To much loot after the recent patch. EDITED: Updated with streamer video on this topic.
" It isn't, the people complaining its too much just want the game to be a slow,grindy,annoying slog. Basically Ruthless 2.0 |
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Drops was fine before
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" Yeah i kind of agree with this. |
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"I agree. Before the loot drops were perfect and you got enough resources to fully stack up yellow gear by the beginning of act 2 just with crafting/gambling at the vendor. Since I'm swimming in gear now, drops don't feel impactful anymore because they are not significant enough upgrades, and I am bulldozing through the content with ease. Drops should be nerfed. Keep the currency drops and nerf item drops. When both are high, it just makes everything easy. And easy in a methodical game like this transforms it into slow and boring. |
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" The game is balanced around the loot drops being a certain way. That's why a "ruthless" mode is a failure: you're gimping yourself against content that's balanced assuming you'll have better loot. So comparing POE2 to Ruthless is intellectually dishonest. The game assumes that you'll have to roll out of the way of things and have good defense stats: it's baked into its DNA. Give too much loot and power and all the sudden it's just a bad game that doesn't know what it is. Problem is whiners don't want to have to roll: they want to stand still and melt screens. They don't want to play the game. Last edited by Xerxal85#2968 on Dec 11, 2024, 3:10:01 PM
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I felt before they where to low early game , especial when playing solo , but got a bit better into crule ( about ok ish ) . I feel they are way to high now . A big over shoot . I got more gear and currency in 4 hours than i did in the previous 30 . Now im im running by blues constantly if their not the correct base type and only looking for max Tier stat on blue before rare crafting . Before i was forced to use all my curency on upgrades , now i can save all of it for BIS crafting attempts .
Edit : mabey keep drop rates low on mobs as before , and just keep the buff for bosses and rares . Just a sec let me grab a beer...@#*@ Ok how did I die this time Learn the rules, it's the only way to exploit them. Last edited by SirSid#5235 on Dec 11, 2024, 3:09:27 PM
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ok cool, so some people on reddit cried that this game is too hard and now it's being brought inline with PoE1...
Awesome, in 6 months it's going to be just like PoE 1 here as well |
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" Some people are saying they don't like the roll. Most "whiners" are saying we don't like easy to dodge fights that take 30 minutes because we couldn't find an upgrade. Idk why people are taking pride in this being a "hard" game. It's not hard, if you want a skill-based game, get into fighting games. This is a pattern recognition game, I'm not some "hardcore god gamer" because the boss fights are stupid easy for me, I die a couple times learning the fight and then I don't get hit because I know when to hit dodge. Same as any souls game. If pressing dodge on cue is hard, then yeah this game is brutal. So why should I need to dodge while tickling a boss because I can't find a weapon upgrade? I value my time and I want to see the endamge bosses that might actually be a challenge even while geared. |
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So, I didn't beat the campaign yet because I don't have as much time to play. The massive buff to loot is definitely impacting the difficulty and experience.
Previously, I had to pay attention to boss mechanics and find the best ways to deal with them. Now, the only one I'm really paying attention to is whatever the one-shot is. Then I delete half the boss' health within the stun window. The result? Fights are faster, yes. They're also A LOT less memorable. Great if you want to speed through to grind the end-game loop, but terrible if you actually want to enjoy the campaign. It's not Diablo 4, but it feels more like it than two days ago. |
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