Difficulty/Loot are fine

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Lauxent#6359 wrote:
I see plenty of people writing about the difficulty being too hard, arguing that there are veterans from PoE 1.

Please keep the difficulty / loot the same. I really enjoy it.
It's more fun to play; there's more challenge in my opinion.

I would be very disappointed if the difficulty were nerfed, and I would probably not be the only one


You need to be disappointed. Sorry, but that's the reality. The current difficulty is beyond the confines of what will keep new players engaged. And I say that as someone who enjoys the challenge personally.

The level of difficulty we're seeing in the campaign SHOULD be in the game, but it should be confined to the endgame, a bit deeper into the atlas. It should not be necessary to progress at a baseline level. That's a surefire way to drive away 99% of your potential playerbase. It reminds of 2013 PoE when you'd get to act 3 and find out you bricked your character because you didn't understand the passive tree or didn't realize a certain defense type wasn't viable (RIP to the homies who shared in my pain of making a ranger on launch and then learning about the DR on evasion chance and that the only viable defense was actually just stacking life). Its the kind of "difficulty" that will stunt the game's growth.

We who want challenge 100% should get challenge. But, we can get it from the endgame. It shouldn't be brick walling new players from enjoying the experience, and by proxy, driving people away who would otherwise go on to become paying customers, even if only for a stash tab or two as they enjoy the easy, casual early stages of mapping.


THANK YOU! 100% agreed
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dnut_00#1237 wrote:
Great. Now go away.


That would be great for the game, right? If a customer liked the product and then just stopped using it for no reason other than a random user on forum telling them to do so.
JUST GIVE ME MY OMEGALOOT!!!

I'm lvl 35 and still using my weapon from lvl 11...

The vendors also only have TRASH

WTF?????
Difficulty is ok but could be better erroring on the easier side of things. Loot however is hot garbage. I keep getting soft-locked on characters because I cannot find or craft appropriate gear.
Personally I think the bosses are a little too hard considering this is still "normal" difficulty.

I would get rid of the stupid invisibility mechanic on the trials access boss (bathaba or some such name like that)

Lower the HP on the Golem boss near the end of act 2.

Those are the only bosses that I really had any problem with.


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Lauxent#6359 wrote:
I see plenty of people writing about the difficulty being too hard, arguing that there are veterans from PoE 1.

Please keep the difficulty / loot the same. I really enjoy it.
It's more fun to play; there's more challenge in my opinion.

I would be very disappointed if the difficulty were nerfed, and I would probably not be the only one


Troll post.

I see plenty of trolls arguing that their experience overrides everyone else's and therefore people aren't justified in wanting more loot. Your post is dismissive and unhelpful
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Lauxent#6359 wrote:
I see plenty of people writing about the difficulty being too hard, arguing that there are veterans from PoE 1.

Please keep the difficulty / loot the same. I really enjoy it.
It's more fun to play; there's more challenge in my opinion.

I would be very disappointed if the difficulty were nerfed, and I would probably not be the only one


U would be the only one disappointed if we started getting more loot... trust me
They need to do the math, cater to the minority and you will get less players who won't stick around. If you have a campaign that no one can complete, never mind endgame, the normal aarpg players will bounce, then you get the souls guys, who will also jet as soon as the "beat the game" or campaign. So what are we doing? this is ridiculous.
100% AGREE
Difficulty is fine, but loot needs a little buff to rares, maybe not uniques. And some currency orbs be buffed a little bit.

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