Difficulty/Loot are fine
" There's not enough gold and not enough orbs dropping for that to actually be viable. Stop saying that everybody else is wrong because your experience is different. I'm at the end of act 3 and I still have magic gloves, boots, rings and amulet. No regals, barely any alchs and pretty much never useful goods to buy from the vendor. This "I'm blasting through, so everybody else is just doing it wrong" mindset is fucking infuriating when you're stuck on a boss for literally hours and can't get better gear to get past it. |
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" I'm a paying customer.. It drove me away. Its not fun. Think about this, would you enjoy it in 3 months when your characters/stash are wiped? Would you enjoy this slow pace? spending an hour to get through zone 3? would you enjoy it every 3 months from now until whenever PoE3 came out? If the answer is no, then you guys really need to rethink your tune. for the health of the game, the difficulty curve NEEDS to be there. It Needs to be stacked on the back end. right now it goes to 8-10 depending on class, and stays there. |
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" Hilariously (in a sad way) most of the proponents (fanboys) who are drooling about the "skilled complex gameplay" think they are head and shoulders above anyone who thinks dodge/dodge/dodge dance for 10 minutes is NOT challenging or skill but boring and tedious. So sadly yes, the dodge mechanic is the cornerstone of difficulty for POE2. You and I find it tedious (And dumb) but the fanboys adore it and find is challenging! Sweatlords dont understand Tedium <> Challenge. |
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"You do realize people that have a stack of supporter packs that haven't been around for years below their avatars are saying its bad too? but I guess none of us know how to use vendors and orbs. We've only been playing for years. This is a stupid response and narrow sighted. And the current state of the game WILL NOT sustain a player base that keeps the lights on. Stop using people's feedback about the game as a soapbox for your ego. |
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This kind of vague feedback is useless as it doesn't help the devs at all, just as same as feedback like 'game sucks' without being specific.
If everything is 'fine' as it is, what's the point of having a early access feedback section in the first place? It's not a black/white answer like that. Some aspects of the loot are fine, other parts need a lot of tuning. Some encounters are very well balanced, other's are imbalanced. That's the whole point of early access. |
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Guys, the loot is fine. Are you expecting to find legendary items every day?
I think some of you have been overfed by the loot in Diablo 3 and 4, seeing orange items every 30 secs and always wanting more. Finally, a game that doesn't throw overpowered loot at you constantly. A legendary item is supposed to be... you know... legendary, right? A rare item is supposed to be... well, rare. By the way, you get plenty of crafting orbs all the time. I'm playing a warrior, the difficulty is okay, not that hard if you take your time, think about your build, and pay attention to what's happening on the screen. I don't want to be rude or anything, but the game is clearly not as hard as some people say. Or maybe my class is just super easy? I'm happy the devs went in a different direction than Diablo 3/4 and respect players with a decent amount of loot and a reasonable difficulty. |
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" Couldn't agree more! My experience pretty much mirrors this; terrible loot, hugely unbalanced skills and overtuned enemies. Uninstalled for now and will, perhaps, revisit if GGG listens to the feedback. |
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" This. So much this. Some things are great, some aren't. |
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The difficulty of general mobs is fine-ish.
The difficulty of most bosses is fine-ish. The difficulty of act bosses is over tuned quite a bit. The drop rate of items and currency is borderline atrocious (feels a lot like Ruthless, a mode that I enjoyed quite a bit, but should not be default one for sure). A somewhat seasoned ARPG player needs to retry the act 1/2 boss several times, farm the zone several times, etc, etc. I am going to finish the campaign this time, but it does feel as a chore at some points. I imagine I'll do the campaign again when GGG release the whole thing. But I can't imaging that I'll sink 30-40 hrs to reach the endgame every league. I am aware that professional gamers (put most streamers here) are able to beat the campaign in 20 hrs, but the generic player does not have that amount of free time to play in order to achieve that type of skill level. It is awesome that the game has a rich endgame, but that'll be pointless if 60-70-80% of the player base will stop playing in late act I/early act II. I am fully aware that this is Early Access/public beta. The whole point of it is to test stuff out and address issues and pain points. I hope that GGG will be willing adjust the gameplay (that includes difficulty of bosses as well as drop rates) so there'll be "game" that is enjoyable for players across all or at least most skill levels. |
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LOL... if it takes a streamer 20hr per char to reach endgame PoE2 is cooked.
It's their ability to roll new chars, experiment with builds and crazy ideas that attracts eyeballs to them and to PoE. 20hr campaign is a death sentence and they all know that. So.. the game is not fun right now, but it won't remain that way for sure. |
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