So. i can not defeat Geonor

There are some unbalanced busted bosses in the early access, but Geonor is not one of them.

My partner (who has never played PoE1 or any souls game) managed to beat him after 5-6 tries, so it's definitely doable for new players.

It could be a build or dps problem? I had a hard time with witch minion build but on other builds its much smoother.
I'm surprised honestly. I killed him first try as a witch with only skeleton warriors and snipers. It took probably 5-10 minutes but I did it first try with normal flasks (not auto refilling). I occasionally spawned some zombies when able but they did very little. I had nearly all blue items focusing life on most items and I got a cold res ring that either dropped or off a vendor (cant recall).
This was a tough one, took me an hour and over 20 deaths as a monk. My 3rd attempt got him down really close, but then the next 16 I couldn't even get close.

As a melee, there is BARELY enough time to dodge roll out of the big red circle. The circle's size is just big enough that if you're not anticipating it and don't start to roll out within milliseconds, you can't get out in time. Even knowing when it was about to drop I still didn't make it out half the time. The problem is that you're attacking when it drops, so unlike a ranged character who's already moving around, I have to anticipate the timing and cancel my attacks and start to move in order to get out in time.

The janky dodge rolls also got me killed a bunch; I'd roll out of a frost-beam but as I'm rolling out, the second group of beams appears right on the spot I'm rolling to. Or my roll would get hung up on my Bell or the boss and I wouldn't clear an attack. Also as a melee I get stuck in some of my own attack animations and that extra less-than-a-second of time puts me in that bad spot to have to take a hit.

I can only imagine that doing this boss as a ranged skill would be ridiculously easier. I wouldn't have to be so precise with the timing of dodging his attacks, could take more than 1 swipe at a time before having to roll away, I'd take less damage from the boss's melee attacks in general, and I could constantly move and attack at the same time making it easier to avoid everything as it's happening, effectively making it much easier to play proactively instead of reactively.

I think my biggest issue was my total health too. Every time I'd miss a dodge or take a hit, It'd wipe my health pool to almost death. The mist phase when he pounces through seems almost impossible to do without taking massive damage at some point since he doesn't seem to miss and the dodge timing has to be perfect to avoid it. I can't ignore the ads or I'll get swarmed and murdered, and taking a second to take a swing at them between the dodges has slowed my tempo enough to miss the dodge and take the massive hit from the boss.

To generalize my experience, the fight was very difficult, the trick for me was overcoming the game itself and learning to physically play around it. I also understood that this is Early Access and not at all a finely tuned and fully balance encounter. Keep at it, you'll get it eventually.
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Telzen#2427 wrote:

What do you think the other million players are doing? You think everyone is stuck there? It's not a game issue, it's a you issue.


Ehem, we are not millions, thousands - maybe.
And we are not doing it, we are cheating it. (At least I am)

So yes, not his issue.
Over half a million at a single moment, and that is just on steam. Definitely over a million players.
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gmillar#4054 wrote:
Maybe you need to go back and gear up a bit first. He was challenging but I got him on the first try, and I died 5 times to the bloated miller. I've had other bosses that I died to a couple times and came back to after getting some gear and a couple levels. The devs have stated that was their intended way to play.


Did you read my post?

Not only did i 'go back and gear up'. I created 2 more characters just cause i thought the class i played cant do it.
I went in with Warrior. Couldnt do it at level 20. You dont get xp anymore at level 20 in any zone in act 1.
So i rerolled. Into a Ranger.
Same thing. Went in at 17, and died. went out and leveled and geared up. to level 20. With the same result.
So i rerolled. Again.

Are you seriously telling me that rolling 3 characters, leveling them as high as the game allows, is not enough?
Also, because i know someone will say it: yes, my cold res is at 75%.


show proof of your resistance and gear, I can't imagine this post is actually serious.

if you are still having troubles, I can kill the boss for you for a regal orb (:
I do think dodge needs to be faster for things like his red slam, I mostly survive it due to defences and being full health before he does it. I am not doddgeing that move consistently. I think that move is unfair.

