Poe 2 - Analysis. Result of Professional deformation and degradation of game design?

"
"
"
By crew I meant the "make PoE 2 into 1" crew

The devs made this so you utilise multiple skills, play tactical, dodge, pay attention, react. Opposite to what number approach usually devolves into, 1 skill 1 click spam. Can you respect or appreciate that? No you have to come and demand and ruin for devs and players. Don't worry they might fail anyway, it's very hard to do what they try and easily broken, you're not helping though that's for sure.

Post is in feedback, devs will or will not read, their game design degraded and is deformed because you say so.

Yes it was pseudo scientific, same arguments like 100s made before just overblown and pretentious, also cheap claims of positivity to pretend that you care somehow and this is constructive feedback.

PoE 1 still there, with some advantages, imo like music, theme, world, more freedom in building and yes zoom if you need that. I will play it again 100%, go do the same and save the pseudo merit wishlists for yourself.



You are using the classic approach of dismissing my arguments as if I didn't really say anything. But I did. All of the things you listed are possible in the game, given what I want. Moreover, they were in PoE 1 - in PoE 1 you couldn't beat some bosses without knowing the tactics, especially in the leagues they came out in. Uber bosses were unbeatable for many even after a while, despite the possibility of getting absurd power in the game. However, there was also the need to build your own build. The connection between "math" and "watch for attacks, dodge, execute strategy like in WoW" is what I think PoE 2 has lost so far, and it worries me now. I know it can be fixed.

That's why I never said the game was doomed, but as an active player I can't stay silent either. And yeah, if I didn't care, I wouldn't have written this post, and you wouldn't have responded to it. People who don't care don't do that.


Nah I'm not going through that wall of text just to prove you wrong, someone did it here already anyway. Rather go play PoE 2 asap, and yes, PoE 1 had moments like that, and I actually love that type of dash around the deadly floors gameplay, but in the end 90% of it was the game to play when watching a show or sth, dumb and uninvolved. Now you're just supposed to focus and fight all the time not once per act or map.

Also if PoE 2 turned out to be PoE 1 with better graphics and QoL improvements, I'd accept instead of trying to impose my vision on devs on what I think modern arpgs should be. Not to mention, what's wrong with 2 different arpgs next to each other, idk.

You all ditch 2 and go play 1, if numerical is king you will prove that in 2 weeks. But no, better to sit around and try to bend the game clearly intended to be something else, because I know better.



By your logic, people simply have no right to feedback, or at least it is meaningless unless it is completely objective. Okay, let's leave it at that.
Третьего дня, по совету проверенных комрадов, приобрел мегадевайс - пробку "Кудуку3000". По приходу домой жадными цепкими лапами распаковал и заюзал мегадевайс. Размер - моё почтение. Даже мой привыкший к рфу чифтейн отказался принимать с первого раза.
"

You're right, but you're missing the point. The fun isn't running around the map and blowing things up with nukes - the fun is figuring out how to do it, and achieving it. The game is so deep that it allows you to do it, and it's never been easy. It's never been done in a day - you need weeks of deliberate play, studying other people's mechanics and builds, knowing tactics, strategies, interacting with crafting and trading to achieve "god status", because the base design of the game allowed it.

Is that the case in PoE 2? At the moment, it seems not, but that could change.


That game already exists.

What reason would Grinding Gear have to create a Path of Exile 2 that is nothing but a pale, squalid clone of Path of Exile 1? That is the part that continues to mystify and confound those of us who enjoy PoE2 for what it is. The folks for whom actually playing the game itself is secondary have their game.

You yourself said that actually running maps and playing the walking nuclear apocalypse you built "isn't the fun". The part where you're actually logged in and running the game is not "the fun". How is that not at least a little insane? Sure, there's always some element of enjoying the metagame around the game and filling time when you're trapped in the office with thoughtcraft around the game, but if this is true - if "the fun" has nothing to do with the actual game itself but merely in the assembling of ideas outside the game - why is 'the game' even necessary?

It's why so many players complain about 'Path of Building'-warriors. People who barely bother with the actual game of Path of Exile and have more hours in PoB than they do in PoE. I've got ~2400 hours logged on PoE1, but if I had some way of factoring in my PoB hours that number would be well higher. And I'm not even that big a PoB diehard.

The game that allows you to play it and win it without ever actually logging in and playing the client already exists. It already exists. And it will never be beaten. No game will ever come close to the level of absolute insanity PoE1 allows for.

