How to turn POE2 into a game w 5 million+ players. 2 Difficulty settings

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Alluryen#2310 wrote:
I think this idea is great, but looks like Ruthless enjoyers doesnt like. They want everyone to suffer and have miserable experience. I think they have more happiness with others frustration that their own game.

That is precisely the issue with this (and many other) game. A vocal minority wants their own private special game and if gating players by making the game obscenely difficult is the way, they will demand this way.

Currently the game is way overtuned and only enjoyable with a meta build. Are you a casual player who doesn't study guides and just makes his own build? Tough luck with this DPS check boss.
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Gkek#1581 wrote:
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So after watching one of the streamers who complaining (polite way of saying tbh, its more like having a tantrum) about tuning and contrasting their play to my own as well as actual good players (not me) like Steel, Nugi and Quin I see pretty clear patterns of "bash head into boss, get swammped by everything on the screen thats available to be aggro'ed die predictably and respawn a lot"

That said I support difficulty levels. I'd hate to see the 1 button gamers get POE2 turned into a faceroll.




You lost me at Quin and good player


says the guy with not a single SSF or HC let alone HCSSF character.

the trade SC donny kranglers always think highly of themselves, the cult of PoM.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
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How to turn any restaurant into an establishment with 5 million customers:

Make it a McDonald's franchise.

You guys are operating under an extremely flawed set of presuppositions, where you think GGG wants their game to be mindless, casual, and shallow. GGG has both said and shown time and time again that they have no interest in making a game for everyone, they'd rather make the best game possible for people like themselves.


I don't always agree with Pirates who are real and from the Caribbean, or just basing their operations there, but today I do.

Popularity doesn't equal quality.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
+1

Good Idea and was planning to make a post on simialr lines.

Hopefully we can get enough support behind this. Makes everbody happy and brings in a larger player base together.
It's not like it even needs to be easier. It just needs to provide the basic tools arpgs are supposed to provide to allow a player to develop their character power over time, loot and ccy.

It's not an ARPG, it's a hobo simulator where you just run around picking up trash and getting your ass kicked.
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How to turn any restaurant into an establishment with 5 million customers:

Make it a McDonald's franchise.

How does it hurt your gourmet high-end restaurant experience if they open a second restaurant with cheap food at the other side of the town? You will never go there. You will never see it. Just for some reason it's mere existence upsets you. Nothing changed about your restaurant, but you can't stand the fact that people go to the other restaurant.
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Alluryen#2310 wrote:
I think this idea is great, but looks like Ruthless enjoyers doesnt like. They want everyone to suffer and have miserable experience. I think they have more happiness with others frustration that their own game.

That is precisely the issue with this (and many other) game. A vocal minority wants their own private special game and if gating players by making the game obscenely difficult is the way, they will demand this way.

Currently the game is way overtuned and only enjoyable with a meta build. Are you a casual player who doesn't study guides and just makes his own build? Tough luck with this DPS check boss.


Me and my 11 year old just had a blast completing act one co-op I didn't tell him more than the odd "don't stand in red puddles". We died a couple times each.

It was kind of easy TBH purely self found as well, didn't even twink our gear from my stash.

Maybe this game is too hard for people who want to press one button and have dumpsters of loot fall on their heads. Or maybe those players refuse to adapt and actually try.

I really feel like its the later.

I'm not sure which one is the case but I am sure I'm not very good at POE, and neither is my kid, and there's no way in hell its overtuned.

its borderline easy already. But yeah difficulty modes are fine with me.



Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Dec 14, 2024, 5:21:05 AM
I always wanted a 'poe light' for poe 1, where maybe 30% of levels were cut from the acts, league content was mostly removed, atlas dramatically smaller. I don't have time to no-life this game anymore.

As for poe 2, I'll take the difficulty over tedious but easy bloat anytime. Maybe no harm in an ez league poe 2, but why not just play poe 1?
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How to turn any restaurant into an establishment with 5 million customers:

Make it a McDonald's franchise.

How does it hurt your gourmet high-end restaurant experience if they open a second restaurant with cheap food at the other side of the town? You will never go there. You will never see it. Just for some reason it's mere existence upsets you. Nothing changed about your restaurant, but you can't stand the fact that people go to the other restaurant.


It doesn't hurt me, at all. I don't care. But I'm not the one making the game? I'm not the one pouring my effort into making something I want to be proud of.

How would you expect a Michelin star chef to react if they were told they needed to open a McDonalds? Is it really that surprising that GGG, who obviously care a LOT about their game, don't want to cater to the lowest common denominators?
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IcyMistV#5121 wrote:
I love the direction of POE2. How the game is more challenging and fulfilling combat but it seems a lot of people do not. They expected something a lot easier. Many of these players seem like they would not play POE2 if it retains this direction.

Solution: 2 different difficulties. Normal and Easy. So all the players who want to relax and just go through the content.... will have the opportunity to do so. Let's face it... there are a lot of casual gamers and poe2 is likely not a good home for them. But it is an amazing home for gamers who want a more serious experience. So lets provide both?

How the 2 difficulties will be distinct: You decide. I don't know the answer to this yet. If anyone has any ideas please share. You cannot switch difficulties for that character however and maybe some of the end game content is fundamentally different. End game bosses that are a bit more basic and certain legendary loot would be removed from the echosystem as well.



So we can retain every gaming audience with this solution. Casual daddy moms and the hardcore....



Economy becomes a problem. If you want to have 2 difficulty you will need 2 set of servers and 2 economies. That start to create a lot of other problems. One need to think on solutions for that before demanding such a huge change.

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