We are likely never gonna be as powerful as in Crucible.
" That's big coming from you after that "many many players" line you pulled just one post prior to mine. Maybe most players liked harvest because of the power, so what? The only reason people even bother with trade, nevermind liking it, is because of the EASY power it provides is it not? I still haven't heard a single reason from any of the economy worshippers why super easy mode and absurd power via (horribly implemented) trade is the best thing ever but any kind of power gained without trade is the devil and must be purged? Like honestly, what are you even arguing against here? I don't want to take your precious trade away, i don't want to replace it, i just want an alternative to it in whatever form that may be. I don't want crafting for power creep or the game getting easier. You yourself say that trade needs to be improved drastically yet you jump at me because i dare ask for an alternative? I could ask for proper trade implementation instead, i.e an AH but i don't really want to start that discussion again and i'd consider that solution more of a bandaid anyway. I wouldn't mind the economy that much if it didn't prevent me from actually playing the game. I think proper crafting is better than an AH bandaid but hey, beggars can't be choosers, i'd take anything at this point. Last edited by Baharoth15#0429 on Jul 7, 2023, 4:45:52 PM
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" I feel comfortable in that too, glad we agree. Luckily, that was never a claim in the first place. " Yes, I use "many" because that's what I know. The moment I start pulling words like "majority" out of my behind, is the moment my argument turns to shit, because that would be a direct lie, as I have no idea about the majority. I really suspect you don't either. It's not about what I deem "precious" or not, it's about the main pillars GGG have chosen for the game. They have gone with trading and an economy, while 'most' other ARPGs have not. Diversity in the market. A solution for everyone. I don't think deterministic crafting is "the devil" and I have never said I view trading as "precious". So please stop putting words in my mouth. What I have said, is that those two elements can't really go hand in hand in an RNG environment without turning gear acquisition into a joke - without serious limitations. I'm sure you can see this, you just don't care about "the rest", because you're just focusing on what YOU want to do. That's why I speak about the limitations needed for these two elements to work together, because I DO actually care. Bring me some coffee and I'll bring you a smile.
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" No, you don't know, you know what you yourself want, that's pretty much it. And "many many players" likely didn't mean 2 you can go and ride on the wording here but you meant the same thing i did. Just replace "majority" with "a lot" or "many many players" in my post doesn't really matter to me. The statement is the same anyways. " I've been saying multiple times from the very start that it should be limited, i even gave examples like separate mode with crafting/loot instead of trade, accbound crafting, increased rarity of crafts, limited number of crafting attempts i've mentioned 2 of those several times over the last page but you keep ignoring it and go on and on about the economy. So again, what exactly are you arguing against? I haven't been asking for a single one of the things you are arguing against. If it's a separate mode and/or if the stuff is acc bound then the crafting wouldn't have an effect on the economy, it would be completely separate. I guess there is the possibility of nobody playing trade anymore once an alternative appears but since you are so sure that soooooo many people love trade and want it to stay a few people opting out of it shouldn't be a big deal right? I honestly feel like i am getting strawmaned here and it's annoying as hell. I make an effort to explain what i am looking for and why and then you drag a one liner from my post out of context and proceed to argue against something i never said. Last edited by Baharoth15#0429 on Jul 8, 2023, 1:12:54 AM
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" Skyrim doesn't have classes, sorry if someone gave you a light roasting for this already but I just had to cherry pick it as while I understood your point I found it pretty funny that you chose the series where you have literally no class distinction at all, in every elder scrolls game you are an all powerful chad who masters literally everything. Hell in Morrowind if you were min/maxing to the degree we do in PoE you would pick your "class" based on what you were the shittest at because it gave you more stat growth opportunity, so being an Orc wizard gave you a much higher level cap than a high elf one because they were shit "wizards" :p Do understand what Baharoth means about meaningful progression without trade too, most players that don't heavily engage with it have no idea how few players consume most of the resources even on a platform with as many players as SC. The crafting requirements for many items is so high it can't be called meaningful progression when applied to somebody playing without trading, with Harvest it was OK but of course became overpowered when actually traded. Without trade you have crafting relying on resources you'll never get enough of independently. Just to highlight my point here I made this solo in Sanctum , that took nearly every resource I made solo on a character that did 39 challenges and all the content. The rate of progression is simply glacial once you remove trade, trade > SSF for the regular pleb is similar to SSF > Ruthless its an absolute gutting until you know how to do it and even then it becomes extremely time intensive. Now "Meaningful" progression is a goalpost that changes depending on what tier of player you are talking about and what level of grinding they think is acceptable, once it gets to "I will probably not upgrade this" I view that as the threshold for when meaningful progression is over. The problem is that particular statement falls quite early on the spectrum if you include the power that trade provides, about the 2nd or 3rd item you put in a slot after reaching maps you probably won't upgrade for a very substantial length of time. Progression simply stops. If you are tight like me you try to do the endgame content anyway as a challenge but if you want more you pretty much have to go to trade to find anymore progression. Last edited by Draegnarrr#2823 on Jul 8, 2023, 7:44:41 AM
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" Yeah, 'classes' was probably a clunky use of words here; I was referring to races (and the RP'er in me will always look at them as classes). A sneaking, bow-using Nord? Get out of here; there's no such thing :P And races ARE important in how the world reacts to you, and I find it essential, just like trading in PoE. Bring me some coffee and I'll bring you a smile.
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You just like that RP Phrazz! Not that I disagree my thieves were always filthy Khajit as was intended ^^
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" "Filthy" Khajiit? Khajiit have excellent hygiene, unlike filthy Nords who cannot be bothered to bathe, unless it is to swim in one of their icy rivers like a bear after salmon! ='[.]'= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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" Mer, more specifically Bosmer will always be my go-to en TES games, at least as my first playthrough. I hope Valenwood will be featured in a TES game in my lifetime, but rumors have it that TES6 will be centered around High Rock. Bring me some coffee and I'll bring you a smile.
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" True. " That's incorrect comparision. Crucible got nothing on how rough synthesising items was. " Did you not noticed or ignored my comment further clarifying what I mean earlier in the thread? " I am not of opinion that "20-40 Div is cheap change" and I clarified what I meant earlier in the thread. You are second person to miss it / ignore it. " Yes! ^^ " Your whole argument falls apart if you just check how many accounts have Mageblod / Headhunter and other expensive items on poe.ninja. There are likely thousands of people who will indeed spend 20-40 Div on a "single piece of gear" like that. "Single piece of gear" is pretty disengious way to describe Crucible passive tree - it's something coming from League mechanic, something you will not see in the future, something people will want to get, basically centerpiece of the character, very meaningful piece of equipment - it's absolutely not the same as buying 40 Div Boots or Gloves. It makes sense that many more people will go for expensive Crucible tree compared to other slots. Last edited by SunL4D2#6224 on Jul 11, 2023, 9:47:31 AM
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" No it isn't, Synthesizing items just required more farming you wouldn't work out either without data mining and a test group doing all the background work which is my point. It also would have been about 1000x easier if you could split/imprint synth items which is another giant crutch propping up the entire system. Sorry but its garbage and we will be more powerful in the future, especially the common pleb. I'm glad plenty of people enjoyed it though especially the endgame crafters they are gonna have some great mirror tier shit on standard for a bit. |
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