Current Minion Survivability Problems... Video of the Problem

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Bleak_Horizon wrote:

The problem is that i do have minion survivablity.

- Bone offering
- grace or haste
- Determination
- Temporal Chains
- Defiance Banner
- Elemancer - Golems are Immune to Elemental Damage
- Commander of Darkness
- Bone Barrier
- Indomitable Army
- United in Dream - Minions Leech 5% of Damage as Life against Poisoned Enemies
- 2 nodes for Golem Life and Buff Effect

Even with all this stuff the minions will die. Remove Elemancer... Forget about it !!!

The base amount of life for Minions in the game is not high enough for them to stay alive.


Almost all of the stuff you listed is either conditional and/or depends on the minions being inside the AoE of stuff like auras.

The moment this isnt the case, because skills are on cooldown or you forgot to press a button or you are forced to move or the boss moves and your minions rush forward mindlessly - your minions are caught with their pants down.
And thats precisely when the last sentence of your post kicks in and they die.

There is no denying that permanent minions are indeed in a rough spot right now compared to temporary minions.
That doesnt mean you cant build around BUT I doubt you´ll like the result.

The investment needed to keep them alive is high, thus you will drop a ton of dmg and as a result you are almost always better off building around temporary minions but it can still be done.

Having said all that: This hasnt been the case for years and permanent minions did dominate the minion meta for the longest. Now they dont and I personally think thats fine.
Unless you happen to love permanent minions that is, then it sucks obviously.
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Almost all of the stuff you listed is either conditional and/or depends on the minions being inside the AoE of stuff like auras.

The moment this isnt the case, because skills are on cooldown or you forgot to press a button or you are forced to move or the boss moves and your minions rush forward mindlessly - your minions are caught with their pants down.
And thats precisely when the last sentence of your post kicks in and they die.

There is no denying that permanent minions are indeed in a rough spot right now compared to temporary minions.
That doesnt mean you cant build around BUT I doubt you´ll like the result.

The investment needed to keep them alive is high, thus you will drop a ton of dmg and as a result you are almost always better off building around temporary minions but it can still be done.

Having said all that: This hasnt been the case for years and permanent minions did dominate the minion meta for the longest. Now they dont and I personally think thats fine.
Unless you happen to love permanent minions that is, then it sucks obviously.


The current problem is that minions are way to squishy. My video and stream shows it 100%. If you can't use a forbidden flesh & flame with Liege of the Primordial or Elemancer no class in the game but, Witch can play golem builds end game. Zombies die when monster farts on them. The AG does nothing but make you lose your mind when it dies after taking 30mins buying items for it on PoE Trade. Spectres die and you need to resummon the right one now while looking at trash monsters you don't need or want on the ground for 5mins. Also you have no way of resummoning spectres on boss fight or fight on a map. The list goes on and on...

I think minions need some love to make the game a bit more fun for minion lovers !!!

ps.. i don't want permanent minions but i would like them stay alive if i invest into them on the talent tree against everything in the game.
Last edited by Bleak_Horizon#0411 on Mar 27, 2023, 3:30:21 PM
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Bleak_Horizon wrote:
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Yes, and it's true for minions such as skeletons since they're very disposable.

However, this isn't as viable for other minions such as spectres or AG, especially in dangerous situations. Zombies are also the same to a lesser extent. I don't think it's fair to expect to lose something as crucial as a DPS spectre and then have to spam desecrate and raise a new one while you're being hammered by an aspirational boss or engaged in a fight with a juiced up essence mob.


I think you can say AG, Zombies, Spectres, and all golems fall under if they die its really bad for you.

Great Post


AG and Spectres, definitely. It's a lesser extent for Zombies and Golems, because at least you can raise them indiscriminately. Zombies just need any corpse to get back, golems just have a shared cooldown (or 4 seconds auto if using the correct ascendancy passive).

Losing Zombies and Golems aren't too big of a deal beyond taking a little bit of time out to resummon, but AG or Spectre could cripple you, especially if they're your main DPS. AG is the worst of the two, because of the cost of gear to rebuild them.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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Bleak_Horizon wrote:

The current problem is that minions are way to squishy. My video and stream shows it 100%. If you can't use a forbidden flesh & flame with Liege of the Primordial or Elemancer no class in the game but, Witch can play golem builds end game. Zombies die when monster farts on them. The AG does nothing but make you lose your mind when it dies after taking 30mins buying items for it on PoE Trade. Spectres die and you need to resummon the right one now while looking at trash monsters you don't need or want on the ground for 5mins. Also you have no way of resummoning spectres on boss fight or fight on a map. The list goes on and on...

I think minions need some love to make the game a bit more fun for minion lovers !!!


To be fair only uber eater was able to kill my Spectre's this league with any reliability and i admittedly am missing some of my endgame defenses for minions such as chaos resistance which block my path into stuff like similacrum, i also dumped animated guardian so i lost fortify and some other stuff for the extra spectre's from Wraithlord.

Not sure what i can do though there's almost no room for mods i was going to get the last 3 nodes for chaos resistance in my tree and try to get some minion life % on a ring or something.

Won't likely find out next league as im taking a break from my guardian spectre build now that its reached the point that most builds should realistically be able to kill the uber bosses given a couple more weeks of farming min-max gear.

I feel strained on life, physical res and spell supression, i had overcapped minion res with the max res from elemental army + guardian buffs/determination.