So why not let this new game be for a different audience? An audience that once loved PoE1 as well, but was abandoned by GGG years ago and left to rot in the wake of chasing the Streamer Memers and ever-more-stupid numbers.

PoE2 isn't built for new players who hated POE1. Not solely/specifically, at any rate. It's built for people who used to love POE1 but simply can't care about its bloated, festering cancer-riddled corpse anymore. When a 100-divine build with 10M DPS and 500k EHP is considered a borderline-unplayable cheap budget failure of a build, your game has failed. It's time for a fresh start, to win back the people you left behind years and years ago.
She/Her
Great analysis, loved the post and agree with everything you stated.

As someone who used to enjoy souls games, the whole appeal of those to me was the determinism. You know where mobs can spawn, you know where items are, etc.

If you face a zone where you're repeatedly pummelled, you can take a step back and come up with a plan on how to approach the room. It's a different style of gameplay that no longer appeals to me personally, but even if it still did, the fact that POE is procedurally generated kills that idea completely.

As you said, I can only hope that the game that has given me thousands of hours of enjoyment doesn't die. I don't want to be a lifelong settler ._.
This makes a lot of sense.

Seems like the devs spent too long in a bubble, developing the game they wanted to play, and forgot to seek feedback from the player base that actually funds the game.

We will see how it all shakes out. Will there be enough people who enjoy this new style POE to make it financially viable.
"
1453R#7804 wrote:
"
AksCabal#7814 wrote:
+1

@OP - Do not listen to the fans of POE Ruthless version running amuck everywhere to defend the current state of game.

Good post and some good points. After playing continuously since EA launch can relate to a lot of it if not everything.

I was especially curious about your point of the developers making a game they like or a game that they would like us to play vis-a-vis what players want to play. But it seems there are a few who like the current state of game as well so maybe GGG wants to target them and build something that they would like us to play. You also made a great point about understanding the depth and breadth of POE system vis-a-vis a more mechanical expertise required to play the current version.

Frankly I don't mind either, but you are right we do spend a considerable time on this and in return the least I ask is to have fun which is subjective.

However, a slow game, silly movement skills, lack of build diversity, some of the issues you pointed out has just taken the excitement and steam out; I don't want to even talk about the trials which is a saga on its own :)--a poster went as far as likening it to cancer. Perhaps time to do other stuff and come back later to check if POE 2 is still the ruthless version or some fun is allowed.

Even the new mechanical themes are just too clunky and silly. Wanted to try something new with the crossbow--MY GOD who came up with a brilliantly stupid idea of reloading bolts, then delay in shooting ...by the time you are done with that you are dead.

Hindsight shouldn't have bought early access but hey GGG did make a great game in POE 1 so no regrets, but no POE 2 is not the amazing/fabulous/.... game that some ruthless fanboys would want us to believe.

It's funny as it seems GGG is desperately trying to justify a vast end game by making the playstyle slow + clunky and map layouts long + complex.

Peace....


The emphasis on "Ruthless fanboys" in this post and many, many, many others like it is truly telling, methinks.

The OG PoE1 crowd - your Classic ARPG, numbers-trump-everything diehards - see a game they cannot (yet) trivialize through instant overgearing and consider it a fundamental failure. They cannot out-numbers the content to the point where they can safely and reliably ignore it and cease engaging with it, and to them this represents a betrayal of the core idea of what constitutes an ARPG.

If you have to engage with the game because your build doesn't put up ignore-the-game numbers, you suck. If you like engaging with the game, you're a loser nerd who shouldn't be playing ARPGs. if the game forces you to engage with the game by not allowing you to obtain ignore-the-game numbers, the game sucks.

This is a position which is intrinsically incompatible with the stated goal of PoE2, which the development team has repeatedly given as a merging of the engaging, visceral combat of successful action games with the customization and buildcrafting of PoE2.

PoE2 is not a 'failure'. It is simply not designed to accommodate the people who want to cast fifty thousand spells a second, each one of which deals enough damage to kill Uber Maven three times over. Path of Exile 2 is a game which insists you sit down and play Path of Exile 2, rather than POE1 which states that you can log on, enter a map, and navigate a pixel through a minimap while the rest of your screen is obscured by a neverending nuclear explosion.

If you love and cherish that mode of gameplay, then PoE1 is right there. Next door. If you want a game where you get to do cool custom build ideas but also where you fight enemies in a splendid action game, PoE2 will be there for you once the EA kinks have been worked out.


thanks for being a voice of reason in these forums and giving me good laughs while at it.
people on these forums seem to find all kinds of reasons not to like the game and its getting ridiculous.
most people i interact with absolutely love this game, which is barely one week into early access aka beta.
"
1453R#7804 wrote:
"
AksCabal#7814 wrote:
+1

@OP - Do not listen to the fans of POE Ruthless version running amuck everywhere to defend the current state of game.

