Why is MF and the supposed "loot goblin": a problem? Expalin it to me like I'm an idiot

having 1 monster able to drop 10-20-30-or even 80 Div + more is absolutely idiotic

should harder monsters give better rewards?
absolutely

should 1 monster drop enough rewards to fund an entire character if only you use an mf culler?
fuck no
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
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Crimvaal wrote:
Excuse me? I played Kalandra for 197 hours with different Atlas tree's and farmed everything there is on different tiers and levels of investment. I stick to my opinion and say these so called "loot goblins" and the need for magic find aren't as bad as people make them out to be.

I could agree and get behind the need to change ArchNemesis but everything magic find is heavily exaggerated. What fomo does to people, kekw.

*sigh* i decided to ignore the previous comment directed at me cause i percieved as low quality troll bait, but ill bite this time...

You dont need to play kalandra to know about loot goblin and the loot rework, it was a change to core mechanics and those are on standard, so yeah, standard people are also dealing with cullers, only theres less of those on hold on trade channel since tryhards willing to play by just afking until someone calls a culler, hop for profit and back to afk mostly play leagues

The only thing you can claim to know and i dont is about mechanics around kalandra lake, i got negative feedback and since i wasnt expecting to have a lot of time on these months, decided to skip league. The league gimmick and the renewed market are the 2 only things different between league and standard, if you dont trade often, you are only missing the gimick(that more often than not is in beta state anyway so league players just test if the content works before it goes core if its good) but any meaningfull changes like new atlas-ingrated fights, return of mechanics and general core changes are implemented immediately on both modes

As for the loot goblins not being bad, well, i find a super weird thing to claim coming from someone who leagues -and presumibly trades a lot- because what really stinks is how the exploit allows people to control the market: You cant seriously think that divines could be worth about the same amount of c they do on standard(where divs are devalued by people hoarding them naturally over time since they werent primary currency) given how divines cant be target farmed outside dominus, wich is a very bad farm target even whith sephiroth, if the only divines on the market came from "normal" drops(considering the average guy find maybe a couple dozen of them on a league timeframe and even that is shooting up)
And then, it was coupled with the nerf in top end juice. You are full of hot air if you claim it was "small", even poe being RNG intensive as it is, people still noticed it and called it not even 2 weeks into the league and GGG had to step in and admit that indeed there was a ninja nerf
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insectbrain wrote:
Don't you think it's a bit too much to say there's something seriously wrong with someone because they might have different views and needs than you? There's no need to be insulting.

Despite many child stories claiming ambition is evil, being ambitionless is not really okay. Being overly aphatic to what happens to other people is also not okay. Both taken past a certain level are actually criteria for mental contitions

Its ridiculous to glorify your own lack of drive to see someone doing better and want to hop into it, gloating about how you can just live your life and not give a damn to how other people on your side are doing is gloat at how you are super content with your situation and have no drive to improve, it may seem like wisdom coming from someone who does not suffer, but its just shows lack of ambition coming from someone who is complacent and content with its own bubble

And as for "no need to be insulting", well, it was a shot fired at people who were "insulting"(if you can call what these people perceive as envy really an insult)
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feike wrote:
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insectbrain wrote:
Don't you think it's a bit too much to say there's something seriously wrong with someone because they might have different views and needs than you? There's no need to be insulting.

Despite many child stories claiming ambition is evil, being ambitionless is not really okay. Being overly aphatic to what happens to other people is also not okay. Both taken past a certain level are actually criteria for mental contitions

Its ridiculous to glorify your own lack of drive to see someone doing better and want to hop into it, gloating about how you can just live your life and not give a damn to how other people on your side are doing is gloat at how you are super content with your situation and have no drive to improve, it may seem like wisdom coming from someone who does not suffer, but its just shows lack of ambition coming from someone who is complacent and content with its own bubble

And as for "no need to be insulting", well, it was a shot fired at people who were "insulting"(if you can call what these people perceive as envy really an insult)


you can't judge someone the same for having no ambition for a game and how the live their life. The latter would meet your argument for having bad effects on the world around them, but just because they don't like to put their all in a game, doesn't mean they behave in unproductive ways in their real life.
That said, poe seems to have a regular player base of ambitious people who like to maximize the rewards by playing efficiently, so that is the point of view the OP needs to understand.
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sham_pain wrote:
you can't judge someone the same for having no ambition for a game and how the live their life.