I would be able to handle him easier if I actually had some decent regeneration options in the passive tree or if there were some actually decent specialised damage nodes in the tree(outside of witch/sorc). Classes feel like they lack strong identities due to the lack of good sustain or offense options near their tree start.

This is coming from someone who CAN beat act bosses somewhat consistently, I feel they are balanced around "good builds" when there is very little in the game that allows me to make a "good build". It really does fee as if I can ONLY play the builds the devs want me to as everything else has zero support in the passive tree.
Last edited by doombybbr#6074 on Dec 9, 2024, 11:18:37 AM
I'm having tons of fun with everything right now. Playing a 1h/shield warrior towards the end of act 2. I died I think about 7-12 times to Geonor when I first encountered him. I think on my first attempt I got to the part where his frost beams started to have blood corruption in them and they killed me cause I wasn't expecting it to happen after his normal abilities.

Anyway, for me what helped was not dodging abilities and running out of them instead. the light beams for sure running is better than dodging. For the big red circle, someone earlier in the thread said it was telegraphed. If you're running when he goes up you can get far enough to dodge out at the end. I wasn't paying enough attention to determine if he uses it after a specific ability only or if it's random. But only attacking after specific abilities when he had big openings made the fight relatively methodical until the final phase when he's using the beams as follow-ups to his other abilities. Something I do wish I had was double cold resist rings. Would have made it a bit easier.
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I do think dodge needs to be faster for things like his red slam, I mostly survive it due to defences and being full health before he does it. I am not doddgeing that move consistently. I think that move is unfair.

I would be able to handle him easier if I actually had some decent regeneration options in the passive tree or if there were some actually decent specialised damage nodes in the tree(outside of witch/sorc). Classes feel like they lack strong identities due to the lack of good sustain or offense options near their tree start.

This is coming from someone who CAN beat act bosses somewhat consistently, I feel they are balanced around "good builds" when there is very little in the game that allows me to make a "good build". It really does fee as if I can ONLY play the builds the devs want me to as everything else has zero support in the passive tree.



I'm still thinking the biggest differences between the people that have no issues and the people that have a lot of issues come down to two things:

1. Gearing. For those people not getting one-shot it's really a race between the your DPS you inflict on the boss vs. how many life flask charges you have. Assuming bare minimum RPG work like having good skill choice, skill rotation, combo synergies, maximizing damage uptime, base move speed, damage mitigation investment on tree, etc. it comes down to "how good is your weapon" and "how good is your mitigation" ... both of those are very RNG dependent. I was lucky that I only had "bad cold res" [phys & weapon was good enough] or I'd never have beaten the first boss.

2. Reaction time to telegraphed attacks. I'm betting the people thinking that the fights are not challenging at all probably have MUCH better reaction times than I do [or weren't melee?] thus they take much less "chunk" damage than I suffer. Note: I'm super often either barely clearing the AoE or barely failing but this means the odds of failing two dodges before my [very very weak] recovery erases the first mistake is non-existent.

If memory serves it took 5-6 times and we were both very low in health each time. My assumption (?) is that I just randomly made just enough dodges on my successful run that it didn't matter.
Two-shot him, only died because I got overwhelmed when he went into the fog and didn't understand that mechanic. Everything else is telegraphed pretty easily and can be dodged or run out of.

I am a witch and IIRC, I was just using Chaos Bolt + ED + Contagion dots staying at range at the time. But I've learned that you can't face-tank in this game like you can in most ARPGs because you will die to bosses very quickly. Health pots are there really there to patch up incidental damage, not to sustain you through avoidable mechanics.
It took me 3 different builds as well, but I finally beat Geonor this morning with a Spark Sorc. I kept getting him to like, 10% left, and the damned blood spikes would kill me. I didn't have enough damage. I changed ONE support gem, and that last try, got him. Sometimes, all it takes is looking at your support gems, and seeing what would do more damage. Sometimes, you just don't have enough life on your gear. Sometimes, it's both.

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