How to turn POE2 into a game w 5 million+ players. 2 Difficulty settings

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IcyMistV#5121 wrote:

Solution: 2 different difficulties.


They just need a Standard mode and a Ruthless mode. Right now they're following the blueprint of Ruthless from PoE1, and it's got an insane number of extremely punishing and anti-fun mechanics and concepts in it, that many players are going to be frustrated by.

So, basically:
Standard SC
Standard HC
Ruthless SC
Ruthless HC
All four main options should also come with an SSF option.
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BrainVs#6980 wrote:
the game isnt hard.. we keep saying that.. its just to punishing on your time

anyone can kite for 45 minutes to clear a map.. but no one wants to..

casual does not mean BAD.. i wish people would stop trying to imply this


Yes but taking 45 minutes to clear a map or boss DOES mean bad... we keep saying that... its not punishing, this is a skill issue.
I do think a difficulty setting introduces more problems with balancing than it is worth, because you can't make an easier experience offer the same amount of rewards as "the real deal". Furthermore I do think groqth is good, but sacrificing the game vision for it ain't a goal to strive for at all. A game for everyone is a game for no one. I do think that most of the systems are GREAT and hopefully will be picked up by other companies, but PoE2 and PoE1 for the matter aren't games made for mass appeal, but a specific type of player who DOES enjoy the challenges they throw at you
I would Say 3 setting, Standard, Hard/ruthless and souls -like

I think some are way jumping the gun on it being hard in standard, My second character blew act 1 boss in half in less than half the attempts and effort as the first time.

I got better at the game, I got better gear. So not sure it needs a easy mode tbh.

If it feels like souls to trash mobs, you are playing wrong.
Right now it feels off, starting your character is tedious while endgame builds can just rush through. Shouldn't it be the opposite? I feel like the start should be welcoming and difficulty arise in the endgame

If the game design remains, I cannot imagine this game going to be successful and I also don't belief GGG (or mother company Tencent) is going to dump millions of dollar into a game appealing just to the 1% of masochists out there^^ (and NO, the fact that right now there are so many people playing is no argument for success, right now is just because many came with much love and hype from PoE1, PoE2 is out for just 1 week, but when most player will eventually have battled though the acts, I guess the honeymoon phase will be over and frustration will eventually dominate and then we will see the drop in player base)
You can't have 'difficulty settings' with open trading. But there are already several difficulties, from top down:

SSF HC
SSF
HC
'Easy / Default'

There are also several 'gameplay modes'; campaign + rerolling for the casual player and endgame grind for the 'elites'. And even endgame can be further separated into many segments and specialties.

There is already a lot to do for every player / playstyle / playtime availability.

The problem is people's opinion / expectation that they should 'easily enough' achieve everything in the game.
When night falls
She cloaks the world
In impenetrable darkness

no need for the arrogance. GGG already did this. It was called Ruthless. See how easy that was? Just need to use a bit of imagination and figure out... wow.... they can do it. Just instead of making the game harder (they can do that too and create a harder mode) they can instead make an easier mode for the larger community so even your dad could play it.

Creative Solutions: Why on earth do you think the economy would change on any fundamental level? Cross trading between normal and easy would not be allowed. Easy plays w easy and normal plays w normal. Pretty simple.

think beyond yourself. be considerate of others


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IcyMistV#5121 wrote:
I love the direction of POE2. How the game is more challenging and fulfilling combat but it seems a lot of people do not. They expected something a lot easier. Many of these players seem like they would not play POE2 if it retains this direction.

Solution: 2 different difficulties. Normal and Easy. So all the players who want to relax and just go through the content.... will have the opportunity to do so. Let's face it... there are a lot of casual gamers and poe2 is likely not a good home for them. But it is an amazing home for gamers who want a more serious experience. So lets provide both?

How the 2 difficulties will be distinct: You decide. I don't know the answer to this yet. If anyone has any ideas please share. You cannot switch difficulties for that character however and maybe some of the end game content is fundamentally different. End game bosses that are a bit more basic and certain legendary loot would be removed from the echosystem as well.



So we can retain every gaming audience with this solution. Casual daddy moms and the hardcore....


--edit--
2 difficultly settings would allow a tremendously large audience to participate in POE2. and the gamers who appreciate the challenge... still have the exact same game they enjoyed.... the default mode. No one loses anything and only positives are to be gained.


Nope, this will never happen and I could explain why but its been done over and over. The game has an economy, period.

Not every game needs to be for you, you're not entitled to every single game being for you. That's it. Get better and take pride in that growth OR play another game. Cya
of course you can. you just lock in who you can trade with. normal w normal. easy w easy. that's how easy it is to set up a system like this. every problem has a creative and often simple solution.

They already made a dif difficulty setting. It was called Ruthless. No reason for them to not create another one.


