Diablo 3 and this Game - What's the Difference?

"
eveX wrote:
Got my key tonight and played for a few hours (after playing D3 since release) and I will say this. so far, Path of Exile, is EVERYTHING I expected from D3, and maybe more. D3 is a complete let down. It's boring, shallow and there is no innovation as far as game-play. PoE is amazing so far. I'm hooked.


If you're looking for innovation in game play, I'm not sure you're in the right place. You mostly click the monsters, and then pick up the loot.
"
Reznorz wrote:
^^
Yeah bro,

ignore the actual gem skill system

Ignore any character can be viable at least 4 different ways

Ignore the skill tree special nodes that drastically change fundamental class mechanics

Ignore loot that does the same as above

Ignore a far superior and more well thought out crafting system

Ignore tweaking items and leveling skill gems and combining effects

Ignore the fact that even white drops are interesting and can be valuable



Ignore all that and yeah, it's a D2 clone bro ...


U sound mad you paid for a box only to pay to collect loot that punishes actually using a smooth combat feel...

Because D1 and D2 went multiplatnium because of elite graphic animation and an elite screenshake ...




Right first of all I have played POE to level 70 and have run MOC many times on my ranger and marauder, and let me tell you this. Once you hit the upper end of merciless and then MOC all that fancy diversity is not worth a damn. As with most ARPGs (this is no different) the difficulty curve is based on optimal builds, if your not using an optimal build good luck trying to have fun. The 'special nodes' are largely unused, marauders take RT, rangers take IR (and so on) how many other marauder builds use other nodes that are capable of surviving MOC?? Very few if any, same with 'support gems' which do not have anywhere near the effect on skills that runes do in D3. Mostly runes in D3 utterly changes skills and make them completely different. Where as in POE currently most support gems fall into 2 categories. They either Add damage, or they add a support effect like life steal/mana steal etc. There are very few support gems that change how skills are used, they just add sundry effects.

Now im cool with that, it works in the context of the POE system, but dont try to make out its the crazy innovative system that has everyone running these amazing diverse builds. So your toon might use +Dam rather than +fire dam, oooh thats diverse. As for white drops being viable, thats a funny story, good luck using anything except yellows from merciless onward, blue maybe you can argue that point, but whites!! Are you for real? And while we are on the subject of sill claims, explain the, 'at least 4 ways' that a ranger can be viable to me, please im intrigued to know.

And the skill gems system is really not much different to a traditional skill tree when you get down to the reality of how it functions in game. So for example in D2 once you were on Hell you had maybe 1 or 2 skills which you used all the times and maybe 1 or 2 other skills you used sometimes in certain minority circumstances. How is POE different to that, indeed the socketting system actually encourages basing your whole build around 1 or 2 goto skills for the whole game. Most toons will have at least 1 five socket gear piece (or 6 if lucky) the skill they socket into that will be vastly more effective than all the others, which again is fine, but the system does no promote diverse builds, it does no promote experimentation (not if you want to be effective)

By contrast the system in D3 has seen me swap out and use at least 4 or 5 different ENTIRE builds over the course of just 1 characters journey to the end of Hell. I think my Barb has used or experimented with most of the skills available at some stage, by contrast my Ranger in POE who I stopped playing around level 69/70 used 3 skills for pretty much the duration of her life just changing 1 when it got nerfed in a patch.

Now im not saying its an awful system, but the reality of how it functions means the end game experience feels very similar to D2, and the game itself has the same pacing as D2, it even has direct nods to it (fetid pool for example) which play out the exact same way. Necros are implemented exactly like those in D2 act 2, I could go on.

On the surface it looks quite different to D2 mechanics wise, but dig deeper and it plays very similarly. Not that this is a bad thing, but it does feel very old school and almost like an anachronism.


"
karoc wrote:

On the other hand I don't think PoE is nearly as bad as D2 in terms of builds due to respec points, support gems, and freely trading out skills whenever you want. Not as flexible as D3 but I think a major step beyond D2 - which, you're right, had a terribly small number of viable builds per character if you were playing into Hell difficulty.

