To much loot after the recent patch. EDITED: Updated with streamer video on this topic.

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Nothv13#0740 wrote:
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Fully agree. There was an interview where they stated non PoE 1 players didn't find the game nearly as difficult at PoE 1 vets. Maybe the problem is the brain rot from no longer needing to think or react at all in the original. Don't get me wrong, PoE 1 is awesome and that mindless gameplay is like junk food for the mind and has its place. That's why the game still exists and this isn't replacing it. Let this game be its own thing, and if it doesn't scratch the same itch that PoE 1 did, maybe its because there not trying to do that.


They are repeating the exact thing they did with POE1. They wanted POE1 to be hard with less loot. They then added ruthless mode to mimic that beta feeling of PoE and it is played by barely any of the playerbase. So tell me, if people really liked the more difficult nature of ARPGs and things like ruthless mode, why do so few play it? Why are the more difficult ARPGs o much less populated than the non difficult ones?

They already cannibalized PoE staff for POE2 (stated only 10 people were working on POE1 now). Zero reason to think they won't phase PoE1 into maintenance mode once PoE2.


I'm partially on your side here, but I keep seeing this 10 staff member thing touted as if it were permanent. That's for the duration of settlers and we were told that so we wouldn't expect any massive changes to settlers past that point. It's not 10 staff members until the end of POE1.
Last edited by Mr_Vagtastic#4761 on Dec 11, 2024, 1:33:09 PM
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Fully agree. There was an interview where they stated non PoE 1 players didn't find the game nearly as difficult at PoE 1 vets. Maybe the problem is the brain rot from no longer needing to think or react at all in the original. Don't get me wrong, PoE 1 is awesome and that mindless gameplay is like junk food for the mind and has its place. That's why the game still exists and this isn't replacing it. Let this game be its own thing, and if it doesn't scratch the same itch that PoE 1 did, maybe its because there not trying to do that.


It's not necessarily that PoE1 made everyone bad, it's that the way a lot of people played PoE1 made them bad. Most of the PoE1 vets I know absolutely love this game, we're already all well into Cruel if not maps. But we're the guys who make the builds. We participate in races and gauntlets and dabble in hardcore/ruthless/ssf modes from time to time. We enjoy pushing new and harder content, we were disappointed when GGG made T17s easier and most of us want Tier 18+ maps added to the game.

But then you've got the other PoE1 players. The guys with 10k hours who can't make their own builds, because they've spent years just copy-pasting from youtube/reddit/ninja. The guys who cry about the death penalty and pinnacle bosses being too hard, and who want failure insurance to save them from badly gambling away half of their currency. They don't hate PoE2 because it's hard, they hate PoE2 because it's a painful reminder that even after all those years spent in the first game they don't know anything about it and wouldn't be able to reach red maps if they didn't have a build guide to follow. They'll probably be fine in PoE2 after a year or two, when the build guides start getting fleshed out.
Loot was good pre update.

Those that complain are bad at farming and bad at finding areas to farm, or refuse to farm completely and just rush campaign with white items.

So this problem would be solved anyway when in-depth guides were made on how to farm loot step by step.
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swo0plt#5433 wrote:
Loot was good pre update.

Those that complain are bad at farming and bad at finding areas to farm, or refuse to farm completely and just rush campaign with white items.

So this problem would be solved anyway when in-depth guides were made on how to farm loot step by step.


This is not an MMORPG, I'm not farming pigs until I can gear out fully and then play the game. It's an (effectively) single player ARPG and every part of progression is based around loot. Have you noticed skills increase flat damage, how do you level skills again? Oh, also drops. What's the other way to get flat damage added, gear? How do you get gear? Oh gee, loot drops. You can have 1000% increased damage on the tree but if you never have a chance to increase flat damage it doesn't really matter.
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swo0plt#5433 wrote:
Loot was good pre update.

Those that complain are bad at farming and bad at finding areas to farm, or refuse to farm completely and just rush campaign with white items.

So this problem would be solved anyway when in-depth guides were made on how to farm loot step by step.


There is no complexity to farming that makes it difficult. It is just clearing maps or finding a gold chest and esc, respawn to farm that chest. Then, if rng blesses you, just a couple runs. If rng doesn't bless you? Well you just wasted hours of your time with zero progression. In the beginning of the game there should be zero reason to have to farm to progress. End game? Yeah definitely. Early game is meant to ease you into things, not present you with a wall you have to farm to get past.
I honestly think the problem was the first 8 levels or something.

Some of the trash mobs were absolutely brutal on release and it took a while before you could somewhat feel in control via loot and levels. Would there be complaints over loot being to scarce if you did not need it? I do not think so.

Like the hags in the first area would one shot you with that blast. That is kind of to much I think that early in the game.
Last edited by Anubis2108#3783 on Dec 11, 2024, 1:52:43 PM
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[...]

MrLamaSC made a video on this topic.

https://www.youtube.com/watch?v=Q3ahm6ZCjP4&t=507s&ab_channel=MrLlamaSC



Bro is confusing the feeling of getting a good item like getting a rare/hard to get unique that will define your build with getting a rare item that's going to help you advance in the acts/story to reach the endgame. You picked the dude that doesn't usually play path of exile to try to make your point.

POE2 ain't 20 years old Diablo 2, POE2 has a real engame loop past the story/acts with maps and stuff.
Last edited by Silverpelt#6095 on Dec 11, 2024, 2:00:17 PM
I like the buff to currency drops so far at least. Not sure how it would effect the economy long run tho.

As for rares, I'm swimming in them now so would prefer the pre-patch drop rates there.
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[...]

MrLamaSC made a video on this topic.

https://www.youtube.com/watch?v=Q3ahm6ZCjP4&t=507s&ab_channel=MrLlamaSC



Bro is confusing the feeling of getting a good item like getting a rare/hard to get unique that will define your build with getting a rare item that's going to help you advance in the acts/story to reach endgame.

You picked the dude that doesn't usually play path of exile to try to make your point. POE2 ain't 20 years old Diablo 2, POE2 has a real engame loop past the story/acts with maps and stuff.


He is being quite general over all. Same as me.
It really doesn't feel like too much to me but I just hit cruel so idk.

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