Difficulty/Loot are fine

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Kashou#2868 wrote:
People just need to learn how to use vendors and orbs better,


There's not enough gold and not enough orbs dropping for that to actually be viable. Stop saying that everybody else is wrong because your experience is different.

I'm at the end of act 3 and I still have magic gloves, boots, rings and amulet. No regals, barely any alchs and pretty much never useful goods to buy from the vendor.

This "I'm blasting through, so everybody else is just doing it wrong" mindset is fucking infuriating when you're stuck on a boss for literally hours and can't get better gear to get past it.
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Lauxent#6359 wrote:
I see plenty of people writing about the difficulty being too hard, arguing that there are veterans from PoE 1.

Please keep the difficulty / loot the same. I really enjoy it.
It's more fun to play; there's more challenge in my opinion.

I would be very disappointed if the difficulty were nerfed, and I would probably not be the only one


You need to be disappointed. Sorry, but that's the reality. The current difficulty is beyond the confines of what will keep new players engaged. And I say that as someone who enjoys the challenge personally.

The level of difficulty we're seeing in the campaign SHOULD be in the game, but it should be confined to the endgame, a bit deeper into the atlas. It should not be necessary to progress at a baseline level. That's a surefire way to drive away 99% of your potential playerbase. It reminds of 2013 PoE when you'd get to act 3 and find out you bricked your character because you didn't understand the passive tree or didn't realize a certain defense type wasn't viable (RIP to the homies who shared in my pain of making a ranger on launch and then learning about the DR on evasion chance and that the only viable defense was actually just stacking life). Its the kind of "difficulty" that will stunt the game's growth.

We who want challenge 100% should get challenge. But, we can get it from the endgame. It shouldn't be brick walling new players from enjoying the experience, and by proxy, driving people away who would otherwise go on to become paying customers, even if only for a stash tab or two as they enjoy the easy, casual early stages of mapping.


I'm a paying customer.. It drove me away. Its not fun. Think about this, would you enjoy it in 3 months when your characters/stash are wiped? Would you enjoy this slow pace? spending an hour to get through zone 3? would you enjoy it every 3 months from now until whenever PoE3 came out? If the answer is no, then you guys really need to rethink your tune. for the health of the game, the difficulty curve NEEDS to be there. It Needs to be stacked on the back end. right now it goes to 8-10 depending on class, and stays there.
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Werdx_1#3669 wrote:


I literally spend more time rolling around like a legless cripple than playing the actual game. If this is what GGG considers to be a ''fun'' experience , dodge rolling around boss and waiting for a perfect opportunity to hit him once every 10-15 seconds , then sorry , before official release , they gonna tank more than D4.

This is not ARPG experience. This is No Rest For The Wicked experience only with 99% less loot.


Hilariously (in a sad way) most of the proponents (fanboys) who are drooling about the "skilled complex gameplay" think they are head and shoulders above anyone who thinks dodge/dodge/dodge dance for 10 minutes is NOT challenging or skill but boring and tedious.

So sadly yes, the dodge mechanic is the cornerstone of difficulty for POE2. You and I find it tedious (And dumb) but the fanboys adore it and find is challenging! Sweatlords dont understand
Tedium <> Challenge.
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Kashou#2868 wrote:
Loot is completely fine. People just need to learn how to use vendors and orbs better, and we need to figure out how to build characters for the early game. Get more damage nodes and you'll be fine. Never had an issue getting any weapons at all and crafted multiple +2-3 all level skill gem staffs just by slapping transmutes on white staves off the vendor and I only just finished act 2.
You do realize people that have a stack of supporter packs that haven't been around for years below their avatars are saying its bad too? but I guess none of us know how to use vendors and orbs. We've only been playing for years.

This is a stupid response and narrow sighted. And the current state of the game WILL NOT sustain a player base that keeps the lights on. Stop using people's feedback about the game as a soapbox for your ego.
This kind of vague feedback is useless as it doesn't help the devs at all, just as same as feedback like 'game sucks' without being specific.

If everything is 'fine' as it is, what's the point of having a early access feedback section in the first place?