But I think overall PoE is best seen as simply a somewhat different style than anachronistic given the major differences from D2's skill system. And the atmosphere is, again, different and enjoyable in its own way. I like both D3 and PoE, and I imagine you (the OP) will too. Just don't take all the D3 hate around here personally, haha :D And if you get a chance, try out D2 sometime - with a high res mod it's still quite enjoyable to run through if only for the story and cinematics.


Your right it is better than D2s system which was awful. But its not as good as D3s, it still clings on to much to somewhat old/dated concepts despite looking very innovative. For example the life/mana steal mechanic, pot spam, all classes using the same resource etc

I also agree that its a good game though, only reason I said I thought the OP might be underwhelmed was cause hes never played D2 and if I had to rate which game POE was more similar to it would be D2 (rather than D3) And I also take your point that the D3 hate around here is somewhat laughable. Both are good games, for different reasons. I just happen to prefer D3.

Worth remembering though that this is still beta, so im aware stuff is changing all the time.
One reason I think that D3's skill system feels better is because you can map skills to MouseWheel Up and MouseWheel Down, and any other button you could ever ask for. This just makes it convenient to let your fingers hover over the potions and have 3-4 skills easily accessed by your right hand at any time. It just felt good.

But in PoE, having to maneuver down to the QWERT buttons is honestly a pain, and means I only bother will 2 or 3 skills tops. The skill gem system, though, lets you make decent use of at least 4 or 5 skills if you've got enough support gems for them all, so once better keybinding options are added, I think the skill system in PoE will start to feel like a nice blend between the flexibility of D3 with the classic stylings of D2.

Anyone who says this game isn't a spiritual successor to D2, and that PoE "innovates" is mistaken. There are few innovations in the game, for sure. Many of the mechanics are borrowed from other games, but it's the first time we've seen them all in a game like this.
To quickly point out what he meant by white items RodHull was that they are valuable in PoE, if you say would find a six or five linked item. These are sometimes even more valuable than strong rare items. There is not a single white item in Diablo 3 that is usable for any end-game purpose.

Although I don't get why you defend Diablo 3 to such an extent, you are really giving the game too much credit, I have yet to see a Wizard not use Venom Hydra and Force Armor in Inferno, a Demon Hunter without smokescreen, a Barbarian without revenge, a Witch Doctor without spiritwalk, etc.

Even in Diablo 3 which you seem to praise with such diversity has its own end-game abilities which completely outshines others. The item system is bland and lackluster where there is a race to achieve more primary stat, more vitality and more pure damage. There are no more sources to consider such as attacking rating, faster hit recovery, cannot be frozen, crushing blow, bleed, etc. It's streamlined and utterly boring.

All damage abilities are a percentage of your weapon damage, which is completely boring and extremely streamlined. There are no other damage sources to take into consideration, saying that "oh fire damage and regular damage just the same thing in the end, how diversified" is an argument I cannot comprehend.

Because if you don't have different sources of damage, you remove the need to make specialized builds, although a physical damage bow user and a fire-damage bow user dishes out equal damage, they are still different. Naturally in a game like PoE or Diablo 2 they make it more complicated than that, here different elements actually have different functions. Ice is for utility and high crit chance, lightning for min/max damage, and fire for burning damage over time and most solid base damage overall.

Where do you see that in Diablo 3? Oh you put in a rune on the Blizzard so it slows people, ah I see, but it's not the same thing. All elementals in Diablo 3 are translated to % of weapon damage. The only thing a Wizard is looking for is a weapon with as high DPS number on the item as possible, since it will benefit all his damage abilities, of course one can be interested in all resistance and/or more life on the weapon as well, but it's secondary and still extremely simplified. All other classes will be looking for the same type of weapons as well.

