You have alienated your own playerbase

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I did play D1 back in the day. Extensively. And there were always chances to go back, farm some decent loot to advance the character. Here? No loot. Nothing useful, even if you repeat zones several times.

I found just enough of loot to consider drop rates to be passable.
Yes, I'd much prefer if bosses would give some nicer reward, at least for the 1st kill. However, the rates are mostly fine - anything good you find will be memorable, and I'll take that over e.g. D4 approach where ALL of the loot is completely devaluated.

Right now (lvl 23) my character has about half of its equipment found from drops, and another half from other sources (bought/crafted).
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Since then, GGG has definitely missed out on a couple thousand MORE bucks as I went full embargo on any further spending on their "game(s)."

Basic math tells us it's more profitable to sell 1000 of cheapest 10 buck copies than one "grand" $500 package.

Whales can never beat profits generated by simple popularity.


You know this is bs thanks to all gacha games out there. Any chinese gacha developer will tell you how whale or as they call them leviathan can pay for tens of thousands of free to play players.
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You can love it, but the masses won’t play it as its gear towards a very select type of player from start to finish. Soul’s people won’t play it because they have souls’ games, ARPG players won’t play it because it’s not fast enough

You mean, those 580K of concurrent steam players won't play it?
Sure, okay.


Wait 4 weeks, and then we can say how player retention is. Mayn a game had a great starting number, the question is: how many stay? How many will come back for changes/updates/new leagues? Because ultimately the game needs players, to make money. And that's where it's not smart to cater to a tiny fraction of the playerbase.
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Since then, GGG has definitely missed out on a couple thousand MORE bucks as I went full embargo on any further spending on their "game(s)."

Basic math tells us it's more profitable to sell 1000 of cheapest 10 buck copies than one "grand" $500 package.

Whales can never beat profits generated by simple popularity.


I know your strawman here is an attempt to belittle what I said. However, my post was in reply to the question, "Why was I complaining?" not how much influence my financial contributions had on the development of the game(s). =9[.]9=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
I see the upsides to show up at least divided opinions.

I was hoping for this route also, and if you want money - i would pay - but tell me how much:
Supporter packs. At Exilecon 1, Chris outlined a clear vision of PoE 2 as an expansion to PoE, something players of that game (perhaps even yourself included?) looked forward to. I spent prolly a couple thousand USD between then and Exilecon 2, at which event four years later Chris spilled beans it turned out could have been spilled only a year after the initial announcement, that PoE 2 was gonna be a separate game after all.
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Dupavoxe#7055 wrote:
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Serious cope here. Game is simply bad. I do not want to spend 20 minutes fighting an act boss, and I don't want death to make me waste 10 minutes of walking to the boss, in an area where it's possible to die 5-10 times.

If I wanted that kind of gameplay, games like Elden Ring, or even older darksouls, do it far better than anything POE can approach. This is an ARPG.

There's a reason "Ruthless mode" never really took off, no one wants that kind of game. Shame that the developers can't seem to see past their ego when it comes to that. At least they wont discontinue POE1 for a while.



seriously if its taking you 20 mins to kill a boss its nothing other than skill issue, look at your build, and the way your approaching said boss, not boss ive done so far has been anywhere near 10 mins let alone 20


That's because the skills are horribly balanced. Playing a witch is like playing PoE ruthless, while playing a Monk feels like playing modern day PoE 1, that's how much of a difference it is.
No, I don't want to play a skill just because it barely makes the game enjoyable, that's not the PoE I know. Even in 2015 the leveling skill variety was better, and at least people didn't gaslight you into thinking that you were the problem, not the awful balance.
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auspexa#1404 wrote:
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auspexa#1404 wrote:


If they ignore it they will have a small player base. The hype will die down in a week or so then reality will set in.


No they won't, you're the vocal minority and hopefully they will not listen to you. The fact that we've already seen many nerfs but zero buffs kinda proves this

Millions of people quit PoE 1 after opening the passive tree for the first time, did GGG care or change it?


Its 2024 game development takes a lot of money and you need a big player base for a game like this.

many gamers no longer have time to invest in a game like this. They can keep it the same but it caters to a very small minority, it will fail.



then why was poe 1 successful? poe 1 is more difficult than poe 2 for the most part. [/quote]

You can say what you like the masses wont play this game and they cant run it without money.
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I did play D1 back in the day. Extensively. And there were always chances to go back, farm some decent loot to advance the character. Here? No loot. Nothing useful, even if you repeat zones several times.

I found just enough of loot to consider drop rates to be passable.
Yes, I'd much prefer if bosses would give some nicer reward, at least for the 1st kill. However, the rates are mostly fine - anything good you find will be memorable, and I'll take that over e.g. D4 approach where ALL of the loot is completely devaluated.

Right now (lvl 23) my character has about half of its equipment found from drops, and another half from other sources (bought/crafted).


Crafting is almost impossible, with so few crafting mats. And the drops are abysmal. If they were to change these two things, I think the game might make it. But right now? There is a reason why Ruthless mode in POE1 is niche.

As for bought gear: I am of the old-fashioned opinion that good game design means, the game allows a player to do all content without the need for trading with other players. If it is designed to not fullfil that criteria it needs a robust and easy trading system. Which POE never had. So it is back to bad game design.

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Last Epoch beaten PoE 1 numbers on steam with less advertising

Flop Epoch was around for a LONG time; those numbers came from all the people who bought it earlier and came around for full release... only to find the game still broken, uninspired, unfinished, and lacking any and all difficulty; but with multiplayer and enhanced graphics.

I was completely appaled by the fact they didn't even finished goddamn campaign by 1.0 release.

I bought Flop Epoch back in the day where it would still be possible for it to turn into a good ARPG, but at 1.0 I completely lost any hopes for that.
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creeten#4303 wrote:
You guys have to consider that you are probably not "Half the player base".

Also, there is a HUGE amount of new players that love the game very much. There's also a huge amount of players (Like me) who really liked PoE in theory, though could never really get into it due to the gameplay, but enjoy PoE2 a lot because of the different gameplay.

I mean, ofc it needs some polish. And I agree with some things people complain about, at least to a certain extent. But its EA, they will polish the game. However, they hopefully won't change their core design philosophy for the game. And if that design is not for you, there's always PoE1 you know.


if they don' change their core philosophy they wont get a large player base, and they will need a large player base to sustain a game this size.

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