesn't affect the bottom line.

So "huge player numbers" at the start still show that the game gained a good traction and made a good revenue. It indeed doesn't mean that those 500-ish K of players will even complete campaign once, but that's not an amazingly important matter too.


If they did that Steam would force a refund, so yeah they have to release. It was a whole big thing recently.
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Alluryen#2310 wrote:
100k only in steam. Remember they had more than 1 Milion Early Access Key.
Steam was ~50% of it. So most likely 200-250k gone

Also negative review is increasing.
PoE1 has ~10% negative reviews
While PoE2 in 1 week has ~17-18% negative reviews, imagine when the honey moon ends


You have to consider people like me are responsible for 3 keys if not more. If I continue upgrading to the $480 pack like I planned I'll be 1 person who generated 5 keys.

I did give my other two away, but 1,000,000 keys doesn't necessarily mean 1,000,000 players.


i bought 480 usd pack gave keys to friends was hyped about poe 2 and i quit :) i think it has potential but its not ready to even be early access the balance is awful life build = 2k life ES build = 15-20k ES
cold spells = 0 dmg fire spells = dmg

whats left? easy lighting archmage big dmg big defense
theres nothing really to play aside from maybe 3-4 builds
After running some maps I logged out from boredom. I don't see a way to make this work as a live service game. But Tencent got their investment back I assume.

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