I am worried that GGG might listen to the whiny "game too difficult :(" crowd

"
Fae_Lyth#6750 wrote:


But I disagree. The combination of
- usable gear drops
- disenchantable blue / yellow drops
- orb drops to craft affixes on whites and blues
is sufficient to progress without much difficulty.
I know it, because I'm doing it.



And what if you aren't getting the drops to be able to such? My first character was entirely loot starved through act 1 and it was the most miserable experience. Barely any drops for crafting not even a handful of rares. gold income not high enough to reliably buy from the store or gamble. Absolute misery.

Second character is the opposite. Multiple unique drops, enough yellow drops to be equipped in mostly yellows and ample orb drops for crafting

My first character was useless and could not reliably craft or purchase anything due to terrible drops. My second is breezing through things since it getting ample drops.

Just because you are getting the drops to do those things, does not mean other are.
"
Phrazz#3529 wrote:
"
MrLlamaSC finally likes an ARPG that isn't Diablo 2... You know GGG did something right.


Yeah, and made a video highlighting 7 huge issues with the game.



I mean so do I... Its in Early access but I also agree with his "its great" anyway. Haven't seen he issues vid yet, but I'd bet i agree with most of them.

My stance is that I don't want GGG nerfing everything REFLEXIVELY due to the avalanche of "its not POE1" posts. Not that the game is flawless.

Its funny because the other day the reddit was FILLED with lots of calls not to dumb the game down, and not to knee jerk nerf the games difficulty. Lots of "its just right" posts upvoted massively...

Not eveyone is in agreement but everyone is passionate... Its well known that if you have a 50/50 split of "make it easier vs don't touch a thing" your game is pretty close.

Balance and tweaks need to happen ofc, there's quite a few rare mods that are dumb at least the HP sponge guys.

But there's also an amount of adaptation and adjustment the players need to do.

But yeah a metric ton of skills need buffs. A couple need nerfs or just got nerfed.

I think loot will almost certainly be buffed a bit, in fact I'm 100% sure GGG set loot and most mob HP and most skills intentionally a bit undertuned.

Its Framing bias.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Dec 9, 2024, 7:15:49 PM
"
Fae_Lyth#6750 wrote:
"


Loot is RNG. Some have it easier, some have it worse. Stop sounding so damn arrogant and superior, you aren't.



I have 45 hours playtime. In 45 hours, the RNG evens out.






You clearly do not understand how Loot in ARPG's works and how character progression should feel overall. PoE 2 fails at it currently but that's fine its an EA game.

45 Hours in the first 3 days is a high doubt btw. Just spouting sentences without any proof doesnt help here.
"
Fae_Lyth#6750 wrote:
Why don't you go play games you enjoy instead of demanding change of games you don't and will likely dump in a week anyway?

Entitlement. "I want yours, too"

I am convinced that a majority of the difficulty complaints are either people trolling, or people who haven't bothered to look into crafting / disenchanting / random gear from Finn / increasing resistances / literally engaging with any game mechanic whatsoever.

They can safely be disregarded.

I've also seen that a common complaint is taking too long to clear trash mobs.
That's not a "game too difficult" issue, that's an "I built poorly" issue.
I clear trash mob packs in 3-4 seconds. Your build is bad.


I know that internet is a land of Trolls. And that it's easy to think or say that whoever doesn't agree with you is a troll.

I challenge you to see it just for a second from a different point of view:

GGG released a game in Early Access and asked for feedback. They are getting feedback. I DO NOT think the game is bad. I think the game is not fun FOR ME. And it CAN be fun FOR YOU. And that's ok :)

I don't think we have to "divide". It's just opinions!
I personally feel like the game is "tuned" for WASD and rolling. I find both of those mechanics boring.
I also personally feel like dying is considerably more punishing than PoE1.
I don't find that entertaining. It's a personal thing. It's a game! there are different things that people enjoy.

Now, i've been playing Poe1 for ~8 years.
MAYBE your build worked great! awesome! I'd suggest you watch the last youtube video from Allie about cold skills to understand how some people see the game. You may disagree. But at least you may understand what OTHER people feel.
"
"
Fae_Lyth#6750 wrote:
Why don't you go play games you enjoy instead of demanding change of games you don't and will likely dump in a week anyway?

Entitlement. "I want yours, too"

I am convinced that a majority of the difficulty complaints are either people trolling, or people who haven't bothered to look into crafting / disenchanting / random gear from Finn / increasing resistances / literally engaging with any game mechanic whatsoever.

They can safely be disregarded.

I've also seen that a common complaint is taking too long to clear trash mobs.
That's not a "game too difficult" issue, that's an "I built poorly" issue.
I clear trash mob packs in 3-4 seconds. Your build is bad.


I know that internet is a land of Trolls. And that it's easy to think or say that whoever doesn't agree with you is a troll.

I challenge you to see it just for a second from a different point of view:

GGG released a game in Early Access and asked for feedback. They are getting feedback. I DO NOT think the game is bad. I think the game is not fun FOR ME. And it CAN be fun FOR YOU. And that's ok :)

I don't think we have to "divide". It's just opinions!
I personally feel like the game is "tuned" for WASD and rolling. I find both of those mechanics boring.
I also personally feel like dying is considerably more punishing than PoE1.
I don't find that entertaining. It's a personal thing. It's a game! there are different things that people enjoy.

