PoE is better than D2...

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iamstryker wrote:
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Squirrelloid wrote:

Why would you compare to D2 on release? D2 LoD happened. Patches 1.10 and 1.11 happened. There were definite improvements made, and all that was prior art when PoE *started*. That's the benchmark of comparison.


Because PoE is still in beta so I don't really see how its fair to compare it to a game that was fully released with an expansion. But really even if I did my comparison would still be the same.

The point Squirrelloid was making was that d2 1.11 (and 1.12, 1.13 etc) were already out when POE was being first developed. So the designers already had that base to build off of for ideas. The concept should have been improved from that point, but it wasn't.

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iamstryker wrote:
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Squirrelloid wrote:

I also fail to see how pumping one skill repeatedly is much different than hunting down similar passives on the tree to maximize one thing. (Life nodes, yawn).


I find picking a path on a huge skill tree to be a lot more interesting than choosing a skill to click on over and over and over, and then you can't back out of it. It either works or it doesn't.

You can respec in D2 in later patches. And unlike Regrets were almost exclusively RNG, you can actually farm for respec points. And just in case you really messed up, you get a few full respecs free of charge.
haha you almost fooled me there OP :)

still, comparing a Beta to a finished, patched product isn't fair.

but the route the developers are taking right now, doesn't lead to D2. it leads to oblivion.

"added a new map because that's what the Diamond Supporter wanted"? really?
I'm not saying "tell 'screw you' to the guy who gave you 1000$". I'm saying get your priorities straight.
tell him you'll do the map he requested, after you fix enough bugs to make it playable.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
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UnderOmerta wrote:
The point Squirrelloid was making was that d2 1.11 (and 1.12, 1.13 etc) were already out when POE was being first developed. So the designers already had that base to build off of for ideas. The concept should have been improved from that point, but it wasn't.


I simply gave my opinion of the two games at release (or close to release). The points I made are what I feel PoE DID improve on dramatically right away. I find the skill system and passive tree to be light years ahead of D2. PoE also gets credit for doing a tremendous job on their respec system right from the get go and at the same time for not having easy full respecs.

Standard Forever
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iamstryker wrote:
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UnderOmerta wrote:
The point Squirrelloid was making was that d2 1.11 (and 1.12, 1.13 etc) were already out when POE was being first developed. So the designers already had that base to build off of for ideas. The concept should have been improved from that point, but it wasn't.


I simply gave my opinion of the two games at release (or close to release). The points I made are what I feel PoE DID improve on dramatically right away. I find the skill system and passive tree to be light years ahead of D2. PoE also gets credit for doing a tremendous job on their respec system right from the get go and at the same time for not having easy full respecs.

Yes, but POE also has the hindsight of seeing what D2 didn't do perfectly at release and later addressed. Things that clearly improved the game, such as synergies, build diversity, and respecs.

Sure, comparing bug-fixes and stability may be unfair considering D2 had many years and many patches. But conceptually, nothing POE does should be compared to the very original D2 release, which was 13 years ago and a genre that was nowhere near as explored as it is today.
I didn't play D2 after the bigger patches so I can't comment about it. I'm only giving my opinion from my experiences with both games. The major stuff that I wanted PoE to improve on from D2 did happen so I can't complain much.
Standard Forever
FWIW, I've never used a respec in PoE, and I never needed one in D2, so I really don't consider the presence of a respec system, much less its nature, to be terribly relevant to the gameplay experience.

I do like to have meaningful choices, which made D2 prereqs bad design, but pumping points into skills you were actually going to use wasn't really any more or less interesting than the current implementation of the skilldrasil (since, for the most part, you search around for all the locations of similar bonuses and pump points into those to maximize one thing you're really good at - usually having lots of life). The skilldrasil may look complicated, but it isn't *meaningfully complicated*, because there's a disturbing lack of real choice since most possible choices are *objectively wrong*.
Give PoE 10 years of patching and Blizzards budget and the game would be far superior.

People love to complain. Meanwhile I've already gotten past my burnout point in d2 (until the expansion came out) in PoE and I am still happily playing.
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Nasakenai wrote:
Give PoE 10 years of patching and Blizzards budget and the game would be far superior.

People love to complain. Meanwhile I've already gotten past my burnout point in d2 (until the expansion came out) in PoE and I am still happily playing.

They'd need it to no longer be Path of Life Nodes and Path of Economy in order for it to be better.
Just because the economy and trading sucks for some in PoE, it doesn't meant they always suck, in every game.

Trading and "playing" the economy can be very, very fun, and a welcomed distraction from grinds and other burnout activities. But trading needs to be fun, easy, efficient, rewarding (if you know what you're doing...) and optional. I never thought I would love economy related stuff and online trades, yet I found myself drawn stronger and stronger to WoW's economy when I played. It took nothing from the game itself, you'd still needed to play and kill stuff to gear up "correctly", yet it was still quite rewarding and offered a way for smart people to make some money, or buy all kinds of rarity and vanity items.

Imagine you would always get items and crafting components, but they would not fit your in-game professions etc., so you could AH them, buy what you needed. So simple and so fun! Put a good price, always get buyers. Pay attention, study the market, and you could even control it for a short while in certain departments. Again, fun, fun, fun, and it was easy, pleasant and not tedious in any way.

It was just a nice experience, and it just worked. And there were player mods to tweak the trading stuff too.

What I'm saying, to the "economy haters", do yourselves some good and just understand that this can be fun. If done right :) Thing is, PoE is supposedly an ARPG, and implementing a fully functional MMO economy would freak out some MMO-allergic people. I hope they come with viable, just-as-functional solutions for long term economies then.
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Last edited by Undon3#5633 on Apr 29, 2013, 4:52:46 PM
And my opinion is...
Diablo 2 was epic game, is epic game, will be epic game.
Path of Exile is way better then Diablo 3 is.
Diablo 2 was developed by Blizzard, which was these times known studio.
Path of Exile was developed by GGG, which nobody heard about it before.

I would compare Path of Exile to Diablo 1, which was GOOD game, but still lacking many things.
I believe that after many many many updates, patches, fixes and so, Path of Exile gonna be even better then Diablo2.

Its still difference about Diablo2 were changing for 4-5 years, and Path of Exile just leaved OB.


Good Drops all , and have fun playin ;)
PM ME on forums if i win ;)
Last edited by se7enek#2759 on Apr 29, 2013, 5:26:50 PM

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