In Diablo 2, an Ice Wizard would go for % to cold damage, and + to all skills, a Poison-necromancer would go for % to poison damage and minus to enemy poison resistance, etc. etc. you would have different sources of damage, although they were all different ways to dish out DPS, it kept things diversified and added a layer of uniqueness that Diablo 3 desperately lacks with its classes.

In Diablo 2 there existed not only creative and interesting affixes/preffixes but they were also viable. Whirlwind-teleporting Assassin or Werewolf Barbarian. Yes, most, not all of these cool items came at a later development stage of Diablo 2, doesn't mean the same will happen to Diablo 3 nor does it justify its boring setup from its launch.

Most people who left Diablo 3 and joined PoE, played Diablo 3 and were left utterly bored after only a week or so. Then, obviously something is wrong with the game for them, you may not agree, but I personally feel the entire game is revolved around the Real Money Auction House. All social aspects are nullified in Diablo 3, everything from the chat system, the matchmaking to the isolated instanced loot. There is nothing that pushes players together at all.

Personal opinion about graphics, art-style and animation - as well as skill-names, alot of it reminds me of World of Warcraft.

The skill system in Diablo 3 combined with the extremely quickly path to max level removes any sense of building up your character, you may have 6 runes at your disposal, but usually only one or two of them are optimal for Inferno. And many of the skills themselves are never used, this goes for all classes. The diversity in PoE may seem to lack in your eyes, but it's miles better than what DotA-esque Diablo 3 has to offer.

In Diablo 3, your character in terms of skills, stats and levels, are all automatically distributed and allocated which means you are quickly done and over with them after playing for less than two days. What is left are better items. When the item system is boring, then you are really stuck in the login screen asking yourself: Why am I playing this? It's not even fun.

I love to see you use one of those borrowed arguments from a random interview with Jay Wilson to justify the automatically distributed skill/stat system so I can completely break it down as to why it is, and always will be inferior to a system where the player makes a choice.

I think Diablo 3 is a bad game for the simple fact that it's calling itself Diablo, and that's the only reason I moved over to PoE, it left everything that made Diablo 2 good, and to me, how "modern" it may feel - it's modern trash.

PoE is definitely influenced by Diablo 2 but to say it is straight-out copying makes me question your insight about the two games. The skill system overall is much different, the potion system, the entire lore (naturally), music feels original, certain abilities themselves feel original, currency/bartering system, and crafting system.
Last edited by Zeltak#4159 on Jun 13, 2012, 8:35:57 AM
sorry for my english but here it goes.

I have witch docotor lvl 60 descent gear so i can quite easy farm act 3 - 4 ( Diablo on iferno killed like 2 weeks ago ). And got bored. Only thing i do now in diablo 3 its log in to chek Auction House .

positives of diablo 3
- Elite/champion fights
- Graphic.
- Archivments

Negatives
- Errors/Bugs and Hacks.
- Gimped drop rate
- Claustrophobic

There is no 100 000 000 skill combinations in DIablo 3 a lot of skills its usless or they ar good only for certain proposes . And inferno diff cap at two last acts its very high so you need best skills to fast killing and survive.To get rich there you need to use AH. You dont even need to farm just at start to get few milions to buy and then re sell items. There is no End Game.
Diablo 3 it was maked to make money ->RMAH And the soul of it gone.


PoE positives.

- Currency system
- Leagues/Ladder
- Oldshool
- Skill Tree

negatives

- Its more enjoyable than in videos
( its bad becouse i was thinking game play its shit )
- need better story telling , some sick cut scenes would be nice
- no talked dialogs.

Diablo 3 its more strategy game now than h'n's.



I see black temples loom against the night
With tentacles like serpents writhed afar
And waving in a dusky dragon light
Great moths whose wings unholy tapers char.
~ Robert E. Howard ~
PoE will get voice acting in August. Cutscenes will probably come during full release, like every other game. No game shows its cinematics in any form of Beta.
"
Zeltak wrote:
To quickly point out what he meant by white items RodHull was that they are valuable in PoE, if you say would find a six or five linked item. These are sometimes even more valuable than strong rare items. There is not a single white item in Diablo 3 that is usable for any end-game purpose.