Good post and some good points. After playing continuously since EA launch can relate to a lot of it if not everything.

I was especially curious about your point of the developers making a game they like or a game that they would like us to play vis-a-vis what players want to play. But it seems there are a few who like the current state of game as well so maybe GGG wants to target them and build something that they would like us to play. You also made a great point about understanding the depth and breadth of POE system vis-a-vis a more mechanical expertise required to play the current version.

Frankly I don't mind either, but you are right we do spend a considerable time on this and in return the least I ask is to have fun which is subjective.

However, a slow game, silly movement skills, lack of build diversity, some of the issues you pointed out has just taken the excitement and steam out; I don't want to even talk about the trials which is a saga on its own :)--a poster went as far as likening it to cancer. Perhaps time to do other stuff and come back later to check if POE 2 is still the ruthless version or some fun is allowed.

Even the new mechanical themes are just too clunky and silly. Wanted to try something new with the crossbow--MY GOD who came up with a brilliantly stupid idea of reloading bolts, then delay in shooting ...by the time you are done with that you are dead.

Hindsight shouldn't have bought early access but hey GGG did make a great game in POE 1 so no regrets, but no POE 2 is not the amazing/fabulous/.... game that some ruthless fanboys would want us to believe.

It's funny as it seems GGG is desperately trying to justify a vast end game by making the playstyle slow + clunky and map layouts long + complex.

Peace....


The emphasis on "Ruthless fanboys" in this post and many, many, many others like it is truly telling, methinks.

The OG PoE1 crowd - your Classic ARPG, numbers-trump-everything diehards - see a game they cannot (yet) trivialize through instant overgearing and consider it a fundamental failure. They cannot out-numbers the content to the point where they can safely and reliably ignore it and cease engaging with it, and to them this represents a betrayal of the core idea of what constitutes an ARPG.

If you have to engage with the game because your build doesn't put up ignore-the-game numbers, you suck. If you like engaging with the game, you're a loser nerd who shouldn't be playing ARPGs. if the game forces you to engage with the game by not allowing you to obtain ignore-the-game numbers, the game sucks.

This is a position which is intrinsically incompatible with the stated goal of PoE2, which the development team has repeatedly given as a merging of the engaging, visceral combat of successful action games with the customization and buildcrafting of PoE2.

PoE2 is not a 'failure'. It is simply not designed to accommodate the people who want to cast fifty thousand spells a second, each one of which deals enough damage to kill Uber Maven three times over. Path of Exile 2 is a game which insists you sit down and play Path of Exile 2, rather than POE1 which states that you can log on, enter a map, and navigate a pixel through a minimap while the rest of your screen is obscured by a neverending nuclear explosion.

If you love and cherish that mode of gameplay, then PoE1 is right there. Next door. If you want a game where you get to do cool custom build ideas but also where you fight enemies in a splendid action game, PoE2 will be there for you once the EA kinks have been worked out.


4 points friend.

1. How much time do you have in a day/week/month to play games? Sorry I have full time career--a good one--outside gaming and I cannot realistically spend time appreciating the sit down and enjoy the slow approach you talked about. At the end it is a balance on what in life we want to do. I don't want to make POE 2 my life but want it to be one of the many other things I aim to do in life. If I was a full-time gamer or streamer maybe I could do it and enjoy, but I am not sure even many of the so-called full-time gamers are enjoying it that much if some of the videos on social media are anything to go by.

2. I would actually like to play the proposed POE 2 game you are outlining in your post. The fact is POE 2 is not that game. POE 2 right now doesn't even come close to "merging of the engaging, visceral combat of successful action games with the customization and build crafting of PoE2". It is slow + clunky and let's not talk about customization and build crafting--in the last few days we have just seen the fate of builds that were customised and theorycrafted. Please don't tell me your idea of all the above-mentioned elements in your post is spending few minutes killing one white mob or traversing the same long complex map layouts at snail's pace again and again.

3. You can have all the elements that you talk about and not make the game so slow that it is boring. Hey, make the game hard by all accounts but do provide speed and bit of pace to the game.

4. It is ironic you point out Ruthless fanboys and yet you take a very cliched approach towards POE 1 --"It is simply not designed to accommodate the people who want to cast fifty thousand spells a second, each one of which deals enough damage to kill Uber Maven three times over".

