100 000 players gone guys, keep it going :)

Not a bad job for 4 days.

But we are long way from the target 10k player base.
We need to remove 400k more players, and your "NERF CHAMBERS" are just not doing it fast enough.

Hear me out:
- Double ascendancy requirement (20 trials).
- Triple monster HP.
- Half DPS of all skills.

If this doesn't do it, Idk what will.

Last bumped on Dec 16, 2024, 3:02:01 AM
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Not a bad job for 4 days.

But we are long way from the target 10k player base.
We need to remove 400k more players, and your "NERF CHAMBERS" are just not doing it fast enough.

Hear me out:
- Double ascendancy requirement (20 trials).
- Triple monster HP.
- Half DPS of all skills.

If this doesn't do it, Idk what will.



Haha, once the "needs to be as slow/hard/punishing" crowd ACTUALLY hits endgame, they'll change their tune. Most people still aren't there. Once they lose tile after tile and sit at 0% exp because the enemies mechanics from PoE1 still exist just not the player tools.

I'm not saying we even NEED the tools, but losing the tile is too much. I do like the gameplay in 2 and knew what to expect from 2(though I know it's a point of contention). People claim it's to avoid abuse, ok give six portals again and drop a chest ONLY on successful clear. Solved.
Loss of player base is expected this early as the hype wears off. The real telling will be if they can get back to the numbers with future major updates.
Also add more negative atk spd on the entire skill tree so our attack animations casts us back in time to the login screen
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khuzvhan#0406 wrote:
Also add more negative atk spd on the entire skill tree so our attack animations casts us back in time to the login screen


Thank you Kanye, very cool!
Player numbers will be dropping anyway.

But good luck trying to use it as a step-stone for whatever whining you're currently doing.
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Nothv13#0740 wrote:
Loss of player base is expected this early as the hype wears off. The real telling will be if they can get back to the numbers with future major updates.


Keep seeing this parroted, this isn't a PoE 1 league, this is a brand new experience for people to see. No respecing ascendancies and 6 classes so 12 playthroughs if someone *needed* to try everything. Lets be generous and say 20 hours to maps with sub-optimal but not horrible gameplay. That's 240 hours of content to explore (not including maps) if people want it. Seeming like they just don't want it.
also make maps more narrow and even more mazelike with clickcable doors no movement abilities and a trifecta rare mobs each corner so it will take u 1 hour to clear :D:D
i cleared t17 faster in poe1 then t1 in poe2 even with a good build
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Lets be generous and say 20 hours to maps with sub-optimal but not horrible gameplay. That's 240 hours of content to explore

One campaign run is 15-40 hours depending on your pacing (15 for zoom-zoom people, 40 for those who don't have a decent build but don't mind it).

One campaign run is what most people will play. Then we'll see them returning for 1.0, but likely not any sooner.

Your elitist mentality prevents you from understanding that "tourists" or "casuals" will never particularly care about your precious endgame or even campaign loops.
Last edited by just_dont#6539 on Dec 13, 2024, 10:03:12 AM
+1

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