Why don't we call crafting "gambling"?

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Djinnkitty83 wrote:
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Imaginaerum wrote:
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JoeUtopia wrote:
What’s really funny is that this type of “gambling” would never be legally sanctioned in the US because the failure rate is way too high. Casino control commissions (in US) would require better player odds.


ok, counter point
this is a video game


So is video poker, the latter still falls under more stringent regulation than this


you're not gambling real money in PoE, and I can download unregulated video poker anytime I want. gambling and video games are not equivalent, not sure why you want it to be true so badly
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Raycheetah wrote:
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MrSparkle001 wrote:


I much prefer D2's system. You farm bosses for items. You don't farm for orbs and fossils and all this gambling nonsense.


So, you'd rather take items as they drop, rather than have a plethora of means and methods by which you can modify what drops?

You're not complaining about gambling. You're complaining about not being able to make exactly what you want. =9[.]9=


No. I like crafting as it is in Diablo 2. You make a runeword item and you know how it's gonna turn out. You don't find a random rare and constantly slam runes into them in the hopes you might get what you want.

If you find a good unique but it was rolled with low bonuses you farm for another or maybe try to trade for one.

POE was more fun in the early days when it wasn't a currency farming + gambling simulator.

[/quote]you're not gambling real money in PoE, and I can download unregulated video poker anytime I want. gambling and video games are not equivalent, not sure why you want it to be true so badly[/quote]

Cause its the same damn urge. Money or not. Go to a gambler anon meeting. Sounds like ex poe players in forums lol.
Last edited by SimpleSiren911#2631 on Oct 7, 2022, 2:32:07 PM
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MrSparkle001 wrote:

No. I like crafting as it is in Diablo 2. You make a runeword item and you know how it's gonna turn out. You don't find a random rare and constantly slam runes into them in the hopes you might get what you want.

If you find a good unique but it was rolled with low bonuses you farm for another or maybe try to trade for one.

POE was more fun in the early days when it wasn't a currency farming + gambling simulator.



I remember playing D2. I remember farming the usual locations over and over and over again, and never getting any really good runes. Thrilling. =9[.]9=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
If you like the Diablo crafting go play Diablo?
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TheFazzos wrote:
If you like the Diablo crafting go play Diablo?


I am, again. D2 not D3. What I like is there really is no crafting. There are some runewords yes but it's pretty much all about getting good drops. Not slamming orbs into drops, but the drops themselves.

Not too unlike how POE used to be.
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Raycheetah wrote:
"
MrSparkle001 wrote:

No. I like crafting as it is in Diablo 2. You make a runeword item and you know how it's gonna turn out. You don't find a random rare and constantly slam runes into them in the hopes you might get what you want.

If you find a good unique but it was rolled with low bonuses you farm for another or maybe try to trade for one.

POE was more fun in the early days when it wasn't a currency farming + gambling simulator.



I remember playing D2. I remember farming the usual locations over and over and over again, and never getting any really good runes. Thrilling. =9[.]9=


You made deterministic rune progress via their upgrade system.

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MrSparkle001 wrote:
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TheFazzos wrote:
If you like the Diablo crafting go play Diablo?


I am, again. D2 not D3. What I like is there really is no crafting. There are some runewords yes but it's pretty much all about getting good drops. Not slamming orbs into drops, but the drops themselves.

Not too unlike how POE used to be.


PoE was never that, it was all about trading. Finding items was never reasonable or interesting.
Last edited by j33bus#3399 on Oct 10, 2022, 3:24:18 PM
I like 3.14 crafting.

Can I go play 3.14?
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j33bus wrote:

You made deterministic rune progress via their upgrade system.



Did players actually rely on that? Trading up the occasional drop of a garbage rune to upgrade to a slightly less garbage, less common rune, all the way up to runes which effectively never dropped? Seems like a pipe dream. At least in PoE, I have 6 linked items by "gambling." ='[.]'=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
"
Raycheetah wrote:
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j33bus wrote:

You made deterministic rune progress via their upgrade system.



Did players actually rely on that? Trading up the occasional drop of a garbage rune to upgrade to a slightly less garbage, less common rune, all the way up to runes which effectively never dropped? Seems like a pipe dream. At least in PoE, I have 6 linked items by "gambling." ='[.]'=


Yea, it worked pretty well as a slow progress to things in addition to gambling for them. It's at least a significantly (by a huuuuuuuuge margin) faster rate than item progression is in PoE. Again it's also a fall back to make progress while finding stuff.

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