Poe 2 - Analysis. Result of Professional deformation and degradation of game design?

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1453R#7804 wrote:
Everyone saying "All these people praising PoE2 are just tourists who won't support the game financially long-term" are blowing it out their bungholes.

Look at my collection of Poor Financial Decision badges over there. Do I look like a tourist? Do I look like someone who's unwilling to put her money where her mouth is?

What makes any of you so certain that people who prefer this more deliberate and engaging style of game are somehow financially insolvent and unable to spend money?

That is an utter nonargument, and nobody has any damn right to make it.


I agree. I honestly don't think this point makes sense (and thankfully I didn't say that). Anyone can potentially make you money. It SEEMS like people who played poe 1 (who admittedly don't like poe 2) would be more likely to spend money on the game because they ALREADY did, but I'm not sure how much of a correlation there is. Maybe because of the sunk cost fallacy... but overall, both "tourists" and "old timers" can make a lot of money for companies. At the start of the game, you usually only have tourists.
Третьего дня, по совету проверенных комрадов, приобрел мегадевайс - пробку "Кудуку3000". По приходу домой жадными цепкими лапами распаковал и заюзал мегадевайс. Размер - моё почтение. Даже мой привыкший к рфу чифтейн отказался принимать с первого раза.
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theslavagame#6814


I think the issue here is that you were expecting POE Version 2.0. It seems like you really enjoy POE and wanted essentially the same game, but with new content.

And yes, I understand why you might have thought that, especially since they called it POE2. However, in my view, this is a completely new and different game, not simply an updated version of the original POE.

The developers retained some of the most interesting mechanics from the first game (skill gems, the skill tree, etc.) but built a new, more action-oriented experience.

To sum it up, this is a new and distinct game set in the same universe. But it’s not POE Version 2.0, which seems to be what you were hoping for.

P.S. About the dodging mechanics: I think they fit well. From my perspective, we don’t need to roll while clearing maps or fighting swarms of normal mobs. This mechanic is meant to avoid specific boss attacks, which adds an extra layer of strategy. It’s more engaging than just standing in place, holding down a button, and calculating who dies first—you or the boss.
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theslavagame#6814


I think the issue here is that you were expecting POE Version 2.0. It seems like you really enjoy POE and wanted essentially the same game, but with new content.

And yes, I understand why you might have thought that, especially since they called it POE2. However, in my view, this is a completely new and different game, not simply an updated version of the original POE.

The developers retained some of the most interesting mechanics from the first game (skill gems, the skill tree, etc.) but built a new, more action-oriented experience.

To sum it up, this is a new and distinct game set in the same universe. But it’s not POE Version 2.0, which seems to be what you were hoping for.

P.S. About the dodging mechanics: I think they fit well. From my perspective, we don’t need to roll while clearing maps or fighting swarms of normal mobs. This mechanic is meant to avoid specific boss attacks, which adds an extra layer of strategy. It’s more engaging than just standing in place, holding down a button, and calculating who dies first—you or the boss.


You are right. I actually like Poe 2, otherwise I wouldn't be writing about it. I just think Poe 1 is an absolutely brilliant game in terms of how it handles building. Absolutely brilliant. So brilliant that it seems criminal to me not to use all of these developments in the new part to their full potential. I don't believe that it is impossible to fit all of this into a new vision and get something absolutely monstrous.
Третьего дня, по совету проверенных комрадов, приобрел мегадевайс - пробку "Кудуку3000". По приходу домой жадными цепкими лапами распаковал и заюзал мегадевайс. Размер - моё почтение. Даже мой привыкший к рфу чифтейн отказался принимать с первого раза.
PoE1 was a game which was absolutely brilliant in terms of building.

These days it's so far up its own colon that all of the magic of buildcraft is largely gone from the game. You just trawl for a build somewhere that's within whatever pitiful budget you can spring for, then hope you can get enough of it running to get through whatever content you're hoping to see.

The requirements for getting anywhere in PoE1 are far too high, now. Absolutely no one can get into it without being a ten-year veteran anymore. even most of the ten-year veterans are out of luck. The last time I managed to get a build I designed myself anywhere reasonable was Abyss League, back when Molten Strike was actually fun. Nowadays any of my self-designed builds tend to cap out around 90 or so in low red maps because the jump between Ordinary-Person scaling and Streamer Memer scaling is so enormous, and so incomprehensible, that nobody who doesn't spend a thousand hours staring at Zizaran can get anywhere.

