How to turn POE2 into a game w 5 million+ players. 2 Difficulty settings
I think the majority of the players of Poe2 are happy(83% Steam positive review).
The vocal minority are the ones complaining in these forums. If you don’t like the game, no one is forcing you to play. There is no need to also expect everyone to cater to your needs. Last edited by Orionstar#4752 on Dec 14, 2024, 5:30:01 AM
|
![]() |
Balancing one game two (or three) different ways is not something you can do overnight. It's very close to making two (or three) different games.
|
![]() |
" I appreciate your point of view, but I don't agree. First of all, staying with POE 1 is not really a good option. Let's face it, the game is old and bloated, and looks like an ugly duckling compared to POE2 (which is stunning). I personally consider POE 1 vastly superior system's and depth wise, and I prefer the tuning there, but I like the gameplay improvements in POE2, and at some point it will develop enough to provide more build depth (crafting for example is very shallow atm, POE1's might be too complex, but imo with minimal time investment to learn a few things it becomes enjoyable). Long story short : I want to play and enjoy POE 2 :) My issue with it right now is not so much the difficulty as the tedium. I'm ok with bosses presenting a challenge (some stuff may need some tuning still but overall I find some enjoyment in learnig a fight and beating it with some skill, even though I'm not a "souls like" enjoyer at all. I refunded Elden Ring :D). I have more issue with regular mobs in maps. Even white mobs are annoying and can kill you. That's not difficulty, even less enjoyable difficulty, by any stretch of the imagination. It's just annoyoing and frustrating. And having them respawn on death (say you die to a boss or dangerous rare mid map...), by Kitava whoever made that decision needs to be publicly shamed. Some people may like that, I really don't understand it, but hey, whatever floats their boat :) Anyway, if some people would really hate some tweaks to make the experience more palatable to others, I guess having two "difficulty settings" can be a solution... if implemented properly. |
![]() |
" Exactly. |
![]() |
" Yeah, it should be 2 different realms. Easy and Normal. Or Normal and Hard. |
![]() |
" While I take zero interest in this dispute between you 2, I do however want to add, that SSF does not provide more "challenge", but just adds to the grinding time. HC and SC are obviously entirely different games, but SSF only adds prolonged character development. The goal for both SSFHC and HC player is still the same, other guy just takes infinitely longer based on RNG to hit the same goalposts, which is achieved by spending unnecessary long periods of times grinding easy content. The main reason for SSF players is to compete with other solo players in leaderboards, not that it makes the game "harder" and the player more "skilled". It just removes group players and people backed by guilds and rmt etc from the leaderboard experience. |
![]() |
" The tech is already there. There are different economies for HC and Ruthless in POE 1 And the OP is not "demanding" he's voicing his feedback, which you don't have to agree with. And it's not on the player to design a solution to what they feel is a problem, it the game designer's job. Please, stop. |
![]() |
" Easy and Normal would be better, so it encourages people to remove training wheels in future. If it was Normal and Hard then Hard would just be treated as Nerd difficulty lol. |
![]() |
" Having an easy mode where enemy hp+dmg is simply cut in half is not difficult to make. Or even easier: The player has a permanent buff. |
![]() |
I was thinking about posting something like this as well
- call the Easy difficulty: Tutorial Mode Reason: More people will try Normal first, and this also feeds into the meme of being stuck in the Tutorial - No XP penalty - No Über/Pinnacle Bosses and their loot - Player Power stays the same, Loot drops stay the same - Difference between the two: Boss Difficulty and truncated end game We already have 3 difficulties in PoE 1 Normal, Ruthless, Hardcore __________________________ I like cozy games Last edited by Celyanae#5454 on Dec 14, 2024, 6:11:24 AM
|
![]() |