It's not a black/white answer like that. Some aspects of the loot are fine, other parts need a lot of tuning. Some encounters are very well balanced, other's are imbalanced. That's the whole point of early access.
Guys, the loot is fine. Are you expecting to find legendary items every day?

I think some of you have been overfed by the loot in Diablo 3 and 4, seeing orange items every 30 secs and always wanting more. Finally, a game that doesn't throw overpowered loot at you constantly.
A legendary item is supposed to be... you know... legendary, right?
A rare item is supposed to be... well, rare.

By the way, you get plenty of crafting orbs all the time.

I'm playing a warrior, the difficulty is okay, not that hard if you take your time, think about your build, and pay attention to what's happening on the screen. I don't want to be rude or anything, but the game is clearly not as hard as some people say. Or maybe my class is just super easy?

I'm happy the devs went in a different direction than Diablo 3/4 and respect players with a decent amount of loot and a reasonable difficulty.
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THANK YOU!!!

Finally someone with common fucking sense!!!

People need to get their heads out of their asses and demand a DIFFICULTY setting... we need normal difficulty for normal casual players that want to chill and have a good time and a Ruthless/Nightmare/whatever name you want difficulty for people that want a huge challenge from the get go and enjoy this absolutely tedious slog-fest...

I put down PoE 2 after roughly 10 hours of gameplay... played a Sorc, beat Act 1 through A LOT of deaths to the boss... got to Act 2 and the first boss killed me 5 times in a row and I was like "fuck this... I have a life and this is wasting my time!!!"


Sorry but I don't feel "accomplishment" when I beat a boss in the 15th-20th try... I only feel relief that the pain is over... this is a VERY BAD concept for a video game... you're looking ONLY for masochists and that's a VERY VERY SMALL POPULATION!!!

The game for me right now is horrific and absolutely NOT FUN!!! ARPGs are all about killing huge hordes of monsters and feeling powerful and the "SKILLFUL" part comes from making a build that works and getting the satisfaction of your theories being proven right...

Anyway, if the game caters only to the "git gud" mob then it will be dead in months!!!


Couldn't agree more! My experience pretty much mirrors this; terrible loot, hugely unbalanced skills and overtuned enemies. Uninstalled for now and will, perhaps, revisit if GGG listens to the feedback.
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This kind of vague feedback is useless as it doesn't help the devs at all, just as same as feedback like 'game sucks' without being specific.

If everything is 'fine' as it is, what's the point of having a early access feedback section in the first place?

It's not a black/white answer like that. Some aspects of the loot are fine, other parts need a lot of tuning. Some encounters are very well balanced, other's are imbalanced. That's the whole point of early access.


This. So much this. Some things are great, some aren't.
The difficulty of general mobs is fine-ish.
The difficulty of most bosses is fine-ish.
The difficulty of act bosses is over tuned quite a bit.
The drop rate of items and currency is borderline atrocious (feels a lot like Ruthless, a mode that I enjoyed quite a bit, but should not be default one for sure).

A somewhat seasoned ARPG player needs to retry the act 1/2 boss several times, farm the zone several times, etc, etc.

I am going to finish the campaign this time, but it does feel as a chore at some points. I imagine I'll do the campaign again when GGG release the whole thing.

But I can't imaging that I'll sink 30-40 hrs to reach the endgame every league.

I am aware that professional gamers (put most streamers here) are able to beat the campaign in 20 hrs, but the generic player does not have that amount of free time to play in order to achieve that type of skill level.

It is awesome that the game has a rich endgame, but that'll be pointless if 60-70-80% of the player base will stop playing in late act I/early act II.

I am fully aware that this is Early Access/public beta. The whole point of it is to test stuff out and address issues and pain points. I hope that GGG will be willing adjust the gameplay (that includes difficulty of bosses as well as drop rates) so there'll be "game" that is enjoyable for players across all or at least most skill levels.
LOL... if it takes a streamer 20hr per char to reach endgame PoE2 is cooked.

It's their ability to roll new chars, experiment with builds and crazy ideas that attracts eyeballs to them and to PoE.

20hr campaign is a death sentence and they all know that.

So.. the game is not fun right now, but it won't remain that way for sure.

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