How to turn POE2 into a game w 5 million+ players. 2 Difficulty settings
" They just need a Standard mode and a Ruthless mode. Right now they're following the blueprint of Ruthless from PoE1, and it's got an insane number of extremely punishing and anti-fun mechanics and concepts in it, that many players are going to be frustrated by. So, basically: Standard SC Standard HC Ruthless SC Ruthless HC All four main options should also come with an SSF option. |
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" Yes but taking 45 minutes to clear a map or boss DOES mean bad... we keep saying that... its not punishing, this is a skill issue. |
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I do think a difficulty setting introduces more problems with balancing than it is worth, because you can't make an easier experience offer the same amount of rewards as "the real deal". Furthermore I do think groqth is good, but sacrificing the game vision for it ain't a goal to strive for at all. A game for everyone is a game for no one. I do think that most of the systems are GREAT and hopefully will be picked up by other companies, but PoE2 and PoE1 for the matter aren't games made for mass appeal, but a specific type of player who DOES enjoy the challenges they throw at you
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I would Say 3 setting, Standard, Hard/ruthless and souls -like
I think some are way jumping the gun on it being hard in standard, My second character blew act 1 boss in half in less than half the attempts and effort as the first time. I got better at the game, I got better gear. So not sure it needs a easy mode tbh. If it feels like souls to trash mobs, you are playing wrong. |
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Right now it feels off, starting your character is tedious while endgame builds can just rush through. Shouldn't it be the opposite? I feel like the start should be welcoming and difficulty arise in the endgame
If the game design remains, I cannot imagine this game going to be successful and I also don't belief GGG (or mother company Tencent) is going to dump millions of dollar into a game appealing just to the 1% of masochists out there^^ (and NO, the fact that right now there are so many people playing is no argument for success, right now is just because many came with much love and hype from PoE1, PoE2 is out for just 1 week, but when most player will eventually have battled though the acts, I guess the honeymoon phase will be over and frustration will eventually dominate and then we will see the drop in player base) |
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You can't have 'difficulty settings' with open trading. But there are already several difficulties, from top down:
SSF HC SSF HC 'Easy / Default' There are also several 'gameplay modes'; campaign + rerolling for the casual player and endgame grind for the 'elites'. And even endgame can be further separated into many segments and specialties. There is already a lot to do for every player / playstyle / playtime availability. The problem is people's opinion / expectation that they should 'easily enough' achieve everything in the game. When night falls
She cloaks the world In impenetrable darkness |
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no need for the arrogance. GGG already did this. It was called Ruthless. See how easy that was? Just need to use a bit of imagination and figure out... wow.... they can do it. Just instead of making the game harder (they can do that too and create a harder mode) they can instead make an easier mode for the larger community so even your dad could play it. Creative Solutions: Why on earth do you think the economy would change on any fundamental level? Cross trading between normal and easy would not be allowed. Easy plays w easy and normal plays w normal. Pretty simple. think beyond yourself. be considerate of others " |
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of course you can. you just lock in who you can trade with. normal w normal. easy w easy. that's how easy it is to set up a system like this. every problem has a creative and often simple solution.
They already made a dif difficulty setting. It was called Ruthless. No reason for them to not create another one. " Last edited by IcyMistV#5121 on Dec 15, 2024, 5:07:13 AM
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--edit--- --duplicate--
Last edited by IcyMistV#5121 on Dec 15, 2024, 5:16:38 AM
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100% agree. I saw a really rude doomer gloomer streamer who was talking trash to people but in the actual game he looked like he really had serious skill issues. He couldn't even utilize the monk combos effectively or figure out how to time killing palm. Even in situations where there was just 1 enemy on screen. But he went for the most powerful skills. Ice strikes etc and thinks he's an amazing gamer. Then blames the game itself when he doesn't dodge out of telegraphed boss attacks. And of course complaining how the campaign is much much slower than poe1 and that the bosses take effort. oh and he blamed the game when he agroed a mob and then ran into a new narrow bridge and met new enemies on the other side and they trapped him in. killing him. Sorry but it's not the game's fault you made bad decisions.
I don't think players like this are good. They need the best gear and the best build to manage. Meanwhile I don't even use the trade system and have enjoyed the campaign immensely because I have to work for some of these boss fights. If you beat a goliath with a small stick vs a majestic legendary sword.... who is the better player? the one who had to survive for at least 3 minutes or someone who had to trade for better gear and kill the boss within 30 seconds? I think these ego trip gamers are their own worst enemy and I feel sorry for them that they will Never Ever be able to enjoy POE2 on the level that I am able to enjoy it. Imagine actually appreciating the boss mechanics and coming away with it with the best boss experiences ever.... vs... people who don't care for the dev's hard work and effort and craftsmanship.... and just want an easy ride from start to finish. To me they seem like wimps imo. " Last edited by IcyMistV#5121 on Dec 15, 2024, 5:17:43 AM
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