PoE2 is an attempt to capture the essence of five-years-ago, ten-years-ago PoE while discarding the numerical bloat and mystifying over-complexity that have rendered the original game largely unplayable for the overwhelming majority of gamers. Has it gotten there yet? Not really, no. But that's no reason to throw it away and just replace it with a borked version of the first game.
She/Her
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1453R#7804 wrote:
PoE1 was a game which was absolutely brilliant in terms of building.

These days it's so far up its own colon that all of the magic of buildcraft is largely gone from the game. You just trawl for a build somewhere that's within whatever pitiful budget you can spring for, then hope you can get enough of it running to get through whatever content you're hoping to see.

The requirements for getting anywhere in PoE1 are far too high, now. Absolutely no one can get into it without being a ten-year veteran anymore. even most of the ten-year veterans are out of luck. The last time I managed to get a build I designed myself anywhere reasonable was Abyss League, back when Molten Strike was actually fun. Nowadays any of my self-designed builds tend to cap out around 90 or so in low red maps because the jump between Ordinary-Person scaling and Streamer Memer scaling is so enormous, and so incomprehensible, that nobody who doesn't spend a thousand hours staring at Zizaran can get anywhere.

PoE2 is an attempt to capture the essence of five-years-ago, ten-years-ago PoE while discarding the numerical bloat and mystifying over-complexity that have rendered the original game largely unplayable for the overwhelming majority of gamers. Has it gotten there yet? Not really, no. But that's no reason to throw it away and just replace it with a borked version of the first game.


It is a popular misconception that builds in poe 1 do not work outside the meta. 95% of skills in poe 1 are more than playable, because the game provides an infinite number of options and ways to scale.

It's just that a competitive element appeared in this PVE game, and together with fomo, they really destroyed the desire to come up with anything new. In poe 1, you do not start on a non-meta build not because it is impossible, but because it is ineffective relative to other people.

I know many private leagues and various local ssf tournaments where people are given abilities randomly by spinning the random wheel, and they more than enjoy playing with these abilities, building builds around them. It's just that for this you really need to play the game, and in our time in poe 1 no one wants that anymore.

It seems to be some sort of inflation, and I would say it's not so much the depth of the game as it is the competitive economy where everyone is trying to out-Div/Hour each other. Basically, Div/Hour is all the average PoE 1 player cares about right now, and that's sad.

Personally, I've spent the last few leagues just playing POB, combining different uniques and trying to make them work in weird ways. I don't know why people want to compete for shiny heads falling off the floor. It seems like a form of overcompensation.

One mageblood is fine. But ten? I don't get it.
Третьего дня, по совету проверенных комрадов, приобрел мегадевайс - пробку "Кудуку3000". По приходу домой жадными цепкими лапами распаковал и заюзал мегадевайс. Размер - моё почтение. Даже мой привыкший к рфу чифтейн отказался принимать с первого раза.
Last edited by theslavagame#6814 on Dec 12, 2024, 3:02:42 PM
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1453R#7804 wrote:

PoE2 is an attempt to capture the essence of five-years-ago, ten-years-ago PoE while discarding the numerical bloat and mystifying over-complexity that have rendered the original game largely unplayable for the overwhelming majority of gamers. Has it gotten there yet? Not really, no. But that's no reason to throw it away and just replace it with a borked version of the first game.


POE2 feels like POE1 beta to me. Slow, shit loot, barely useful skills, and op one-shot bosses. Except POE1 beta had a better crafting system than POE2. Gold? I have to waste time picking up crap items to sell now? Sigh.
Last edited by Assababud#2808 on Dec 12, 2024, 4:36:53 PM
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I think the reason for this isn't due to thinking anyone's financially unstable, it's due to people enjoying this direction of balance being a significant minority.

