We are likely never gonna be as powerful as in Crucible.
" That sounds extremely inaccurate - I played the league to 2 voidstones, which really isn't much, and the crucible tree on the weapon is a massive powerboost to the character... and it isn't like I crafted it. " This is the thing that bothered some people, me included. The mechanic gameplay loop felt like shit, and so the game felt like playing sanctum league without sanctum, thus extremely unsatisfying to play since, well, I just played a sanctum league with sanctum. Last edited by Xyel#0284 on Jul 6, 2023, 5:13:38 PM
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One of the easiest leagues to get 40/40 challenges XD
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" 20-40 divines is nothing giving that the game hands out currency like candy these days. You get pretty much tons of currency just by playing the game even without hours of trading or 12h a day of farming. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on Jul 7, 2023, 12:05:24 AM
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He doesn't wanna play dude lol
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" I too found Mirror this League! " You are moving goalposts. Your question was - "Why even put effort if it's temporary?". It made no sense and it was dismantled by me and everyone else. " To any level of player. Again, learn how mechanics work before making any claims and trying to argue with people who know better than you. " I don't see a reason why a lot (if not majority) of players wouldn't get massive boost from Crucible. It's trivial to make 2-3 passive trees and extract most of the Crucible's power. Let me give you example - something like +1 dex on bows is worth nothing (10c), 100% global crit multy on bows is also worth 10c, smashing them together is 20c. You do it couple times and your BV is 30-40% more powerful. 80c for 40% more damage. Other builds follow similar pattern - some builds of course scale less explossively and some gain balanced defence and offence, but overall it's just ridiculous. Crucible couldn't be more favourable to the player, to every level of player. Maybe I underesteamated just how lazy / dense people are though. *shrugs* I do hope they will introduce "unintended megacreep" later, but it's kinda copium. Unlikely to happen. We are going into the opposite direction. " "Oh no! Instead of adressing actual point - future vs now let me come up with some ridiculous strawman." If you think any of the recent Leagues had anything on Crucible when it comes to our topic you have wrong idea. Harvest was different era of PoE years ago. Crucible is small part of expansion and everyone knows that basegame is amazing now. Last edited by SunL4D2#6224 on Jul 7, 2023, 1:45:01 AM
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" You forget we were going in the opposite direction prior to Crucible too. I think you guys drastically overestimate what the regular mapping player plays the game like btw, while you are right that said combination is pretty cheap to boost your BV you'd have to actually go read the modifier list to begin with to get there. Its similar to pretending that in synthesis league everyone was running around with stacked as fuck implicits on all their gear, they weren't they were running around with extremely minor mods all over the show. You don't have to look any further than the crucible item posts here to see a hilarious mix of mirror tier modifiers and 5% sidegrades with very little in between. As I said prior Vengeant cascade being in its current form will be a more significant power boost than Crucible just because of how easy it is to access for a huge amount of the common builds. F for splitting steel again once its gone though, at least I got to play one league where it was viable for single target :p |
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" Maybe, maybe not. I think you guys just don't even realize anymore how much time you invest to get all the shit you have. You say the game hands out currency like candy but getting 40 divines as raw currency is pretty much impossible for a normal player. Even with trade it's a lot of effort. I've been farming Harvest and Expedition this league to see how it goes, Tujen didn't offer a single divine obviously all value to get there has been from trades. Harvest is cool in that you can stack up on lifeforce and trade in bulk but with 4k yellow life force = 1 divine I'd have to farm 80k life force with maybe 500 yellow life force dropping on average per map with fully invested atlas tree. That's a shit ton of maps to run for only 20 divines and that's only the minimum he mentioned for the crucible tree. You actually have to equip your character afterwards as well so we likely end up with like 200 divines investment overall assuming you don't go with "awesome weapon but shitty gear". Can't speak for others but i certainly don't feel like running the thousands of maps needed for that. Hell, even if i wanted i would end up with my wrists giving out long before i get there thanks to GGGs grandious "weight of items" bullshit. All the power to you if you like it, but don't assume everyone ticks the same. Last edited by Baharoth15#0429 on Jul 7, 2023, 5:37:12 AM
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" And how much time they/we have invested over the years to reach a position where we can learn and digest new content in a blink of a second, mainly just through patch notes. So yes, some content of PoE will always be aimed at dedicated players. We all know it's designed that way, and will probably be designed that way forever. And that goes into every league too; most leagues are designed like a ladder, where the more time/effort you invest, the more you get out of it - but at the same time give some sort of rewards/power creep to everyone, no matter the investment. So while PoE will (probably) never be a casual-friendly game if "doing everything" is what that casual player demands, I think it's more than OK that ONE game in the genre has this approach. I've played for ten years and still haven't done everything. I'm totally OK with the fact that I've never done an Uber boss, or ever crafted a GG weapon, except through vanilla Harvest. There's still TONS of things for me to do and try every league. Crucible gave A LOT of power to "casual players" - if they were interested enough to either try and fail, or seek some information. A game doesn't HAVE to give every player the opportunity to craft everything they want themselves, especially when the game is centered around an economy. It's OK to rely on other players/the economy. Bring me some coffee and I'll bring you a smile.
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Again Phrazz, i don't have any problem with people no lifing this game to scale to the moon. Each his own, i don't give a damn. You are beating a strawman here.
The only thing i commented on is that assumption that every player can/wants to play the same way and amount which is clearly not the case. It's just a 0,00001 percenter thinking he is the average player. Last edited by Baharoth15#0429 on Jul 7, 2023, 7:21:37 AM
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" Yeah, I was talking more generally, based on the vibes I get from some of your posts in here. I don't really think OP, a dude that always makes a "40/40 AMA" thread every league thinks he is "average", I just think he speaks from his perspective, which is fine. And 20-40 divines a league is something A LOT of average players can do, at least over the duration of a league. If you play 2-3 weeks and then quit, it will - of course - be a lot harder. You have to WANT to make that kind of currency. And if you WANT it, you will learn how to do it. Just playing the game and "hope that 20 divines will drop" is of course not the way. Sometimes, I get the impression that some people think the "average player" is unable to seek information/knowledge. Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Jul 7, 2023, 7:35:48 AM
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