Why is MF and the supposed "loot goblin": a problem? Expalin it to me like I'm an idiot

Seriously, how is one's own choice to give in to FOMO (fear of missing out) the fault of the devs? This applies to any game not only PoE. I look forward to the answers of people far more intelligent than I.
Last bumped on Nov 22, 2022, 5:32:27 AM
Ok if you want it simple, like you were an idiot.

I will give 1 cookie if you do "xyz". However if you were wearing a red shirt while you did "xyz", I would give you five.

Which you would respond, "I didnt know if I wore a red shirt I'd get five. Here I am wearing a green shirt because I like the color, and now I'm hungry and sad all the red shirt wearers have more cookies."

So do you do continue wearing a green shirt? I guess you could, but seems illogical.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Nov 18, 2022, 12:23:25 PM
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DarthSki44 wrote:
Ok if you want it simple, like you were an idiot.

I will give 1 cookie if you do "xyz". However if you were wearing a red shirt while you did "xyz", I would give you five.

Which you would respond, "I didnt know if I wore a red shirt I'd get five. Here I am wearing a green shirt because I like the color, and now I'm hungry and sad all the red shirt wearers have more cookies."

So do you do continue wearing a green shirt? I guess you could, but seems illogical.


The thing is, we already knew that wearing the red shirt earned you more shit. It's up to you to decide if you want to wear it next time, or not. No one is forcing it on you; it's your own choice.
Ita a rather simple fact that ANY mechanic that is extremely more rewarding than others is a bad thing simply because almost all of us play with the goal of achieving something(that is a fact on ANY game, maybe even EVERYTHING in life). Playing simply and purely "for fun" is not a common mindset, the vast majority of us want a carrot to pursue as an objective and be happy when we reach it. Ranked maches are pretty much always more crowded than free-play modes, and even in free-play we still have tons of players who get really angry when someone intervenes in their "winning"

Since we all have a goal, and in poe that goal is to get rich, any method that enables that goal and is extremely better at it is gonna render the rest of the game obsolete(its why they nuked beyond, ty god for that, idk why it took so long). The loot goblin and its interaction with MF proved to be that kind of outliner, the difference in currency you get playing to get as many rares as possible and calling a culler is WAY too much, and since most of us play to hoard stuff, having to choose either go into that one specific way to do it or get significantly less is bad(that that one way to do it is also very not fun dont help any)
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lupasvasile wrote:
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DarthSki44 wrote:
Ok if you want it simple, like you were an idiot.

I will give 1 cookie if you do "xyz". However if you were wearing a red shirt while you did "xyz", I would give you five.

Which you would respond, "I didnt know if I wore a red shirt I'd get five. Here I am wearing a green shirt because I like the color, and now I'm hungry and sad all the red shirt wearers have more cookies."

So do you do continue wearing a green shirt? I guess you could, but seems illogical.


The thing is, we already knew that wearing the red shirt earned you more shit. It's up to you to decide if you want to wear it next time, or not. No one is forcing it on you; it's your own choice.


Yes because before 3.19 it seems liked you would be getting 1.25 cookies for wearing the red shirt, not 5.

If you wanted to be with 5 of your fellow red-shirt wearers, people understood that meant sharing 30 cookies, and were fine with it.

Now if you wear a green shirt, you feel like you are missing out on extra cookies if you didnt wear a red shirt. You want to wear green and get cookies, but the cookie distributor says no.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Nov 18, 2022, 12:34:37 PM
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feike wrote:
Ita a rather simple fact that ANY mechanic that is extremely more rewarding than others is a bad thing simply because almost all of us play with the goal of achieving something(that is a fact on ANY game, maybe even EVERYTHING in life). Playing simply and purely "for fun" is not a common mindset, the vast majority of us want a carrot to pursue as an objective and be happy when we reach it. Ranked maches are pretty much always more crowded than free-play modes, and even in free-play we still have tons of players who get really angry when someone intervenes in their "winning"

Since we all have a goal, and in poe that goal is to get rich, any method that enables that goal and is extremely better at it is gonna render the rest of the game obsolete(its why they nuked beyond, ty god for that, idk why it took so long). The loot goblin and its interaction with MF proved to be that kind of outliner, the difference in currency you get playing to get as many rares as possible and calling a culler is WAY too much, and since most of us play to hoard stuff, having to choose either go into that one specific way to do it or get significantly less is bad(that that one way to do it is also very not fun dont help any)


Well, I play games for fun, so I guess I will not understand, in the end. Or maybe, it's just that fun being subjective, often causes friction from different opinions.
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DarthSki44 wrote:
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lupasvasile wrote:
"
DarthSki44 wrote:
Ok if you want it simple, like you were an idiot.