I could talk about the business aspect of POE 2 as a game vis-a-vis new players and POE 1 player base but that is for another day..

Peace
"
1453R#7804 wrote:
"

You're right, but you're missing the point. The fun isn't running around the map and blowing things up with nukes - the fun is figuring out how to do it, and achieving it. The game is so deep that it allows you to do it, and it's never been easy. It's never been done in a day - you need weeks of deliberate play, studying other people's mechanics and builds, knowing tactics, strategies, interacting with crafting and trading to achieve "god status", because the base design of the game allowed it.

Is that the case in PoE 2? At the moment, it seems not, but that could change.


That game already exists.

What reason would Grinding Gear have to create a Path of Exile 2 that is nothing but a pale, squalid clone of Path of Exile 1? That is the part that continues to mystify and confound those of us who enjoy PoE2 for what it is. The folks for whom actually playing the game itself is secondary have their game.

You yourself said that actually running maps and playing the walking nuclear apocalypse you built "isn't the fun". The part where you're actually logged in and running the game is not "the fun". How is that not at least a little insane? Sure, there's always some element of enjoying the metagame around the game and filling time when you're trapped in the office with thoughtcraft around the game, but if this is true - if "the fun" has nothing to do with the actual game itself but merely in the assembling of ideas outside the game - why is 'the game' even necessary?

It's why so many players complain about 'Path of Building'-warriors. People who barely bother with the actual game of Path of Exile and have more hours in PoB than they do in PoE. I've got ~2400 hours logged on PoE1, but if I had some way of factoring in my PoB hours that number would be well higher. And I'm not even that big a PoB diehard.

The game that allows you to play it and win it without ever actually logging in and playing the client already exists. It already exists. And it will never be beaten. No game will ever come close to the level of absolute insanity PoE1 allows for.

So why not let this new game be for a different audience? An audience that once loved PoE1 as well, but was abandoned by GGG years ago and left to rot in the wake of chasing the Streamer Memers and ever-more-stupid numbers.

PoE2 isn't built for new players who hated POE1. Not solely/specifically, at any rate. It's built for people who used to love POE1 but simply can't care about its bloated, festering cancer-riddled corpse anymore. When a 100-divine build with 10M DPS and 500k EHP is considered a borderline-unplayable cheap budget failure of a build, your game has failed. It's time for a fresh start, to win back the people you left behind years and years ago.


Surprisingly, I completely agree with you. When PoE 2 was just being developed, I already hoped that the game would have some kind of "skill cap" unrelated to build-building. I just hoped that they would take the best of both concepts. Imagine that at first you play PoE 2 with all the tactics, strategic approach and slow learning, and then, reaching the endgame, you get all the capabilities of PoE 1, with its deep build-building and speed gain.

Unfortunately, PoE 1 is outdated, and although its mechanics are deep, they still required at least a visual update, and at most, a new concept, where a balance is maintained between truly interesting build and truly interesting combat. In PoE 1, there are practically no fights, outside of ubers.

At the moment, PoE 2 is a representative of the opposite extreme. Extremes are always the cancer of the gaming industry, even if they do breed a hardcore player base; but the real masterpieces that almost everyone enjoys (like Elden Ring) are the games that find a balance between extremes, and that's what I want for Poe 2.

I just want the ability choice to play to not be so obvious to me, like I'm playing D4 and I'm practically deprived of a choice.
Третьего дня, по совету проверенных комрадов, приобрел мегадевайс - пробку "Кудуку3000". По приходу домой жадными цепкими лапами распаковал и заюзал мегадевайс. Размер - моё почтение. Даже мой привыкший к рфу чифтейн отказался принимать с первого раза.
I read maybe third of your post, and if you think poe2 design is bad, you probably are a bad designer yourself, no offense.

If they wanted to change looks and add a little of content to poe1, they would just do it, no need for a separate game with same shit. This is a completely different game that not only challenges formulas of most ARPGS (which barely changed and only got dumber in past 15 years), but even it's own predecessor. Just like POE1 did 10 years ago.

Not to mention it's only early access and lots of things are subject to change. Right now all the "it's not poe" complaints do more harm to the game than any good.
Just because you write a lot of words doesn't mean you aren't writing your opinions down and pretending they're facts.
"
Disclaimer - this post is not meant to be negative

...

Result of Professional deformation and degradation of game design?


Hilarious, by the way.
Last edited by askreet#4736 on Dec 12, 2024, 1:57:26 PM

Report Forum Post

Report Account:

Report Type

Additional Info