It's not about PoE2 being a bad game, cause it's not. It's a great game. The balance choices are unfair, unfun, and are making the majority of people want to leave, though.


where did you get that info? all the statistics i can find say otherwise and none of the poeple i talk to want to quit the game. quite the opposite actually. most praise it as the best arpg ever made and its only early access with 50% content.
please get out of this negative forum and reddit bubble and look what the actual majority of people is thinking.

we lack at least half the skill gems and weapon types, which will increase the build possibilites exponentially.
new skills to the existing weapons will also be added. at the moment we only have 12 of the 36 ascendancies.
and of course it is a hard game. anyone who has played poe1 since the early days knew what theyre in for. poe1 used to be a challenging game and GGG always stated their game is hardcore and not made for everyone. that has not changed and is the main reason why their games are so damn good. they have a very precise idea of their target audience. they just wanted to make it more accessible for NEW players not for CASUAL players, while also adding new challenges for poe1 veterans. and i personally think they did an amazing job at that and i am extremely excited of what theyre cooking up next.
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sLoWm0#2361 wrote:
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I think the reason for this isn't due to thinking anyone's financially unstable, it's due to people enjoying this direction of balance being a significant minority.

It's not about PoE2 being a bad game, cause it's not. It's a great game. The balance choices are unfair, unfun, and are making the majority of people want to leave, though.


where did you get that info? all the statistics i can find say otherwise and none of the poeple i talk to want to quit the game. quite the opposite actually. most praise it as the best arpg ever made and its only early access with 50% content.
please get out of this negative forum and reddit bubble and look what the actual majority of people is thinking.

we lack at least half the skill gems and weapon types, which will increase the build possibilites exponentially.
new skills to the existing weapons will also be added. at the moment we only have 12 of the 36 ascendancies.
and of course it is a hard game. anyone who has played poe1 since the early days knew what theyre in for. poe1 used to be a challenging game and GGG always stated their game is hardcore and not made for everyone. that has not changed and is the main reason why their games are so damn good. they have a very precise idea of their target audience. they just wanted to make it more accessible for NEW players not for CASUAL players, while also adding new challenges for poe1 veterans. and i personally think they did an amazing job at that and i am extremely excited of what theyre cooking up next.

Any of those people you've talked to have their build ripped to shreds after hours of work and hundreds of currencies used? Personally, I don't want that experience. I'll wait until the game is released and GGG, hopefully, only patches every league instead of every day.
POE1 used to be as slow, annoying, and with few skills as POE2, but that changed.
I disagree with your first point. You are essentially advocating for the ability to completely trivialize or flat out ignore the action part of this action rpg. If building is all you are interested in doing, play Minecraft. Personally I find the combat way more engaging when I have to pay attention to positioning, use appropriate attacks and defenses in real time and actually engage in combat. Building a character that completely facetanks any damage and removes any consequence for sub optimal playing is certainly a style of game but it sounds more suited to a turn based game to me. A build should help you succeed in a real time combat scenario. It shouldn't allow you to completely disregard it.

I also feel like dodging as a concept is perfectly fine when used in the proper context. Map awareness and the ability to anticipate incoming attacks and strafe out of their way should be your bread and butter, using a dodge roll only to make a quick adjustment. Strafing doesn't lock you into an animation and you can attack while doing it. If you are just panic dodging over and over instead of learning how to properly position yourself during a fight, you're gonna have a bad time.
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whoozwah#1231 wrote:
I disagree with your first point. You are essentially advocating for the ability to completely trivialize or flat out ignore the action part of this action rpg. If building is all you are interested in doing, play Minecraft. Personally I find the combat way more engaging when I have to pay attention to positioning, use appropriate attacks and defenses in real time and actually engage in combat. Building a character that completely facetanks any damage and removes any consequence for sub optimal playing is certainly a style of game but it sounds more suited to a turn based game to me. A build should help you succeed in a real time combat scenario. It shouldn't allow you to completely disregard it.

I also feel like dodging as a concept is perfectly fine when used in the proper context. Map awareness and the ability to anticipate incoming attacks and strafe out of their way should be your bread and butter, using a dodge roll only to make a quick adjustment. Strafing doesn't lock you into an animation and you can attack while doing it. If you are just panic dodging over and over instead of learning how to properly position yourself during a fight, you're gonna have a bad time.

You have to dodge in POE1, but it is done with movement skills/movement speed instead of a dedicated dodge button. You can modify those movement skills to your benefit as well. You cannot modify your dodge roll with support gems in POE2 as far as I'm aware. There are also environmental hazards, like burning ground, that could kill you if you ignore them. At least for the 99% of us that didn't spend hours building a meta.
Last edited by Assababud#2808 on Dec 12, 2024, 7:10:15 PM

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