Why don't we call crafting "gambling"?

Even back with perfect harvest was gambling. I remember it took me like a month to get 129 (perfect) life on a piece of armor... 12 life...29 life...38 life...etc etc etc like 19 tries before I got tier 1 life with add/remove life

It's funny to me that people think we ever had real deterministic crafting. just degrees of gambling...Now it's a total gamble and some things are impossible.

Like you cant make this today and its not even that good



Because you can't add crit once you meld explode prefix with frenzy suffix
Git R Dun!
Last edited by Aim_Deep#3474 on Aug 23, 2022, 9:53:44 PM
crafting was ALWAYS a gamble and everyone knew that already...hello?
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TreeOfDead wrote:

remember when multimod was multimods and not +2 mods...
i think only craft bench is REAL craft
even harvest was still HEAVY rng and GGG add mod pool often to make even it worse


Anything beyond bench is a gamble really. After all, crafting is basically using/spending currency in hopes of a desired outcome, just as gambling is spending/betting currency in hopes of a desired outcome.
Yep, totally over league play.
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Gopstop22 wrote:
crafting was ALWAYS a gamble and everyone knew that already...hello?


Lots of people used to the words "Deterministic" and "Item editor" to describe the gambling so clearly they did not.
Gambling is what makes PoE interesting and exciting. There is a reason why it is the best ARPG ever made and has no competition. If there were deterministic elements then it would quickly become boring like all the other failed/forgotten ARPGs.
its not gambling until you lose your house!
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Gopstop22 wrote:
crafting was ALWAYS a gamble and everyone knew that already...hello?


No it absolutely wasnt.

We have had eternal orbs, imprints, unlimited multi-mod, Harvest (og), and more.

This game now is a layered rng gamba-fest, in nearly all aspects. Its truly crazy how much gambling and randomness has been pushed to the current state.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Sep 26, 2022, 9:12:48 PM
I've read a lot of chinese web novels and manhuas recently, and what stood out to me is that gambling is almost an omnipresent trope for the mc and never viewed negatively. If we can extrapolate this attitude to chinese gamers, then that is what they seem to want. And since they are the biggest market, wraeclast casino makes sense.

Rather than the gambling itself, I'd rather complain about the abysmal odds. Like have you tried to chance a decent unique recently? You'd be looking at thousands of clicks and may still get nothing but wrist pain. And I am not exaggerating the numbers at all!
Last edited by teodar1987#6707 on Sep 26, 2022, 11:52:50 PM
Essence craft and crafting bench are the most popular deterministic ones but still lots of rng.

Bench craft:
Bench crafting by itself is pure deterministic but not really since you need dropped or metacrafted items (RNG & gambling) that have usuable prefix /affixes to be worth to craft a mod on it.

Essence:
One guaranteed mod where you see the affix values beforehand but with up to 5 additional RNG affixes that may brick the item.


There is also Harvest,Delve but their deterministic crafting (gambling) only involves mods pools like life,defence,etc (which by themself contain lots of different mods) with affixe ranges you not see beforehand like in bench/essence crafting which can create useless mods like 4 life on hit,10 mana ,T9 added damage on a high item base and the like.

Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0#5532 on Sep 27, 2022, 6:41:51 AM
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foosis wrote:
I was just discussing video game crafting methods with a group of friends and explained fossil- and meta-crafting in PoE to them. The responses were "This really taps into people's love for gambling." and "Is there also actual crafting in the game?". It made me realise that this is a much more appropriate name for PoE's crafting.

Sure, you can add one specific mod on the crafting bench to round out your build, but that's pretty much the only crafting mechanism that exists in the game. The slight variability in stats is within the margin of error.
Everything else is gambling: push in currency, mostly likely you lose it, rarely you get a win.
"Crafting" would reflect the mass of the input ingredients: exactly one wooden plate and three sticks, you get a stool. Not a bench, or randomly colored wheel. The aforementioned slight variability in stats would be reflected as inconsistent build quality.

I for one will be consistently referring to these methods as fossil-gambling, harvest-gambling, essence-gambling, meta-gambling etc. from now on.
Cheers.

poe crafting is true to arpg roots, in d2 upgrading your gear was basicaly buying unidentified gear from vendor hoping it rolls well, its gambling but with no real world money involved, the currency is your time.

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