10% XP loss Death Penalty Feedback!

"
dkp#0523 wrote:

The XP penalty exists as a reminder to constantly improve your items and gameplay.


Death already exists as a reminder to constantly improve your character and gameplay.

XP penalty does not add anything to that message other than "Sucks to be You".
Oh, and it encourages players to go back and do easy mode content.
"
MinD128#6494 wrote:
Losing XP is indeed annoying! but that's the only way to make level 100 hard to reach! and so a real achievement!


It's already hard just with the existing time commitment. Again, just 1 level past 90 takes about a day to reach. That's 10+ days of mindless grinding.

Any sane gamer would be enjoying multiple other games in that timespan instead.
"
Akedomo#3573 wrote:
"
auspexa#1404 wrote:
cheese 1 shot mechanics and on death effects that are impossible to see?

then why do I have zero deaths betweeen level 85-91 although I'm farming T18 maps?

improve your build and it won't be an issue


You're very good at this game to have Zero deaths. I'm impressed.

What makes you think that the issue is based on builds, or skill though?


because I was in the same boat before I got better at the game and acquired better gear

"
"
auspexa#1404 wrote:
if you're dying a lot, your build sucks and you don't deserve to progress


Getting "I spend real money on currency" vibes from this comment.


getting "I don't know how to play the game or make a build, and I blame everyone who do for rmt'ing" vibes from this comment

got 3k life and 2k es on shockburst invoker and I'm never dying. we had the same shit in poe 1 for years, people who were complaining about the difficulty were ALWAYS playing with garbage builds, I'm pretty sure nothing changed
"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Jan 2, 2025, 12:21:14 PM
Just one-shot them before they one-shot you 5head
Last edited by Carinyc#0837 on Jan 2, 2025, 12:16:51 PM
"
dkp#0523 wrote:
The XP penalty exists as a reminder to constantly improve your items and gameplay.


There are tons of side effects with every death, inflicting loss of currency, missing rewards, the map loss, rerunning the map means annulled spice on it (atlas)...should i go on?

When i die with my actual build, i shut down PoE2. Really. I feel frustrated after that, getting 10% exp loss on top of that. My time and efforts have been deleted. Completely. As a part of a 'game', that should entertain me. I feel sh!tty afterwards. I log out every time i face death, cause of this penalty. And the devs can check that, it's true. And i'm by far no casual gamer.

So, just tell me: who wins with this decision to keep it in the game? Me? No, i'm frustrated and hanging here in the forums critizising PoE2. GGG? No. Cause i don't spend time ingame. And i'm not motivated to spend money on support packs to a game that frustrates me. So, BOTH of us lose.

Now, imagine what happens, when all the casuals who bought into PoE2 early access reach endgame. And are facing exp loss. Are you seriously believing, this new audience will have fun with it? I'm just asking, because every thread i visit here, there are tons of frustrated players who have concerns about the game they care about, but there's a stubborn dev team that loves to import broken game concepts of ancient not-golden times. In PoE2 we're still using IDENTIFICATION SCROLLS to stretch playtime. Ancient bs, no modern arpg needs this anymore.

And nobody needs exp loss to understand how punishing death feels, even without exp loss it is hurting a lot. And if such a punishment works for you: fine! Play PoE1, this is why it is a niche game! But for me it doesn't work. I left PoE1 due to the exp loss. Although i love games like this. So why insist on being stubborn with a thing that really does not create benefits for anybody?
Who WINS with this!
"
"
dkp#0523 wrote:
The XP penalty exists as a reminder to constantly improve your items and gameplay.


There are tons of side effects with every death, inflicting loss of currency, missing rewards, the map loss, rerunning the map means annulled spice on it (atlas)...should i go on?

When i die with my actual build, i shut down PoE2. Really. I feel frustrated after that, getting 10% exp loss on top of that. My time and efforts have been deleted. Completely. As a part of a 'game', that should entertain me. I feel sh!tty afterwards. I log out every time i face death, cause of this penalty. And the devs can check that, it's true. And i'm by far no casual gamer.

So, just tell me: who wins with this decision to keep it in the game? Me? No, i'm frustrated and hanging here in the forums critizising PoE2. GGG? No. Cause i don't spend time ingame. And i'm not motivated to spend money on support packs to a game that frustrates me. So, BOTH of us lose.

Now, imagine what happens, when all the casuals who bought into PoE2 early access reach endgame. And are facing exp loss. Are you seriously believing, this new audience will have fun with it? I'm just asking, because every thread i visit here, there are tons of frustrated players who have concerns about the game they care about, but there's a stubborn dev team that loves to import broken game concepts of ancient not-golden times. In PoE2 we're still using IDENTIFICATION SCROLLS to stretch playtime. Ancient bs, no modern arpg needs this anymore.

And nobody needs exp loss to understand how punishing death feels, even without exp loss it is hurting a lot. And if such a punishment works for you: fine! Play PoE1, this is why it is a niche game! But for me it doesn't work. I left PoE1 due to the exp loss. Although i love games like this. So why insist on being stubborn with a thing that really does not create benefits for anybody?
Who WINS with this!


ur so right bro. But ego andys will always defend design choices that push out casuals which is bad for ggg
Bottom line: Exp penalties are not "fun". They are a source of frustration.

This is a game.

Games should be fun.

There's no reason at all people should be gatekept from reaching level 100 at their own speed if that's their goal.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
I don't mind xp loss on death. Over time, I think the xp losses will become a smaller issue because GGG will be tuning the lategame a lot. With more telegraphed dangerous enemy attacks, and some balancing, the endgame should be less dangerous.
I believe that the people who think that GGG should remove the 10% penalty are the same people who make the wrong builds. In Poe 2 I had no problem placing 4 lvl 92 characters.

The boy tells me that 1300hp and 71% dodge are enough? Go cry at your mother's house, I had this defense before finishing act 4. Go play other games, happy harvest style.
"
Carinyc#0837 wrote:

ur so right bro. But ego andys will always defend design choices that push out casuals which is bad for ggg


how are you failing to see that you're the ego andy because you're blaming the game instead of yourself?

I'm only stating the truth, if you play a good build and don't suck at the game, you'll pretty much never die. you can't expect to be immortal in t16 maps with 2200 life and a bunch of evasion

and now some people will say "but there are only a few good builds, it's impossible to progress with other builds!"

dead wrong, any build can blast T18 maps in this game with the correct gear/tree approach. this is a VERY EASY game compared to poe 1. some of them will be more difficult to play, some of them will require more currency, but that's the nature of all arpgs

and what the hell makes you think ggg wants to keep megacasuals around? do you think ggg is stupid and don't already know how anti-casual some mechanics are?
"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Jan 2, 2025, 12:42:19 PM

Report Forum Post

Report Account:

Report Type

Additional Info