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Rekill wrote:
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Fallbringer wrote:
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xpoohx wrote:
Wow this bummed me out to read. 3 things that don't need addressing and another Quadrupled down on Archnem? Holy fuck I'm glad TLI came out.

TLI any fun?

Some people may find it fun. I personally think its trash. Not because ptw. I dont care about that. The gameplay is crap. Undecember is better imo. But also, meh...
Anyway, best to just check it out your self. Its free to play. Nothing to lose apart some time :p


Sorry, but what is TLI?
5th manifesto will maybe try to convince us that harvest rework was not disgustingly dishonest and that crafting is not in an abysmal state?
So in response to "Defenses are bad" you are going to blame "Ailments" again ? do you think we are stupid GGG ??

Ok that's another league where you see 0$ from me.
I hope there's more loot on week 1
Calling :

1°) Ailement mitigation nerf to be unattainable, except for dedicated ascendency (aka raider), jewels nerfed somehow.
2°) Buffing monsters resistance against curses or just nerfing curses (eventually removing everything auto-cursing like rings, hextouch, blasphemy etc).
3°) Nerfing altar upside and increasing their downside.
4°) Gazilionning down on archnemesis in an ultimate climax of stubbornness.
5°) Eventually buffing glacial hammer's damage by 3% and dual strike's range by 1, and removing MF scaling on loot goblins.

Alongside nothing really new, like 3.19 and 3.18. Same game but worse, with an disastrous balance implementation of what is coming. As usual. I hope I'm wrong.
Last edited by Dedisdead on Nov 10, 2022, 6:36:40 AM
REMOVE ARCHNEM, DONE.
cant wait for the jewels manifesto... oh god
thats list of what will be murdered next? how should we read it?

delete archnem loot pool forever, bring real beyonds back. revert harvest. revert widescreen.


revert back exalt/divine swap. you said its experiment. it failed.
Last edited by EliteEscort on Nov 10, 2022, 7:02:03 AM
Loot? Melee? Build diversity? Craft? Harvest?

CURSES
Melee adjustments!

I hope they have positive impact on the gameplay for example moving totem buffs to the melee skills itself and adding additional strike for strike skills to gem level scaling instead of being mandatory mod alternatively Ancestral Support gem could be a damage multiplier in the 35-40% range.

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