That actual item doesn't become valuable or usable until you use ALOT of orbs on it though, which is DIRECTLY comparable with the blacksmith crafting system in D3. Sorry hes wrong and you attempting to cover for him doesn't change that. There is a fundamental difference in that POE keeps the same dynamic that D2 had, except it replaces the horadric cube with the orb system.

D3 does away with that and white items become essentially trash, which is not great admittedly but it has the blacksmith and jeweler which are great additions.

"
Zeltak wrote:

Although I don't get why you defend Diablo 3 to such an extent, you are really giving the game too much credit, I have yet to see a Wizard not use Venom Hydra and Force Armor in Inferno, a Demon Hunter without smokescreen, a Barbarian without revenge, a Witch Doctor without spiritwalk, etc.

Even in Diablo 3 which you seem to praise with such diversity has its own end-game abilities which completely outshines others. The item system is bland and lackluster where there is a race to achieve more primary stat, more vitality and more pure damage. There are no more sources to consider such as attacking rating, faster hit recovery, cannot be frozen, crushing blow, bleed, etc. It's streamlined and utterly boring.


Thats 1 skill maybe per class thats required,something blizzard has said they want to change, they are aware build diversity is being hampered by poor skills and OP skills but they are addressing this in patch 1.1. But even if it stays like that my DH in D3 is so much more tactical and interesting to play, it uses so many more skills than my ranger in POE which is just - stand still - spam arrows at the edge of the screen - WIN

Blizz this week released stats showing only 5% of inferno players use the same setup, whic totally refutes the claims everyone is playing the same builds. In contrast 80% of players on POE I was aware of while playing used almost identical builds for MOC. To the point where at one point it was rare to see a templar that wasn't using AOF or a maruader that used BM. In POE its a case of putting all your eggs in one basket, in D3 I feel im encouraged to play differently, be more mobile and dynamic.

Also you do realise there is no need for attack rating don't you?? It doesn't exist, there is cannot be frozen (its a control impairing effect and you can find resistance items to it), bleed exists, my barb has it on her Mace... so either you haven't a clue what your talking about or are wilfully ignoring reality.

"
Zeltak wrote:

All damage abilities are a percentage of your weapon damage, which is completely boring and extremely streamlined. There are no other damage sources to take into consideration, saying that "oh fire damage and regular damage just the same thing in the end, how diversified" is an argument I cannot comprehend.

Because if you don't have different sources of damage, you remove the need to make specialized builds, although a physical damage bow user and a fire-damage bow user dishes out equal damage, they are still different. Naturally in a game like PoE or Diablo 2 they make it more complicated than that, here different elements actually have different functions. Ice is for utility and high crit chance, lightning for min/max damage, and fire for burning damage over time and most solid base damage overall.

Where do you see that in Diablo 3? Oh you put in a rune on the Blizzard so it slows people, ah I see, but it's not the same thing. All elementals in Diablo 3 are translated to % of weapon damage. The only thing a Wizard is looking for is a weapon with as high DPS number on the item as possible, since it will benefit all his damage abilities, of course one can be interested in all resistance and/or more life on the weapon as well, but it's secondary and still extremely simplified. All other classes will be looking for the same type of weapons as well.


I MUCH prefer that caster classes are no more given the easy ride of not having to rely on gear. In D2 there was a reason everyone and his dog had farming sorceresses, cause they were p**s easy to play. You could almost play them naked to some degree.

I dont agree about pure damage for classes, sometimes you find items which pure damage wise outshine what you have but another item might have increased crit chance, or chance to chill, + damage VS elites, massive stat bonsues etc etc. Its YOU who simplifies the system, it doesn't mean its true. It just has a totally different dynamic to D2, where as POE pretty much copies the D2 gear mod dynamics word for word. This reinforcing my claim its a copycat game (in a flattering way)

"
Zeltak wrote:

Most people who left Diablo 3 and joined PoE, played Diablo 3 and were left utterly bored after only a week or so. Then, obviously something is wrong with the game for them, you may not agree, but I personally feel the entire game is revolved around the Real Money Auction House. All social aspects are nullified in Diablo 3, everything from the chat system, the matchmaking to the isolated instanced loot. There is nothing that pushes players together at all.

