I think calling it gambling would not really describe what it is.
"Luck based crafting" would be more like it, because unlike in real gambling, you can have a strategy.
Some gear is "easy to craft", because you can follow an algorithm that leads you to your desired result (I think +2 +1 fire staves used to be an example, or +2 +1 Bows for poison arrow).
What’s really funny is that this type of “gambling” would never be legally sanctioned in the US because the failure rate is way too high. Casino control commissions (in US) would require better player odds.
Well if GGG is willing to settle for around 1/3 of their total players, then sure, by all means, continue in this direction.
You acting like the current version 3.19.1 will be the state the game will be in forever. Next patch there will be old things changed and new things added and something gets deleted from the game and there will be people liking it and others will freak out about it and throw a tantrum. And after that, it will happen again. And nobody will even remember the tears you shed because they are all busy talking about 3.22 and how it broke the game and made it impossible to achieve something because some unknown shit from 3.21 didn't make it to 3.22.
I think calling it gambling would not really describe what it is.
"Luck based crafting" would be more like it, because unlike in real gambling, you can have a strategy.
Some gear is "easy to craft", because you can follow an algorithm that leads you to your desired result (I think +2 +1 fire staves used to be an example, or +2 +1 Bows for poison arrow).
Umm gamblers like to say they have a "strategy". It's still gambling.
I craft in other games. I know what materials I need and I know the outcome. It doesn't vary. I can go farm the components and craft exactly what I want with the exact stats I want. That's crafting.
POE "crafting" is gambling plain and simple. They can call it crafting all they want but they're not fooling anyone, it's gambling.
It's why I've never once "crafted" an item in this game. I am not a gambler. The very idea of risking my items turns me off.
Why the devs seem to think gambling is so fun is puzzling to me.
Last edited by MrSparkle001#1624 on Sep 28, 2022, 9:58:50 AM
Well if GGG is willing to settle for around 1/3 of their total players, then sure, by all means, continue in this direction.
You acting like the current version 3.19.1 will be the state the game will be in forever. Next patch there will be old things changed and new things added and something gets deleted from the game and there will be people liking it and others will freak out about it and throw a tantrum. And after that, it will happen again. And nobody will even remember the tears you shed because they are all busy talking about 3.22 and how it broke the game and made it impossible to achieve something because some unknown shit from 3.21 didn't make it to 3.22.
Meh, I think its worth noting that the vast majority of players quit this league without "tantrums" or "tears", or saying anything at all for that matter. I'm not sure how being toxic to fellow exiles about their concerns with the current state of the game is helpful in any way, but you do you. I'm glad you are a 3.19 Lake enjoyer, truly, but let's not walk around with blinders on.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
True crafting cannot exist on a game that is about finding items randomly
If items aren't rare they lose 80% of their appeal.
What? Do you want to spend 5 divines and craft an item with 6 T1 affixes on it?
The only way to have crafting would be to:
A) Crafted items are way inferior to good rolled items you find. Useful for fixing holes in your build temporarily.
or
B) Crafted items are powerful but each affix crafted costs A LOT(35 divines for a T1 affix)
How about a game where it's all about items that drop instead of gambling the items you've already found? How about the RNG portion comes down to what drops instead of using orbs and fossils and all that?
You want the item you found to have better stats? Farm for it some more. It would require higher drop rates for a lot of stats but what's wrong with a game that has you farming for random drops instead of farming for orbs to gamble?
True crafting cannot exist on a game that is about finding items randomly
If items aren't rare they lose 80% of their appeal.
What? Do you want to spend 5 divines and craft an item with 6 T1 affixes on it?
The only way to have crafting would be to:
A) Crafted items are way inferior to good rolled items you find. Useful for fixing holes in your build temporarily.
or
B) Crafted items are powerful but each affix crafted costs A LOT(35 divines for a T1 affix)
How about a game where it's all about items that drop instead of gambling the items you've already found? How about the RNG portion comes down to what drops instead of using orbs and fossils and all that?
What you're not realizing is that when you farm you are also gambling. You don't have any control over what drops except area lvl and which influences you want. And a few atlas passives.
IDing items is no different than using a chaos orb.
Some people want PoE to be a game that it's not. It is based on D2 and one of the most appealling traits D2 has that created this genre is the randomness that creates excitement.
You never know what is going to drop and that's what added to D2's fun. It's not going to change.
There IS an option for people that want more steady progress, it's called TRADE.
You spend currency -> you get most items you want
Almost the same as crafting.
I would have to agree if people didn't want to bother with the old trade system which was horrible to use but the new one they implemented a few years ago makes things 100x easier.
If some people don't want to trade that's ok. If some people don't want to manually avoid any boss attack in the game it's also their choice...
Last edited by Gordyne#2944 on Sep 28, 2022, 12:21:35 PM
True crafting cannot exist on a game that is about finding items randomly
If items aren't rare they lose 80% of their appeal.
What? Do you want to spend 5 divines and craft an item with 6 T1 affixes on it?
The only way to have crafting would be to:
A) Crafted items are way inferior to good rolled items you find. Useful for fixing holes in your build temporarily.
or
B) Crafted items are powerful but each affix crafted costs A LOT(35 divines for a T1 affix)
How about a game where it's all about items that drop instead of gambling the items you've already found? How about the RNG portion comes down to what drops instead of using orbs and fossils and all that?
What you're not realizing is that when you farm you are also gambling. You don't have any control over what drops except area lvl and which influences you want. And a few atlas passives.
IDing items is no different than using a chaos orb.
Some people want PoE to be a game that it's not. It is based on D2 and one of the most appealling traits D2 has that created this genre is the randomness that creates excitement.
You never know what is going to drop and that's what added to D2's fun. It's not going to change.
There IS an option for people that want more steady progress, it's called TRADE.
You spend currency -> you get most items you want
Almost the same as crafting.
I would have to agree if people didn't want to bother with the old trade system which was horrible to use but the new one they implemented a few years ago makes things 100x easier.
If some people don't want to trade that's ok. If some people don't want to manually avoid any boss attack in the game it's also their choice...
lol trade is not steady progress. It is recycling someone else's gear. It sucks and creates a really dumb economy around a number of well rolled items that are inaccessible to a majority of the playerbase.
Trade would be steady if the api was any good, if we could have any ingame tools to compare and contrast items, and if items that dropped were generally better. For a lot of builds the good rares just don't exist.
What’s really funny is that this type of “gambling” would never be legally sanctioned in the US because the failure rate is way too high. Casino control commissions (in US) would require better player odds.
It seems clear some people like gambling. This is not bad.
Also clear many people do not. Also not bad.
The PoE devs can make whatever online casino they want. The only bad spot was the bait and switch from more deterministic crafting to the most RNG the game has ever been with the loot goblins, random rewarding AN mobs, random insanely difficult AN mobs that are also not rewarding, etc.
There is no such thing as 'luck-based gambling'. You can say it is 'higher odds' or 'lower odds', there is no luck to it.