Now, i've been playing Poe1 for ~8 years.
MAYBE your build worked great! awesome! I'd suggest you watch the last youtube video from Allie about cold skills to understand how some people see the game. You may disagree. But at least you may understand what OTHER people feel.


I'll watch it, thank you for the suggestion.

"
A metric ton of skills need buffs. A couple need nerfs or just got nerfed.

I think loot will almost certainly be buffed a bit, in fact I'm 100% sure GGG set loot and most mob HP and most skills intentionaly a bit undertuned.

Its Framing bias.


Yeah, and if "a metric ton of skills" and loot will be buffed, the current difficulty and pace will seem more than fair. So we mostly agree :)

But as of now, I don't think the difficulty seem fair, because I don't think we have enough tools - on all classes - to overcome it in a smooth way.
Bring me some coffee and I'll bring you a smile.
"
Fae_Lyth#6750 wrote:
"
I mean GGG's best tactic right now would be to hard commit to POE1 as the speedy trivial clear speed version of POE and hard commit to POE2 being an actual ARPG. Like I know thats what they've already heavily implied if not outright stated, but literally make a big announcement:

POE1 will be the zoomy game we wont nerf broken stuff unless lots of people want it, we'll make even more dumpsters of loot rain down. But POE2 is for actual immersive gameplay and D2 pacing.

MrLlamaSC finally likes an ARPG that isn't Diablo 2... You know GGG did something right.


I agree with the message of this.
I also genuinely don't understand why PoE1 fans want PoE2 to be PoE1 instead.
There already is PoE1, you can always go back to that, why can't you enjoy PoE2 for being the different thing it is and appreciate the variety?


Because there wont be enough resources to make both games great.

How much development is happening on CoD 5 when CoD 6 drops? Where do the cool features go?

That being said, I think the worst mistake they made was calling this POE2. I wouldnt have paid money to get in the early access had it been called a new name and marketed as a slower, more hardcore ARPG. I would have known it wasnt for me and moved on.

But you know what, they KNOW that wouldn have resulted in a lukewarm at best showing. The history of these types of "hardcore" games launching shows them that, the success of Ruthless shows them that. Ask Darkfall about that, or the host of other "hardcore" experiences that launched, and died 6 months later because most people don't really want that in a way that makes is profitable.

The real thing is, why the hell would you make 2 games that are 80% similar, especially when your first version includes a game mode 95% the same as this that most of your player base doesnt like? Ruthless as a game mode doesnt work, so hey, lets try Ruthless as a cash grab stand alone game? WTF?
I'm done buying anything until we get some clarity on the future of POE1 and POE2 and I know GGG plans to spend effort on a game I want to play.

Tell us if POE1 still has your top tier support or if POE2 will get a mode for more casual play.
"
"
Fae_Lyth#6750 wrote:
"


Loot is RNG. Some have it easier, some have it worse. Stop sounding so damn arrogant and superior, you aren't.



I have 45 hours playtime. In 45 hours, the RNG evens out.






You clearly do not understand how Loot in ARPG's works and how character progression should feel overall. PoE 2 fails at it currently but that's fine its an EA game.

45 Hours in the first 3 days is a high doubt btw. Just spouting sentences without any proof doesnt help here.



Sorry, 45 was a typo. It's 43.
https://ibb.co/Bc7NR9T
Last edited by Fae_Lyth#6750 on Dec 9, 2024, 7:17:30 PM
"
"
Fae_Lyth#6750 wrote:
"


Loot is RNG. Some have it easier, some have it worse. Stop sounding so damn arrogant and superior, you aren't.



I have 45 hours playtime. In 45 hours, the RNG evens out.






You clearly do not understand how Loot in ARPG's works and how character progression should feel overall. PoE 2 fails at it currently but that's fine its an EA game.

45 Hours in the first 3 days is a high doubt btw. Just spouting sentences without any proof doesnt help here.


Not to mention, that if the game does not feel good in the first few hours, people will leave and not come back. It won't matter that law average finally takes effect at the 50 hour mark if your loot experience before that makes your experience so miserable you don't want to play for 50 hours.
"
Fae_Lyth#6750 wrote:
"
I mean GGG's best tactic right now would be to hard commit to POE1 as the speedy trivial clear speed version of POE and hard commit to POE2 being an actual ARPG. Like I know thats what they've already heavily implied if not outright stated, but literally make a big announcement:

POE1 will be the zoomy game we wont nerf broken stuff unless lots of people want it, we'll make even more dumpsters of loot rain down. But POE2 is for actual immersive gameplay and D2 pacing.

MrLlamaSC finally likes an ARPG that isn't Diablo 2... You know GGG did something right.


I agree with the message of this.
I also genuinely don't understand why PoE1 fans want PoE2 to be PoE1 instead.
There already is PoE1, you can always go back to that, why can't you enjoy PoE2 for being the different thing it is and appreciate the variety?


I also don't genuinely understand why POE2 fans are not already balls deep in Ruthless on POE1? There is already POE1 Ruthless, the game you want already exists, go play that. Have you played it?
I'm done buying anything until we get some clarity on the future of POE1 and POE2 and I know GGG plans to spend effort on a game I want to play.

Tell us if POE1 still has your top tier support or if POE2 will get a mode for more casual play.

Report Forum Post

Report Account:

Report Type

Additional Info