No, but i CAN judge people who talks about the matter bragging like its something worth to be proud about

Ridicule a guy who cares too hard is standard, but on the other extreme we now have here people who look at people who care and start to coin terms like FOMO like they not partaking into it somehow makes them superior. As if "ha, you care, and now you bitch because you are not like me who play but also dont give a damn". I can get behind ridiculing people who cares way too much, but since when going the whole other way and not giving a damn became something worth braggin about?

Investing time into a hobby and not let it turn serious business is one thing, but aparently the cool way to do it nowadays is to go into it and not give a single flaming fuck and feel superior over people who actually do care
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feike wrote:
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sham_pain wrote:
you can't judge someone the same for having no ambition for a game and how the live their life.

No, but i CAN judge people who talks about the matter bragging like its something worth to be proud about

Ridicule a guy who cares too hard is standard, but on the other extreme we now have here people who look at people who care and start to coin terms like FOMO like they not partaking into it somehow makes them superior. As if "ha, you care, and now you bitch because you are not like me who play but also dont give a damn". I can get behind ridiculing people who cares way too much, but since when going the whole other way and not giving a damn became something worth braggin about?

Investing time into a hobby and not let it turn serious business is one thing, but aparently the cool way to do it nowadays is to go into it and not give a single flaming fuck and feel superior over people who actually do care


Yeah i got that second part which is why I agreed that their point of view is not in line with most of the player base and I only commented on the part where you stated that this behavior borders "mental conditions".
Last edited by sham_pain#4866 on Nov 19, 2022, 4:49:42 PM
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TheFazzos wrote:
So in very few words:

Loot quantity and rarity were slightly watered down in 3.19 so that you needed to add some increased rarity in gear to compensate.

Somebody discovered that if you make a very weak character with culling strike and lots of increased quantity/rarity you could get lots of currency from some rare monsters.

People got all paranoid about all the currency they weren't making like when you think if you bought Amazon or Apple stocks years ago now you would be rich, which is stupid. So when they encountered said monsters they stopped playing to get a person that had one of these rarity-stacking characters to maximize their loot.

In the end nobody had any fun ever because paranoia and the World ended. The end.



Slightly watered down? What an absurd lie, not remotely close to being honest in the slightest way.

"
"massive historic bonus to item quantity and/or rarity that applied to some league-specific monsters"


That "massive historic bonus" (GGG's own words) resulted if I remember correctly in around an 87% nerf. That's not a paper cut, it's near amputation.
I think any FTP game will have FOMO. FOMO is in the FTP monetization toolkit.

Gutting Gameplay Gradually
GGFD
Let's take it farther back. The general idea of magic find is to find better gear, and that better gear typically did not have significant (if any) mf.

If you're using MF to find better gear, what good is it if you have to decide between weaker mf gear or using the better gear you were searching for in the first place? In other words, why look at all if you're not going to use that found gear?

While the math can vary from game to game, the concept is typically the same. Say there's approximately .005% chance for a desired item to drop. 100% increased MF would typically result in .01% chance for desired item to drop. Sure you doubled your chance for finding said item, but when the chance is so low to begin with, you're better off relying on a stronger character that's more efficient.

Now, with "loot goblins", you're basically reducing drop rates across the board (to "compensate" aka nerfed drop rates) so that these rare loot pinatas can be lucrative. When these already rare monsters are killed without utilizing mf, they offer pitiful rewards.

When loot is 'balanced' with loot goblins in mind, that means anyone not utilizing them is effectively being punished twice, first by the reduced drop rates, then a second time when the reward is a fraction of what it could be.

For an example, lets say you participate in a lottery where the entry fee/ticket is, time, just like you spend time killing monsters in PoE. With enough time spent, sooner or later you may finally win. After hours or days or whatever, you finally hit. Now you have the option of hiring a service to increase that reward or get a fraction of those earnings as a very small lump sum. (Real world lottery lump sum is still a practical choice, especially given potential earnings from investment).

As a lot of folks prefer to enjoy PoE solo, having to rely on "outside services" becomes more than a matter of inconvenience. (Now I get there's no real world counterpart for hiring an mf culler in a typical lottery scenario, but that's part of the point.) RNG already factors heavily into when and where you find something purty. When you finally hit and have to decide between enlisting help or barely any reward, eventually you wonder why you bothered at all.
Yep, totally over league play.

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