I already lost 50 portals to maven.

"
Baharoth15 wrote:
The fight doesn't "force" you to do anything. It's just one of the million things you could have done to make it easier for yourself. There would be no issue with using bloodrage in the first place if you were able to just avoid those beams.

If you want other examples of bosses that might require you to adapt, there is Exarchs ballphase that can be made much easier using frostwall so many people go for that. Elder also used to require frostwall usage in the add phase for builds that didn't have enough clear before powercreep left him in the dust.

There is Sirus whose degen grounds also disable regen, stepping on those can kill you instantly if you have degen on your own and they are far less visible and harder to avoid than Mavens beams, don't even get me started on uber Sirus. Sirus also has his rotation beams that apply a debuff that increases damage taken and slows you down. Without a blink skill you'll be sitting duck because of it, similar to Mavens beams. I've stopped using movementskills other than Flame Dash years ago because of that. You're just asking to fuck yourself over using leapslam and consorts. There is also the fact that corrupted blood immunity is pretty much mandatory against him or you'll just die to that.

And then there would be Atziri who you can't even fight unless you are dot based or have a means of dealing with her inherent reflect.


On exarch i just need to walk is pretty easy :o, Atziri i beat her with my lightning arrow i just aim with the one with glowing arm and is good, my only true problem with Sirus is that the fight is really dark, i don't know how people fight him in that black pit.

I'm leveling to 100 and i will try maven again, i'm even thinking of changing my main skill to make the last phase better.

I agree that leap slam really sucks in that fight, until i fight her i ddnt know that i don't jump trought skills, i learned the worst way, i will try the next time with flame dash.

No money until, GGG fix melee.
Also you guys are way, way more experienced than me its my first time playing,


i also don't see videos of how to beat stuff and anything, this fight looks easy for you guys but for me its really hard, even sirus don't made me that ammount of trouble and people say that he is a really hard boss. for me maven is 10x harder than sirus in every single way :o
No money until, GGG fix melee.
why not try with a different build?
"
ciel289 wrote:
the fight isnt that hard

That's simply not true. There is simply not enough visibility/contrast on the section highlighting for the memory game, particularly in her third phase, when you have to dodge the rotating Maven's Punishment beams.

I literally can't make out what's being highlighted in that phase, so no amount of memory tricks can help, I just plain can't get at the information I need to survive that part of the fight.

The first two phases don't have nearly the same problem because the light from the spinning beams doesn't completely obstruct the visibility of the floor highlighting; it's still not easy to see the highlighting, it's far too subtle for something so important, but at least in the first two phases there isn't anything much brighter taking up much of screen.

Once the third phase beams start up though, it becomes a question of how much I can DPS her down before I run out of portals due to memory game deaths. I can do the first two phases deathless without much of an issue, so whether I can kill maven just comes down to the number of memory games she does in the third phase before I can kill her; if it's 5 or fewer, then I probably don't run out of portals before she's dead, and if it's more than that, unless I get really lucky guessing the pattern, I do run out of portals. Because of that, I just pay for my maven voidstones now and sell my writs.
Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
"
AxiomOfAnarchy wrote:
"
ciel289 wrote:
the fight isnt that hard

That's simply not true. There is simply not enough visibility/contrast on the section highlighting for the memory game, particularly in her third phase, when you have to dodge the rotating Maven's Punishment beams.

I literally can't make out what's being highlighted in that phase, so no amount of memory tricks can help, I just plain can't get at the information I need to survive that part of the fight.



i even said that poor visibility is the problem not the mechanic

for her memory game there is a "trick" to it

there is a hidden rule for the memory game that you wont notice by just doing it over and over again

if it highlights the area on the right side of the screen it will always go up after that

so you can get away with just seeing 2 zones and keep track of how often the sound plays
"
HunterDIII wrote:


My point is not about touching the beam, one time i will just learn and kill her, you have to take the focus off the player who manages to dodge and focus more on how the one receiving the beam is being punished.

A skill has gigantic power and only affects some builds in the game.

If a build that doesn't have any ability that costs life and touches the beam will it be punished equally as one that does?

some builds? for a boss this size everyone should be affected in some meaningful way.

Elder slam, Sirus spheres, Shaper donut attack, Exarch balls times, they are really fair, you maybe only survive then if you have a really big ammount of defense.

If a build that doesn't have any ability that costs life and touches the beam will it be punished equally as one that does? if yes good a balanced boss, if not there is something wrong with it.

But is as people say, is just not take the beam.



Again, there is no mechanic in the game that punishes every build equally, it's not possible in the first place even if you aren't aware of it.

You say you could just walk against exarch but that is because your defense likely allows you to just ignore his ball phase. Go try that fight on a squishier build and do that ball phase 3 or 4 times then we'll talk. Sirus punishes anyone who doesn't have shock immunity, corrupted blood immunity or a blink skill. (Uber) Elder punishes anyone who isn't trickster/jugg with his siphon attack slowing them down. Eater punishes stationary builds much more than mobile ones because of his instakill floating balls and Atziri is outright impossible to many builds because of reflect and so on and so forth.

Your build has plenty of advantages against many bosses compared to other builds so you've been benefitting from that "inequality" all the time but now now that you found one mechanic that hurts you a bit you start complaining and want it gone using that equality bullshit as a pretext.
If, theoretically because again it's not possible, the designers made all bosses equally threatening for all builds, then Maven might get easier for you but most of the others would become way harder.
You know hes still trying to justify of why he doesn't wanna be punished if he hits the beam lol
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
She is dead finally, im so happy :)
No money until, GGG fix melee.
I beat uber elder also >;), he is way more easier than maven lol
No money until, GGG fix melee.
Last edited by HunterDIII#1294 on Sep 24, 2023, 7:30:40 PM
"
HunterDIII wrote:

"
AdRonZh3Ro wrote:

I also played Elden Ring and defeated Malenia easily with a spell build, so you can't even make a good comparison.


You beat malenia with the most broken thing in the entire game, how is that possible.

Try to kill her with a 2h hammerbuild and you will see what i'm talking about.

Its like saying that you played in easy and just cause you play and beat a hard boss on easy is good design lol.



Playing elden ring as sorcerer is like playing poe with totems/traps. In both cases you wipe all bosses in the game without making contact with them. I really don't understand why GGG didn't nerf totems years ago, considering how they love nerfing other things. One %less damage mod on totem gem means nothing compared to how dps scales with number of totems, and selfcast is left in the dust without any degen beams

If they insist on allowing to use any selfcast-designed skill as totem or trap, I'd make totem damage penalty dynamic. So when you cast 1st totem, it deals 100% damage of linked skills. If you cast second totem, both totems start doing 50% damage, and so on.

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