The skill system in Diablo 3 combined with the extremely quickly path to max level removes any sense of building up your character, you may have 6 runes at your disposal, but usually only one or two of them are optimal for Inferno. And many of the skills themselves are never used, this goes for all classes. The diversity in PoE may seem to lack in your eyes, but it's miles better than what DotA-esque Diablo 3 has to offer.


Where do you get this idea 'most people left in a week' honestly things like that make you look silly. It sold over 7.3 million copies, how many players have come here after launch, a few hundred maybe, a thousand if were are living in fantasy land. There are still millions of people logging on daily 24/7. As for the RMAH tinfoil hat theories, I haven't used the AH yet, never will... ITS OPTIONAL end of story, dont like it, then dont use it.

The inferno comment is valid and one blizzard have said they are adressing from patch 1.03 onward to make builds more diverse and dial down difficulty. The diversity in POE doesn't lack, its just a copy of D2, I just feel like im playing D2 V2 which for many people here is no bad thing, but dont try to make it out to be something it isn't. In D3 ive used more builds, skills and tactics on 1 character than I did leveling 2 toons on POE - thats just a fact im afraid.

"
Zeltak wrote:

In Diablo 3, your character in terms of skills, stats and levels, are all automatically distributed and allocated which means you are quickly done and over with them after playing for less than two days. What is left are better items. When the item system is boring, then you are really stuck in the login screen asking yourself: Why am I playing this? It's not even fun.


You leveled to 60 and beat inferno in 2 days!! Bugger me mate Ive put in 80 hours on my barb and shes only just finished Hell. Perhaps your just to hardcore and leet for your own good (seriously) most people, and by that I mean a vast majority, wont level anywhere near that quickly. But people like you never accept they are a tiny minority of gamers, most gamers border between casual and hardcore and most wont have beat inferno in 2 days. I think Blizz stats said about 3% of players had beaten inferno so far for example.

"
Zeltak wrote:

I love to see you use one of those borrowed arguments from a random interview with Jay Wilson to justify the automatically distributed skill/stat system so I can completely break it down as to why it is, and always will be inferior to a system where the player makes a choice.

I think Diablo 3 is a bad game for the simple fact that it's calling itself Diablo, and that's the only reason I moved over to PoE, it left everything that made Diablo 2 good, and to me, how "modern" it may feel - it's modern trash.

PoE is definitely influenced by Diablo 2 but to say it is straight-out copying makes me question your insight about the two games. The skill system overall is much different, the potion system, the entire lore (naturally), music feels original, certain abilities themselves feel original, currency/bartering system, and crafting system.



I dont know what interview you mean and dont care what Jay Wilson said anyway. All I care about as a gamer is whether its fun to play. I have a Barb whos St and Vitality are EQUAL cause I chose to socket gems to make it that way, I have a DH whos stacking INT to get higher resists, whats the issue? In D2 you got to pick a few stat points that all went into 1 or 2 stats dependent on your build. It wasnt choice, it was the illusion of choice. Just like POE, yeah you can build a pure dex Marauder if you like, but good luck with that, bottom line apart from having to waste passive points on int or dex to use the occasional non str skill a marauder will just pump everything into strength, so what exactly am I missing out on by not having that?

Question my insight all you like, take the blinkers off and its about as close a copy of D2 as you will ever see. The way certain systems and mechanics are presented may look different but the way we as players use them in game and the results of them are identical to D2 pretty much. As for not liking D3 cause its called diablo, thats laughable. Personally Im glad they started a fresh game and didnt just bang out a bland copy of D2 with newer graphics. Like it or not most people who bought D3 like D3 (tech issues aside based purely on gameplay and fun)

"
karoc wrote:
"
eveX wrote:
Got my key tonight and played for a few hours (after playing D3 since release) and I will say this. so far, Path of Exile, is EVERYTHING I expected from D3, and maybe more. D3 is a complete let down. It's boring, shallow and there is no innovation as far as game-play. PoE is amazing so far. I'm hooked.


