You have alienated your own playerbase

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Victini#7730 wrote:
call it insta gratification if you want but its more just what the majority of ppl find fun,


Problem is if developers would give you what you want, then you would start whining about White maps being unnecessary, then Yellow maps, finally Red maps and then you will start whining that starting a new character doesn't instantly give you 100 Skill points and teleport you to straight to the endgame boss.

The whole point of diablo-clone arpgs is to grind for loot. The trip is the whole point, not the destination. If the trip through the Acts seems like busywork to people, then the obvious solution is to make Acts themselves more challenging so that victory is not a guarantee.
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MEITTI#3999 wrote:
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Victini#7730 wrote:
call it insta gratification if you want but its more just what the majority of ppl find fun,


Problem is if developers would give you what you want, then you would start whining about White maps being unnecessary, then Yellow maps, finally Red maps and then you will start whining that starting a new character doesn't instantly give you 100 Skill points and teleport you to straight to the endgame boss.

The whole point of diablo-clone arpgs is to grind for loot. The trip is the whole point, not the destination. If the trip through the Acts seems like busywork to people, then the obvious solution is to make Acts themselves more challenging so that victory is not a guarantee.



I do not agree with you, some things that are viewed by the general playerbase as bad will not be good for the game in whole.

I have a great example, check the latest upcoming patch notes here: https://www.pathofexile.com/forum/view-thread/3611705

They have done GREAT updates since I made this original post (im not the reason, the general playerbase is).

They have adressed many issues and are certaintly going to be adressing more, the changes they have made so far are fixes to some of the most frustrating problems.

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