You have alienated your own playerbase

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It's early access currently, so i'm not giving up on the game yet, but hoo boy does it need a lot of work.

The way the game currently is will push away new players, and over time push away casual players as well. All they'll be left with is the 0.1% of players that are able to no-life the game like streamers and the unemployed.

The main introduction to the game itself, the campaign, is way too overtuned. Almost every bossfight is a slog to get through unless you spent hours grinding the same zone for no loot whatsoever.

But hey, i'm so glad they decided to nerf one of the skill combos that made clearing those lootless zones somewhat enjoyable. Good job there.


Not even the 0.1% will stay, i´ve done everything that could be done in PoE 1, builds worth mirrors etc and i respect myself too much to playing this unrewarding crap for long, imagine a game about loot where you get noone of it, noone plays these games for the story, noone does it for the "skillful action" (for that you have actual games that shine on that, like souls etc), ARPG´s are about grinding for loot and improving your character, always have been, noone did baal runs in D2 for the crazy combat, everyone did it in hopes to get a dopamine rush from the good drops, guess what? theres nothing like that here, im on Maps at and i get 1-2 rares for clearing a massive map, wich end being sold to the vendor btw.
IGN - Slayonara
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Wait 4 weeks, and then we can say how player retention is.

Player retention for EA stage might not be anything stellar, it doesn't really matter though. We're likely to see player numbers vary greatly depending on how much additional content will be released and how fast.

I honestly doubt that many people will keep playing EA for months if there won't be a big content patch in the meantime.
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I did play D1 back in the day. Extensively. And there were always chances to go back, farm some decent loot to advance the character. Here? No loot. Nothing useful, even if you repeat zones several times.

I found just enough of loot to consider drop rates to be passable.
Yes, I'd much prefer if bosses would give some nicer reward, at least for the 1st kill. However, the rates are mostly fine - anything good you find will be memorable, and I'll take that over e.g. D4 approach where ALL of the loot is completely devaluated.

Right now (lvl 23) my character has about half of its equipment found from drops, and another half from other sources (bought/crafted).


That's the thing - you barely get enough loot to progress.

I have gone back to farm zones repeatedly to get loot. I have farmed vendors every single level up to see if I could find an upgrade.

I have blown through all gold and all transmutes hoping for upgrades.


It was sure memorable when I finally got an upgrade - but it wasn't satisfying.


It feels good like being able to pee after holding it for hours feels good - you're happy you're done suffering and the struggle is over.


That's not really want from a game. I want to have fun. Not to be punished and then happy when punishment is over.


Even with the good gear, I don't feel 'powerful' - I am just not struggling.
Well guys, for the most part you all make great points. However, I feel it's just too early to be so frustrated. The EARLY ACCESS became available just 3 days ago. Of course the GGG will listen and tune the difficulty / drop rates to make the gameplay more enjoyable without making it too easy. Just have some patience and faith.

That being said, I'm really curious how/when the devs will reply to all the feedback.
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auspexa#1404 wrote:

then why was poe 1 successful? poe 1 is more difficult than poe 2 for the most part.


You can say what you like the masses wont play this game and they cant run it without money.


but the masses are already playing? it has 350k online on steam atm, poe 1 will NEVER have this many concurrent players

if people quit poe 2 because it's a bad game, it's not like those people will come back to play poe 1 anyway. most of the people playing poe 2 aren't even poe 1 players

for one, as a former poe 1 player, I'm not planning to ever return to poe 1, no matter what. it's an awful game and I'd rather play Grim Dawn than that abomination. even the GGG devs hate poe 1 lol
"buff grenades"

- Buff Grenades (Buff-Grenades)
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Mordgier#6997 wrote:
That's the thing - you barely get enough loot to progress.

And it's fine.
You can always progress by grinding anyway, if you want. It's an ARPG. You can progress by regularly visiting shops, they exist for a reason (and I'm really glad that shops aren't useless in PoE2).

"Just enough loot" is not a progression blocker for the campaign.

"Becoming powerful" should be a sum of your actions (making a good build, getting enough synergistic equipment), not just "oh I found a new gun, time to oneshot everything for the next hour".
Last edited by just_dont#6539 on Dec 9, 2024, 10:23:53 AM
GGG, you made an amazing game with PoE 2. I know some people do not share this opinion, but that is life. If you would want to make everybody happy you could not make video games, but rather sell an ice cream. Everything is all right.
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xwolf94#1488 wrote:
I think the core of the game is there but boy does it need changes.

What GGG has tried is to combine many genres to make poe 2, like darksouls and D2 as just two examples.

Sadly this has alienated over half the players, most people I know dont enjoy this.

We want difficult, but difficult should not be having to rerun a zone 8 times because all the monsters respawn when you die.

Starving for support gems that make you not deal enough damage or change your play style even in act 3.

No loot to get upgrades or currency to craft on more than 2 pieces of gear per act only for it to be crap.

Difficulty should come in late game when you make it difficult yourself, loot and Currency should be abundent.

Hope the game is fixed soon.


They alienated us original players with the past 6 years of power creep.
You have your game, let me have mine.
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Mordgier#6997 wrote:
That's the thing - you barely get enough loot to progress.

And it's fine.
You can always progress by grinding anyway, if you want. It's an ARPG. You can progress by regularly visiting shops, they exist for a reason (and I'm really glad that shops aren't useless in PoE2).

"Just enough loot" is not a progression blocker for the campaign.

"Becoming powerful" should be a sum of your actions (making a good build, getting enough synergistic equipment), not just "oh I found a new gun, time to oneshot everything for the next hour".


Well said. PoE2 gets this right -- lots of ways to eke out more performance and smash the game. Nice progression up to maps. Maps could do w some small tweaks but its not as egregious as ppl are saying.
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Starving for support gems that make you not deal enough damage or change your play style even in act 3.


I have an entire tab full of support gems.
Please stop making shit up.
HCSSF is the only way.

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