If you're looking for innovation in game play, I'm not sure you're in the right place. You mostly click the monsters, and then pick up the loot.


I mean I'm referring to all of the great concepts the have come up with to make it different then other ARPGS, such as the item socket/linking with colors and skills/support gems.
Last edited by StayScuft#7379 on Nov 11, 2013, 2:59:44 PM
And I who thought I used a rather neutral tone in my post, this barrage of emotions you are throwing at me implies I have upset you. Why I know that I have upset you is because some of your replies clearly show you haven't really read what I wrote, all you saw was an attack against your precious baby. Well, clearly given your post history anyone who dislikes Diablo 3 is "laughable".

lol.

Either way my major points are:

Oh, you find a six/five linked item and then you chuck in an alchemy orb, maybe a chaos orb if you get unlucky mods and then you got yourself a powerful item capable of supporting several gems that synergies. Indeed, an "incredible investment" must be made, I'm not sure if you even play this game. Certain white items were also extremely valuable in Diablo 2 thanks to its crafting system.

The one in Diablo 3? Now that is "laughable" as you love to put it. Crafting is viable when you are leveling up, and the only reason it is like that is because you out-level too quickly the gear that drops as you progress (bad design). Let's not forget the part where you reach max level in seconds. There is not a single item (regardless of quality) in Diablo 3, below the item level of 50, that is viable in any late-game fashion. Please ask me to list low-level items in Diablo 2 that can be used late-game with extreme efficiency, please challenge me.

When you reach end-game, crafting system is completely and utterly useless - there are primarily two sources to get good end-game items, one is the Auction House which Diablo 3 loves to put emphasis on. You use it to progress through acts (Inferno particularly). Since, to progress through Act 1, you need items only found in Act 2 Inferno or beyond. And so forth, the only people who managed to progress from the very start where those that used certain combos that could be referenced to as "exploits" and then had monopoly on high-end gear, sold it on AH and made loads of cash. Why I know they can be comparable to exploits is because Blizzard nerfed them, things such as Smokescreen/Preperation or Force Armor/Diamond skin with extremely low HP but high HP reg.

Why I also know the above paragraph holds true is because Blizzard are planning to nerf the difficulty in Inferno with an upcoming patch.

The other source to get loot is to simply farm, but since the best items drops from champion packs, you already need the gear that they essentially drop, to beat them. That is a brickwall, designed purely to frustrate the player and hopefully make him buy shit from the RMAH so Blizzard can make a cut. By the way, this is also the reason why bots and gold link spammers aren't banned, I saw them literally every day on the general chat and I know they still exist because complaints come in every day on the Forums.

Did I mention the amount of hacking that's occurring? Before you scream authenticator, no game should force you to purchase (unless you got a smartphone) an additional security layer just to make sure you aren't going to get hacked. Defending this is like asking them to steal your money. But then again, company moves such as these only work thanks to people like yourself. :D

There are some high-end "plans" you can get to construct items via the crafting system in Diablo 3 but again, stand no chance against level 60 items dropped in Act 3 and 4 Inferno.

In PoE and in Diablo 2, the crafting system was viable in every stage of the game, this is not true in Diablo 3, and if you disagree I know for sure that you are either "wilfully ignorant" as you called me, or you haven't even reached end-game content yet.

Other sources of damage besides pure DPS is in my eyes a simplified design, this is something Diablo 3 has. Whether or not the game has affixes/prefixes such as Cannot be Frozen or Bleed is irrelevant since they are not required in any part of end-game content. I'm well aware that attack rating doesn't exist in Diablo 3 and that bleed do exist in Diablo 3 but my point was that these affixes are not needed in Inferno and ultimately simplifies the game even further.

