How to turn POE2 into a game w 5 million+ players. 2 Difficulty settings

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KaseyM21#1589 wrote:
They don't care how many people like their game. They just want to make a game they like themselves. 2 difficulties makes no sense.


It s not really clever. We re a capitalistic world , ofc they want to have a lot of ppl playing. You think they can live only with Ruthless masochistic players and avoid 95% of the player pool? That's so arrogant and moreover delusional
No risk no fun hardcore forever
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I think the issue with this is that a lot of the people who claim the game is too hard are also people who have too much of an ego to play on easy mode. So they'll play on Normal mode and keep complaining.


That is THEIR problem...
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Alluryen#2310 wrote:
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I think the majority of the players of Poe2 are happy(83% Steam positive review).

The vocal minority are the ones complaining in these forums. If you don’t like the game, no one is forcing you to play. There is no need to also expect everyone to cater to your needs.


PoE1 has 90% aprovall, PoE2 in 1 week has almost the double of the rejection in % way. Imagine when the honeymoon ends. So maybe the ppl that are complaining have some point.


POE1 had preemptively lost all the players that did not like it before POE even got into steam. Almost every single person on my gamming circle hated POE1 .. way before it was in steam. That skew the results.
I am not a casual gamer and i still think POE2 is way harder than it should've been. All "bad" POE tendencies are still there.


Instead of playing the game and having fun lurking on internet instead as of what to play which will give me easier time, what build, what gems. I have no power to get through that nightmarish run with another character.


This is something we had to avoid with POE2 and still here we are ... The same scenario. Not for me, im tired of it. All i want is to be INGAME and play and have great time.




Last edited by Azatis#0817 on Dec 15, 2024, 5:54:16 AM
I think its a bad idea, its like saying that the game "I wanna be they Guy" should have mario-esc powerups so you can pass trought the areas.

The game do not need to lower dificulty, PoE1 makes that buy giving a lot of building power, and people net-build so they can go casual.
Players in here, need to actually use the toos given to them too! Dodging its a BIG mechanic, they got rid of life nodes on skilltree! its early on, people do not have the good gear yet, people do not know what base item they should be crafting on, first character, you still dont have enought currency(been a few days since my last exalt with 49% itemfind)

What they should do, is make areas less big, but keep the amount of enemy on them people gets tired upon reaching a boss from so much infinite maze-like maps

there was 2 maps that i SPENT AN HOUR! trying to clear, checkpoint teleport wont do shit on helping with that.

i used my weapon form lvl 6 to lvl 44, my higest gear at that point was 1 lvl 33 one, so my gear was crap, if i could make with that, imagine what players will do with better gear...

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Slashik#3409 wrote:
I like the idea, but I'm afraid it will be hard to balance classes and whole gameplay for different difficulties.

I wouldn't mind it, if everything will be balanced around current intendent mode, and casual mode can be unbalanced and way too easy, because for those who will want to play that mode balance doesn't really matter, they want to play OP heroes anyway.
Last edited by Suchka_777#4336 on Dec 14, 2024, 8:37:09 AM
You can have your easy mode if GGG will give us a SSF with drops not based on trade. I'd not hold my breath for either one.
Last edited by Telzen#2427 on Dec 14, 2024, 8:59:41 AM
and the ''best game possible'' would be the version i play. the normal mode. the option would be for an easier mode that maybe diablo4 fans and people's mom's and dads could try out. to explore the content and go through the story. we need to think of the big picture here. The Original game would be 100% in-tact.




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How to turn any restaurant into an establishment with 5 million customers:

Make it a McDonald's franchise.

You guys are operating under an extremely flawed set of presuppositions, where you think GGG wants their game to be mindless, casual, and shallow. GGG has both said and shown time and time again that they have no interest in making a game for everyone, they'd rather make the best game possible for people like themselves.
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Alluryen#2310 wrote:
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I think the majority of the players of Poe2 are happy(83% Steam positive review).

The vocal minority are the ones complaining in these forums. If you don’t like the game, no one is forcing you to play. There is no need to also expect everyone to cater to your needs.


PoE1 has 90% aprovall, PoE2 in 1 week has almost the double of the rejection in % way. Imagine when the honeymoon ends. So maybe the ppl that are complaining have some point.


POE1 had preemptively lost all the players that did not like it before POE even got into steam. Almost every single person on my gamming circle hated POE1 .. way before it was in steam. That skew the results.
Plus PoE1 has 10 years of content and PoE2 is a beta missing over half its content, its not even fair to compare them.
the point is there are wide skill gaps. bad players could play poe1 and beat low level maps by following a build guide and just getting some gear. in poe2 that is not possible because in poe2 you can't just point and click and 1 shot things. usually not. you need to incorporate some level of skill. dodging, timing, making decisions.... that is a HUGE ask for more casual players or less skilled players in general.

2 difficultly settings would allow a tremendously large audience to participate in POE2. and the gamers who appreciate the challenge... still have the exact same game they enjoyed.... the default mode. No one loses anything and only positives are to be gained.


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I think its a bad idea, its like saying that the game "I wanna be they Guy" should have mario-esc powerups so you can pass trought the areas.

The game do not need to lower dificulty, PoE1 makes that buy giving a lot of building power, and people net-build so they can go casual.
Players in here, need to actually use the toos given to them too! Dodging its a BIG mechanic, they got rid of life nodes on skilltree! its early on, people do not have the good gear yet, people do not know what base item they should be crafting on, first character, you still dont have enought currency(been a few days since my last exalt with 49% itemfind)

What they should do, is make areas less big, but keep the amount of enemy on them people gets tired upon reaching a boss from so much infinite maze-like maps

there was 2 maps that i SPENT AN HOUR! trying to clear, checkpoint teleport wont do shit on helping with that.

i used my weapon form lvl 6 to lvl 44, my higest gear at that point was 1 lvl 33 one, so my gear was crap, if i could make with that, imagine what players will do with better gear...

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