I will give 1 cookie if you do "xyz". However if you were wearing a red shirt while you did "xyz", I would give you five.

Which you would respond, "I didnt know if I wore a red shirt I'd get five. Here I am wearing a green shirt because I like the color, and now I'm hungry and sad all the red shirt wearers have more cookies."

So do you do continue wearing a green shirt? I guess you could, but seems illogical.


The thing is, we already knew that wearing the red shirt earned you more shit. It's up to you to decide if you want to wear it next time, or not. No one is forcing it on you; it's your own choice.


Yes because before 3.19 it seems liked you would be getting 1.25 cookies for wearing the red shirt, not 5.

If you wanted to be with 5 of your fellow red-shirt wearers, people understood that meant sharing 30 cookies, and were fine with it.

Now if you wear a green shirt, you feel like you are missing out on extra cookies if you didnt wear a red shirt. You want to wear green and get cookies, but the cookie distributor says no.


For some reason that made me laugh: I imagine the "cookie distributor" with a pout and arms crossed.
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DarthSki44 wrote:
I will give 1 cookie if you do "xyz". However if you were wearing a red shirt while you did "xyz", I would give you five.

Which you would respond, "I didnt know if I wore a red shirt I'd get five. Here I am wearing a green shirt because I like the color, and now I'm hungry and sad all the red shirt wearers have more cookies."
What a terrible analogy. In your example there is no inherent drawback from wearing a red shirt. Unlike PoE where you actively sacrifice character power for the possibility to get more or better loot.

People discussing this topic like to pretend wearing magic find gear is free and quickly forget about the negatives. Outside of optimized group play it is a fine balancing act between magic find and character power. A bit too much and you suddenly lack offensive and defensive options you can only make up with either an HH, MB or by dialing back your difficulty. It is an act of opportunity, always has been.

To answer the topic the supposed problem is fear of missing out. People see these highlights of dedicated groups or lucky people dropping 20 to 50+ divines, ignoring the fact that these are in fact a rare occurrence where the stars have to align for it to happen. They then proceed playing their alc and go maps, obviously not getting the above loot explosions from their god-touched rares and claim disadvantage.

This wasn't a problem in the past where said optimized groups were printing div cards and T1 uniques but now it suddenly is because the common perception changed.
Last edited by Celestriad#0304 on Nov 18, 2022, 1:01:18 PM
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Crimvaal wrote:
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DarthSki44 wrote:
I will give 1 cookie if you do "xyz". However if you were wearing a red shirt while you did "xyz", I would give you five.

Which you would respond, "I didnt know if I wore a red shirt I'd get five. Here I am wearing a green shirt because I like the color, and now I'm hungry and sad all the red shirt wearers have more cookies."
What a terrible analogy. In your example there is no inherent drawback from wearing a red shirt. Unlike PoE where you actively sacrifice character power for the possibility to get more or better loot.

People discussing this topic like to pretend wearing magic find gear is free and quickly forget about the negatives. Outside of optimized group play it is a fine balancing act between magic find and character power. A bit too much and you suddenly lack offensive and defensive options you can only make up with either an HH, MB or by dialing back your difficulty. It is an act of opportunity, always has been.

To answer the topic the supposed problem is fear of missing out. People see these highlights of dedicated groups or lucky people dropping 20 to 50+ divines, ignoring the fact that these are in fact a rare occurrence where the stars have to align for it to happen. They then proceed playing their alc and go maps, obviously not getting the above loot explosions from their god-touched rares and claim disadvantage.

This wasn't a problem in the past where said optimized groups were printing div cards and T1 uniques but now it suddenly is because the common perception changed.


My dude it wasnt perception. There were not 80 exalts mob pops before 3.19, nor was anyone buying cullers on 3rd party sites to maximize looting.

Players need to know what MF does generally speaking to make informed decisions. If GGG doesnt, people are going to leave feeling unhappy with their looting experience, because it's so unknown. That's what the fomo is about. And GGG created it.

It wasnt a problem before because it wasnt multiplied and converted like 3.19 introduced.

"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Players are crybabies because of this

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feike wrote:

Since we all have a goal, and in poe that goal is to get rich




"Need to gather as many cookies as possible and put it in my Standard Stash. O no, this guy gets more cookies than me. That is so unfair! I deserve the most cookies."
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.

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