Innocence forgives you
Last edited by SilentSymphony#3358 on Mar 27, 2023, 3:46:29 PM
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AG and Spectres, definitely. It's a lesser extent for Zombies and Golems, because at least you can raise them indiscriminately. Zombies just need any corpse to get back, golems just have a shared cooldown (or 4 seconds auto if using the correct ascendancy passive).

Losing Zombies and Golems aren't too big of a deal beyond taking a little bit of time out to resummon, but AG or Spectre could cripple you, especially if they're your main DPS. AG is the worst of the two, because of the cost of gear to rebuild them.


- Zombies on boss fight die. Desecrate + Raise Zombie, Right ? How many zombie builds are going to be using Eldritch Battery or have the mana to resummon the Zombie ? The same rule would apply to Golems has well. This is where Liege of the Primordial forbidden flame & Flesh comes into play and not allowing other classes to play Golems. I think a Golem and Zombie dying on a fight is very bad because most builds with zombies and golems aren't going to have mana or Eldritch battery to resummon them. Plus 4 seconds to respawn just 1 golem is brutal in some fights. In essence every minion build in the game would need Eldritch Battery or a find a way to increase mana pool. Just another talent tree dump of points


*** Liege of the Primordial ***
Summoned Golems are Resummoned 4 seconds after being Killed
+1 to maximum number of Summoned Golems
25% increased Damage per Summoned Golem
25% increased Effect of Buffs granted by your Golems per Summoned Golem


Ps... Has of right now my golem cost 330 mana to cast
Last edited by Bleak_Horizon#0411 on Mar 27, 2023, 4:06:09 PM
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To be fair only uber eater was able to kill my Spectre's this league with any reliability and i admittedly am missing some of my endgame defenses for minions such as chaos resistance which block my path into stuff like similacrum, i also dumped animated guardian so i lost fortify and some other stuff for the extra spectre's from Wraithlord.

Not sure what i can do though there's almost no room for mods i was going to get the last 3 nodes for chaos resistance in my tree and try to get some minion life % on a ring or something.

Won't likely find out next league as im taking a break from my guardian spectre build now that its reached the point that most builds should realistically be able to kill the uber bosses given a couple more weeks of farming min-max gear.

I feel strained on life, physical res and spell supression, i had overcapped minion res with the max res from elemental army + guardian buffs/determination.


I'll admit that Spectre's are pretty tanky in the current game has of now.
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Bleak_Horizon wrote:
In essence every minion build in the game would need Eldritch Battery or a find a way to increase mana pool. Just another talent tree dump of points


To be fair:

Thats what Ive been doing on most if not all my casterbuilds anyways.

EB + MoM + Aegis + Divine Blessing is just way too good to pass and far from dumping points on the tree.
Its basically a free 50% aura, infinite mana and tankiness in one go.

Whats not to like about that
The question not yet answered is this...

Why should necro players not be required to resummon minions when they (inevitably) die?

Other play types have to balance danger with ease of playing... Why should necro be different? It is one of the easiest and safest play styles, so why should it clear all content easily? Necros are easy to play, so maybe they shouldn't be able to do the hardest content at all...

For AG and Spectres it is the players job to see that they don't die... Not GGGs job to make bosses weak enough or the minions strong enough that it doesn't happen. Orbaal has provided plenty of suggestions for that.

When other players make a mistake, or take on too hard content, it usually ends in disaster. Why should necro be different?

I can't shake the feeling that this is a 'why is my glass cannon not working?' thread...

Disclaimer: It's been a number of leagues since I've last played necro, apart from a SRS build a few leagues ago.
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Why should necro players not be required to resummon minions when they (inevitably) die?

Other play types have to balance danger with ease of playing... Why should necro be different? It is one of the easiest and safest play styles, so why should it clear all content easily? Necros are easy to play, so maybe they shouldn't be able to do the hardest content at all...

For AG and Spectres it is the players job to see that they don't die... Not GGGs job to make bosses weak enough or the minions strong enough that it doesn't happen. Orbaal has provided plenty of suggestions for that.

When other players make a mistake, or take on too hard content, it usually ends in disaster. Why should necro be different?

I can't shake the feeling that this is a 'why is my glass cannon not working?' thread...

Disclaimer: It's been a number of leagues since I've last played necro, apart from a SRS build a few leagues ago.


If a minion dies everything is gone. No other build in the game loses all DPS when a minion dies, right?

If i can't take every minion defense node in the game and keep my minions alive i believe GGG does need to look at it.

A minion dying in a fight can't be controlled by a player has well. ( My bad i was wrong you can do something about it but its crazy hard to do all the time )
Last edited by Bleak_Horizon#0411 on Mar 27, 2023, 4:28:09 PM
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To be fair:

Thats what Ive been doing on most if not all my casterbuilds anyways.

EB + MoM + Aegis + Divine Blessing is just way too good to pass and far from dumping points on the tree.
Its basically a free 50% aura, infinite mana and tankiness in one go.

Whats not to like about that


A good zombie build wouldn't use EB + MoM + Aegis + Divine Blessing if they knew how to make builds.

- Lord of the Dead - 9 nodes away from EB
- Lord of the Dead + Malicious Intent - 13 nodes away from EB
- Lord of the Dead + Steeped in the Profane - 13 nodes away from EB

Just a lot of wasted nodes for nothing
Last edited by Bleak_Horizon#0411 on Mar 27, 2023, 4:35:10 PM

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