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morbo#1824 wrote:
You can't have 'difficulty settings' with open trading. But there are already several difficulties, from top down:

SSF HC
SSF
HC
'Easy / Default'

There are also several 'gameplay modes'; campaign + rerolling for the casual player and endgame grind for the 'elites'. And even endgame can be further separated into many segments and specialties.

There is already a lot to do for every player / playstyle / playtime availability.

The problem is people's opinion / expectation that they should 'easily enough' achieve everything in the game.
Last edited by IcyMistV#5121 on Dec 15, 2024, 5:07:13 AM
--edit--- --duplicate--
Last edited by IcyMistV#5121 on Dec 15, 2024, 5:16:38 AM
100% agree. I saw a really rude doomer gloomer streamer who was talking trash to people but in the actual game he looked like he really had serious skill issues. He couldn't even utilize the monk combos effectively or figure out how to time killing palm. Even in situations where there was just 1 enemy on screen. But he went for the most powerful skills. Ice strikes etc and thinks he's an amazing gamer. Then blames the game itself when he doesn't dodge out of telegraphed boss attacks. And of course complaining how the campaign is much much slower than poe1 and that the bosses take effort. oh and he blamed the game when he agroed a mob and then ran into a new narrow bridge and met new enemies on the other side and they trapped him in. killing him. Sorry but it's not the game's fault you made bad decisions.

I don't think players like this are good. They need the best gear and the best build to manage. Meanwhile I don't even use the trade system and have enjoyed the campaign immensely because I have to work for some of these boss fights.

If you beat a goliath with a small stick vs a majestic legendary sword.... who is the better player? the one who had to survive for at least 3 minutes or someone who had to trade for better gear and kill the boss within 30 seconds?

I think these ego trip gamers are their own worst enemy and I feel sorry for them that they will Never Ever be able to enjoy POE2 on the level that I am able to enjoy it. Imagine actually appreciating the boss mechanics and coming away with it with the best boss experiences ever.... vs... people who don't care for the dev's hard work and effort and craftsmanship.... and just want an easy ride from start to finish. To me they seem like wimps imo.



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eldheim#2436 wrote:
I've suggested the two or more game modes idea all week. No feedback at all.

I don't even find the game that hard, until you get into deeper maps, at which point it becomes a one-shot fest. But I'm 42 years old, with 10k hours in ARPG's and another 2000 in souls-like games. I have NO problems seeing how people might struggle with POE2. It doesn't make them bad gamers!
The game should have had a difficulty curve into the campaign over the first three acts, not just a stonewall at act 1.

The game is mostly tedious for me, that is my big problem
Ascendancies gated behind really shitty mechanics, for one. Nerfing anything having a decent clearspeed into oblivion instead of simply balancing it is another.

But I'm all for difficulties. If you are opposed to that idea you just hate people having fun, really.

Whenever someone uses the words "Just get good", all I hear is "I'm an elitist a-hat". Don't care about those people at all.

They don't want a discussion, they just want to brag about how amazing human beings they are, because that is usually what sad, pathetic people tend to do.



Yep, exactly... also they want to feel like they're "great gamers" because they're playing the hardest game possible...

Well, newsflash, I don't like Souls Games and I've played lots of ARPGs (Last Epoch and PoE2 being the latest) and I enjoy the easy and fun Last Epoch where every decently thought out build I make takes me to at least level 70-75 while having fun and without insane effort than PoE2 where I've been sweating against Act 2 boss and dying to it's non-telegraphed dagger one shot...

And btw, to all these brilliantly sad, pathetic people that will call me a "filthy casual" and tell me to "git gud" I can tell them that I've been a semi-pro gamer... I've been a top 0.1% top worldwide player in one of the most competitive games of it's time (FIFA from 2013 to 2015)... but REAL top tier gamers don't look down at the lower level players... because they know that the massive low tier player bases are the ones funding their beloved game


And I've never told anyone to "git gud"... I've never trash talked anyone even though I have been sent raging messages from mid tier players that think they're good that I beat really badly because I was better... these mid tier gamers are the ones that DESPERATELY seek validation to be called "top tier" cause they're sad and pathetic...

REAL top tier gamers actually help lower players... I once helped a hardstuck Division 6 kid from Austria go up to Div 2 in 3-4 weeks by coaching him just cause after I beat him 11-0 he had the guts to tell me "you're the best I've ever played, can you please teach me?"... THAT is how top tier gamers ACTUALLY behave... and we're chill people mostly that enjoy the game they're super good at without feeling the need to talk down to the rest of the players...


The toxic players are always the mid tier... players that don't have the knowledge to understand the game but also have the need to prove their good so they say "git gud" to everyone...

I'm saying that because I've had the experience man, I've seen it first hand and it's EXACTLY this... top tier is chill, mid-tier is toxic af and low tier is half "I wanna have fun and I don't care" and half desperately trying to get better cause they are tired of the toxic mid tier flaming them...

Last edited by IcyMistV#5121 on Dec 15, 2024, 5:17:43 AM

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