In Inferno your primary concern is achieving a certain amount of resistance to all elements and a strong enough DPS, coupled perhaps with a certain degree of health. Everything else is completely irrelevant.

There are more than one skill per class that is almost a necessity to be optimal in Inferno, there is no real skill diversity in Diablo 3. I have played through entire Inferno with both a Barbarian and a Wizard, and I have pubbed many games. There are very limited number of combinations that are actually viable.

By the way, I was the guy who made a guide about a Ranged Barbarian in Diablo 3, working in Inferno as well, I still think it is too simplified and have a distinct lack of diversity in the game.

I stated that most people who left Diablo 3 and moved to PoE, did so because they got bored with the game, in reference to the number of threads and in-game comments about said matter. I'm talking about that small portion who left Diablo 3 and came here. Don't need to be so boastful about Diablo 3's sales, most of it is derived from two sources, one is the annual WoW pass and the other is the credibility received from the Diablo series itself. If Diablo 3 didn't have the word "Diablo" in it, it would have not sold nearly as many copies as it did. The sales was a result of overhyping a popular Hack n' Slash series that had defined the genre in many ways, of course Diablo fans such as myself bought it without a second of doubt.

I hear this "illusion of choice" argument everytime I read about this topic about automatic distribution of stats and skills. You know, there is no illusion, people actually make their own builds and they are very much different from others. The fact that skill gems and items have certain stat requirements coupled with the stats themselves withholding inherent effects affects builds to a greater extent. A dual-wielding Ranger who uses a str skill gem called cleave is a popular build only possible if the player focuses on a skill-tree path that provides alot of strength. Stuff like this isn't possible in a game like Diablo 3.

You can't even use a Bow as a Barbarian to begin with.

I think you are the one who is suffering from a little tunnel-visioning who cannot distinguish clearly differentiating features between PoE and Diablo 2. I don't for the record care if "most people" like Diablo 3 or not, I'm saying that -most- people who moved over to PoE disliked Diablo 3 for the reasons I stated.

I dislike Diablo 3 for the features it has to offer and the way the game is designed. I dislike it further because it's called Diablo, the reason is because Diablo 1 and 2 were a lot better and had a completely different design philosophy attached to them.

To summarize:

You have no clue what you are talking about and;

...In essence Diablo 3 is a dumbed down, simplified version of Diablo 2 with more fluid and dynamic combat system at the cost of a severe lack in customization and incentive to replay classes. The itemization is poor and very straightforward and there is no element in the game which challenges a player to think and make strategic choices. It has also placed a large emphasis on real money trade despite the feature being optional in itself it has affected the drop rate of items thus affecting the game as a whole, the information about the last part was uttered directly from a Blizzard Community Manager. Did I mention the story was written by a five year old kid?

Perhaps you enjoy the game so much because you don't really need to think, the game has done everything for you besides farming loot. Maybe you thoroughly enjoy doing mindless tasks. One can only guess.

It is barely an RPG game.

And as a final note I will leave these three youtube clips:

http://www.youtube.com/watch?v=spMS3Hhk1FA
http://www.youtube.com/watch?v=YcJ_XT3oWtY&
http://www.youtube.com/watch?v=y-DjYYZitRU

In-before fanboy attack.
Last edited by Zeltak#4159 on Jun 13, 2012, 12:45:00 PM
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RodHull wrote:
Text



Can i ask where are you right now in D3??? If you are in inferno with your DH, tell me sir, did u do the whole inferno level without preparation and smoke screen solo and without dieing more than 20 times in each act.

Oh yeah since you've said you do not use the AH, i'll believe you. Good luck when you get to act 2 with your barb without farming for years in act 1.

Well i am liking D3 so far (3 different classes at level 60 and another 3 at mid 30s). But fuck me the latency there is so much worse than in POE. This i cant live with. Only thing preventing me from playing POE is the beta status.
No food in fridge... Beer it is.

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